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2011  1- the role of the game designer
 

2011 1- the role of the game designer

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    2011  1- the role of the game designer 2011 1- the role of the game designer Presentation Transcript

    • What is the Role of the game designer
    • What is the Role of the game designer ?
      • Advocate for the player
      Encourage playtesting Have passion and skills communication teamwork processes inspiration Beceome a better player creativity Keep the focus on the player experience and dont get too close to your work Gauge reactions, feedback, listen Create playful situations, maintain passion Language, listening, vision, compromise, adapt Universal translator Time, crisis, change Find inspiration in common interactions and systems Create a journal, analyse your thoughts and decisions Past experiences drive creativity, childhood, life
    • A playercentric design process ?
      • Setting Player Experience Goals
      Prototyping Descriptions of interesting situations rather then features. How are players feeling, whats in their heads? Create a playable version of their game, physical prototype, mechanics comes later Nicole Lazzarro (exo design) / Bill Fulton (microsoft) iteration Player experience goals set Idea or system concieved System is formalised System is tested against user expierences Results evaluated and deisgn influenced
    • The 7 steps
      • Brainstorming (setting goals, mechanics, 1 page description)
      • Physical prototype (paper, craft, write a gameplay document)
      • Presentation (demo artwork, solid gameplay treatment)
      • Software prototype (creating a digitial prototype)
      • Design documentation
      • Production (determining roles, MGT)
      • Quality assurance (testing, evaluation feedback)
    • Your life as a game
      • List 5 areas of your life that could be games. Briefly describe a possible underlying structure for each
    • format
      • 15 slides
      • 1 6 seconds each =
      • 4 mins MAX
    • submission
      • Submit link your SLIDESHARE account
      • by 9:30am
      • Monday next
      • NO EXTENSIONS
    • The Structure of Games
    • Think of a Game
      • Advocate for the player
      Encourage playtesting Have passion and skills communication teamwork processes inspiration Beceome a better player creativity Keep the focus on the player experience and dont get too close to your work Gauge reactions, feedback, listen Create playful situations, maintain passion Language, listening, vision, compromise, adapt Universal translator Time, crisis, change Find inspiration in common interactions and systems Create a journal, analyse your thoughts and decisions Past experiences drive creativity, childhood, life