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Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
Grant Hosford - Tablets, Tablets Everywhere!  But Do They Help Kids Think?
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Grant Hosford - Tablets, Tablets Everywhere! But Do They Help Kids Think?

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Tablet adoption has skyrocketed and there has been a push to create meaningful content for these devices. However, so far the results have been mixed with only few stand out companies creating fun, …

Tablet adoption has skyrocketed and there has been a push to create meaningful content for these devices. However, so far the results have been mixed with only few stand out companies creating fun, engaging apps that actually teach something while many, many others create mediocre or even inappropriate content.

So, should we be concerned? Yes, and no. And are more good things coming? Yes!

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  • Welcome to codeSpark!
  • In addition to the above slide notes…

    I spent the last year researching how to teach kids 4-8 about computer science on the tablet.
  • We are inspired by the Piaget constructivist epistemology that states young children generally learn best through their own self-directed activity.

    We also look to the work of Seymour Papert, inventor of the Logo computer language and MindStorm Legos for inspiration.
    Papert’s constructionism focused on children’s use of dynamic manipulation – e.g. non-static tools like video games and robots.

    “We want to put an incredibly great computer in a book that you can carry around with you…
    And we really want to do it with a radio link in it so you you’re in communication with all of these larger databases and other computers.”

  • Jesse Schell has presented on this recently in regard to games and the future of gaming
  • E-textbooks can save schools between $250-$1,000 per student per year. [9] electronista.com, Mar. 30, 2012

    Tablet prices also continue to drop, making them increasingly affordable. Tablets cost on average $489 in 2011, $386 in 2012, and are projected to cost $263 in 2015. [10][11]
  • I was born in 1970. I got my first cell phone when I was 20, I had a rotary phone in my bedroom and my parents first car didn’t have seat belts in the back seat.
    My daughters don’t know a world without smarthphones, social media, GPS and electric cars!
  • Welcome to codeSpark!
  • These are Grant’s daughters, Sam is 6 and Naomi is 7.5. They LOVE codeSpark!

    Young kids who study computer science improve their scores in math, language and memory tests.  

    But 9 out of 10 schools don’t teach computer science and won’t catch up soon.  
  • We have done a great deal of ‘de-risking’ via rapid prototyping. First paper prototypes and then digital prototypes.

    Digital game ‘Toon Idol’ for example let us test the power of silliness and a method for teaching test and learn strategies. It turns out that if you let a kid loop a fart noise they learn what a loop is very quickly! Watch a video of kids playing Toon Idol here - http://youtu.be/zFMCylmT1i0.

    Key findings for success:
    No typing
    No reading
    Powerful high level verbs like “capture” or “follow character” (compared to move left, right, forward)
    Fun challenges
    Fun and silly fail states
    Immediate feedback – interactive
    Some silliness for the sake of silliness is good
  • LEGO’s are the perfect metaphor for our approach.
    Start with step-by-step instructions.
    Gain knowledge and confidence with tinkering
    Then engage in blue sky modeling.

    codeSpark will follow the same approach with programming concepts.
  • Tablets allow for self-directed learning and are in over 50% of US households:

    Our game:
    Virtual world – accommodates many themes and learning styles
    Subscription service – supports an always evolving curriculum
    Targets kids 5-8, the sweet spot for ability to learn and confidence building
    Structure + Sandbox
    All visual – reading ability isn’t a barrier to learning and the app can launch worldwide.
    Adaptive help – algorithms that detect when a child is frustrated or stuck.


  • Welcome to codeSpark!
  • Transcript

    • 1. GRANT HOSFORD CEO & CO-FOUNDER TABLETS, TABLETS, EVERYWHERE! BUT DO THEY HELP KIDS THINK?
    • 2. THE TABLET GENERATION CONFIDENTIAL2
    • 3. MY BACKGROUND Son & Brother of Educators CONFIDENTIAL3 A Builder A Dad
    • 4. MY MESSAGE • 75% of schools will have 1:1 tablet programs in 3 years. • Tablets are a bridge to the future • Best practices are already emerging CONFIDENTIAL4
    • 5. NOISE… Tablet pain points: • Expensive • Wi-Fi management • Clunky for creation • Political hot potato • Sensationalism CONFIDENTIAL5
    • 6. CONFIDENTIAL6
    • 7. BACK TO THE FUTURE - 1983 CONFIDENTIAL7 “We want to put a great computer in a book that you can carry around with you…” - Steve Jobs “The role of the teacher is to create the conditions for invention...” - Seymour Papert
    • 8. THE POWER OF TOUCH CONFIDENTIAL8
    • 9. FEARLESS EXPLORATION More 3 year olds can use an app than can tie their shoes! CONFIDENTIAL9
    • 10. CONVENIENCE & … CONFIDENTIAL10 vs
    • 11. $- $100 $200 $300 $400 $500 $600 $700 $800 2012 2013 2014 2015 2016 Implementaion Cost per Student Cost Saving Per Student per Year … COST CONFIDENTIAL11
    • 12. OTHER IMPORTANT BENEFITS 1. Immediate 2. Adaptive 3. Immersive 4. Global CONFIDENTIAL12
    • 13. CONFIDENTIAL13
    • 14. COMPUTING IS EVOLVING… CONFIDENTIAL14 Then… Soon…
    • 15. AND TOMORROW’S JOBS… CONFIDENTIAL15
    • 16. OUR STORY IN 4 SLIDES
    • 17. THE MISSION CONFIDENTIAL17 codeSpark will ignite curiosity about computer science and democratize the study of it.
    • 18. WHY THE TABLET? CONFIDENTIAL18 When given appropriate tools, young children can actively engage in computer programming. - Marina Bers, Ph.D – Tufts University Professor, Child Development Kids as young as 5 can understand sophisticated concepts if you get the mouse, keyboard and syntax out of the way. - Anonymous Entrepreneur
    • 19. Sandbox PlayStructured Goals INSPIRATION CONFIDENTIAL19
    • 20. SOLUTION A “pick up and play” app for kids 5 to 8 Structure + Sandbox CONFIDENTIAL20
    • 21. Alyssa Tormala A 1:1 TABLET CLASSROOM English Teacher St. Mary's Academy Portland, Oregon
    • 22. CONFIDENTIAL22
    • 23. EPIPHANY #1 Students Should Be Partners in Action Research CONFIDENTIAL23 “My students became far more confident as learners, self- advocates, and problem solvers than I had seen the previous year.”
    • 24. EPIPHANY #2 Organization Is Inherently Tied to Learning CONFIDENTIAL24 My students said that their learning improved because everything they needed was on their tablets, so they stayed more organized.
    • 25. EPIPHANY #3 Assessments Can Be Both Fun and Effective CONFIDENTIAL25 Students came in buzzing on quiz days and I could immediately assess and correct student understanding as needed!
    • 26. EPIPHANY #4 Digital Tools Can Improve the Writing Process and Final Product CONFIDENTIAL26 “Going paperless allowed me to add extra rounds of drafting, peer review, and revision for students I was also thrilled to discover that their final essays were of higher quality!”
    • 27. 1:1 IS COMING BECAUSE IT WORKS! Kindergartner students using tablets scored much higher on literacy tests than students that didn’t use the device. Source: TUAW Tablet equipped medical students scored 23 percent higher on national exams than previous unequipped classes. Source: MobiHealthNews & UCI Students using tablets saw their math test scores increase 20% in one year compared to students using traditional textbooks. Source: CNN Tech & Houghton Mifflin Harcourt CONFIDENTIAL27
    • 28. THANK YOU! CONFIDENTIAL28 Email: grant@codespark.org Twitter: codesparkceo

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