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Dan Norton speaks about "Filament Games" at the 2012 Serious Play Conference
In this presentation, Dan will walk the audience through a spiffy new design tool that his organization is tentatively calling the Geemotizer. The Geemotizer is an analysis tool for learning games, applying James Paul Gee’s 36 original learning principles from his book “What Videogames Have to Teach Us About Learning and Literacy”. After demonstrating the tool, we’ll unveil useful categories of a game’s strengths that can help designers and critics evaluate learning games, both during development and after deployment.