Korrine Jones
Virtual Reality – overcoming the
challenges of remote working to
create high performing virtual ITSM
teams
Virtual Reality
Overcoming the challenges of remote
working to create high performing virtual
ITSM teams

Presented by: Ko...
Presentation Overview
•
•
•
•
•
•

Definitions and history
The grim reality
The business imperative
A snapshot - my resear...
A Virtual Team
A group of
individuals who
work together
across time, space
and organisational
boundaries and
communicate v...
(Source: RW3 LLC, 2012)
More Definitions
•Dispersed team = virtual team
•Distributed team = virtual team
•Remote workers = team members who are
no...
History
• Lipnack and Stamps have been writing about virtual teams for three decades.
The Grim Reality
• Up to 87% of the global workforce is now working remotely at
least part of the time

• 40% of virtual t...
Challenges for Virtual Team Members

(Source: RW3, 2010)
• Micro business to large multi-nationals
• Wide range of industries – IT, banking, direct sales,
retail, public sector, e...
The Business Imperative
• Reduced accommodation costs
• Reduced travel costs
• Increased productivity
• Cross organisation...
The Challenges – 8 years back

(Source: Horwitz, Bravington and Silvis, 2006)
The Challenges – still!
• Management and leadership applied in the traditional way
doesn’t work
• A lack of trust
• Commun...
Management and Leadership
– Virtually Different
Lack of Trust
Communication Breakdowns
Absence of
‘water
cooler’
conversatio
ns
Time Zones & 24x7
Connectivity
Real Leadership (Virtually)
Develop your ITSM Team
Leaders to Lead Remotely

Training for
Virtual teaming

(Source: RW3 LLC, 2012)
Select the right people and
integrate them
•Right fit
•Self starters
•Tech savvy
•Autonomous
•Actively reach out
to collab...
Face to face interaction at first…..if
possible
• Speed up trust
building and
collaboration
• Global IT – annual
conferenc...
Critical Success Factors for Managing
Remotely
Clear Roles and Processes
High

Clarity of processes high

Team Performance
Clarity of processes low

Low
Low (same floor)...
Manage by Outcomes
Work to build one on one
relationships
• Very deliberately contact
each team member
frequently, particularly
those most re...
Work deliberately
to build the team
Team Values and Ground Rules
LEADERSHIP
Model corporate vision and values, as well as these team values

RESPONSIBILITY AN...
Cross-team Collaboration
Meet often - virtually
Rituals, symbols, avatars,
celebrations
Swift Trust
Replicate water cooler
conversations
Needs and Expectations
Trust

Expectations
•Get paid
•Regular meetings
•Holidays
•Fun workplace

Needs
•Financial
security...
Ensure Effective
Communication
• Agree on how to communicate
• Communication protocols
• Virtual meeting protocols
Choose and Use Tools Wisely

(Source: Thissen et al, 2007)
In Summary
• Virtual leadership
• Manage by outcomes
• Develop the team
• Engage team members
• Develop communication stra...
Further Information
For whitepapers and more information
www.odconsulting.com.au
OD Consulting
odconsultingau
With thanks to our slides
sponsor, CA Technologies
Try Nimsoft for free at
ca.com/NSD-trial
#TFT14 Korrine Jones, Virtual Reality
#TFT14 Korrine Jones, Virtual Reality
#TFT14 Korrine Jones, Virtual Reality
#TFT14 Korrine Jones, Virtual Reality
#TFT14 Korrine Jones, Virtual Reality
#TFT14 Korrine Jones, Virtual Reality
#TFT14 Korrine Jones, Virtual Reality
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#TFT14 Korrine Jones, Virtual Reality

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Many ITSM teams are collectives of internal staff, partners and vendors dispersed across space, organisational boundaries and time. However, only a small proportion of our virtual ITSM teams are successful in achieving high levels of productivity and performance. A key challenge to performance is building real trust across the extended team. Drawing on a range of real case studies, this presentation provides a range of key tips for overcoming the challenges and creating high performing virtual, dispersed and remote teams.

With thanks for Ca Technologies for sponsoring TFT14 slides. For a free trial of Nimsoft go to bit.ly/1df6jY7

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Transcript of "#TFT14 Korrine Jones, Virtual Reality"

  1. 1. Korrine Jones Virtual Reality – overcoming the challenges of remote working to create high performing virtual ITSM teams
  2. 2. Virtual Reality Overcoming the challenges of remote working to create high performing virtual ITSM teams Presented by: Korrine Jones, OD Consulting Brisbane, Australia
  3. 3. Presentation Overview • • • • • • Definitions and history The grim reality The business imperative A snapshot - my research The unique challenges Critical success factors for high performing virtual ITSM teams
  4. 4. A Virtual Team A group of individuals who work together across time, space and organisational boundaries and communicate via technology.
  5. 5. (Source: RW3 LLC, 2012)
  6. 6. More Definitions •Dispersed team = virtual team •Distributed team = virtual team •Remote workers = team members who are not co-located with their team leader and/or other team members
  7. 7. History • Lipnack and Stamps have been writing about virtual teams for three decades.
  8. 8. The Grim Reality • Up to 87% of the global workforce is now working remotely at least part of the time • 40% of virtual team members feel their teams are underperforming (Source: RW3, 2012)
  9. 9. Challenges for Virtual Team Members (Source: RW3, 2010)
  10. 10. • Micro business to large multi-nationals • Wide range of industries – IT, banking, direct sales, retail, public sector, e-learning providers
  11. 11. The Business Imperative • Reduced accommodation costs • Reduced travel costs • Increased productivity • Cross organisational partnering • Attracting and retaining talent • Employee engagement • Work-life balance
  12. 12. The Challenges – 8 years back (Source: Horwitz, Bravington and Silvis, 2006)
  13. 13. The Challenges – still! • Management and leadership applied in the traditional way doesn’t work • A lack of trust • Communication breakdowns • Isolation and ‘lost’ team members • Absence of rich ‘water cooler’ conversations • Time zones • 24/7 connectivity • Cross-cultural clashes
  14. 14. Management and Leadership – Virtually Different
  15. 15. Lack of Trust
  16. 16. Communication Breakdowns
  17. 17. Absence of ‘water cooler’ conversatio ns
  18. 18. Time Zones & 24x7 Connectivity
  19. 19. Real Leadership (Virtually)
  20. 20. Develop your ITSM Team Leaders to Lead Remotely Training for Virtual teaming (Source: RW3 LLC, 2012)
  21. 21. Select the right people and integrate them •Right fit •Self starters •Tech savvy •Autonomous •Actively reach out to collaborate •Induction and training
  22. 22. Face to face interaction at first…..if possible • Speed up trust building and collaboration • Global IT – annual conferences • Statewide team – every two months
  23. 23. Critical Success Factors for Managing Remotely
  24. 24. Clear Roles and Processes High Clarity of processes high Team Performance Clarity of processes low Low Low (same floor) (Source: Siebdrat, Hoegl and Ernst, 2009) Dispersion High (different continent)
  25. 25. Manage by Outcomes
  26. 26. Work to build one on one relationships • Very deliberately contact each team member frequently, particularly those most remote • Have purely social conversations to replace incidental communication • If possible, spend face to face time with new starters
  27. 27. Work deliberately to build the team
  28. 28. Team Values and Ground Rules LEADERSHIP Model corporate vision and values, as well as these team values RESPONSIBILITY AND INTEGRITY Participate – say what you believe Work to know who will do what by when Do what you say you’re going to do Take initiative RESPECT Actively listen and acknowledge other viewpoints Recognise the value of others’ jobs – ask for help and realise that people have other priorities Be sensitive to others’ values, cultures – reap the richness of diversity Be friendly and thoughtful to all TEAMWORK Recognise others’ contributions and successes Cooperate with fellow staff members and support their efforts Acknowledge electronic communication with agreed timeframes Support organisational decisions and strategic objectives Don’t take ourselves too seriously – have fun! CREATIVITY Encourage thinking ‘outside the box’ Encourage discussion around points of disagreement or uncertainty Challenge the status quo Envision possibilities Allow yourself to experiment, fail and try again Respectfully hold people responsible for these team values
  29. 29. Cross-team Collaboration
  30. 30. Meet often - virtually
  31. 31. Rituals, symbols, avatars, celebrations
  32. 32. Swift Trust
  33. 33. Replicate water cooler conversations
  34. 34. Needs and Expectations Trust Expectations •Get paid •Regular meetings •Holidays •Fun workplace Needs •Financial security •Respect •Belonging Trust is fragile – we need to be explicit in our needs, expectations and promises (entente.com.au)
  35. 35. Ensure Effective Communication • Agree on how to communicate • Communication protocols • Virtual meeting protocols
  36. 36. Choose and Use Tools Wisely (Source: Thissen et al, 2007)
  37. 37. In Summary • Virtual leadership • Manage by outcomes • Develop the team • Engage team members • Develop communication strategies and protocols
  38. 38. Further Information For whitepapers and more information www.odconsulting.com.au OD Consulting odconsultingau
  39. 39. With thanks to our slides sponsor, CA Technologies Try Nimsoft for free at ca.com/NSD-trial

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