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Second Life for Administrators

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Presentation for ITC E-Learning 2008, providing information to educational administrators interested in Second Life and virtual worlds.

Presentation for ITC E-Learning 2008, providing information to educational administrators interested in Second Life and virtual worlds.

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    • 1. Second Life for Administrators Dr. Andrew Jones , Vice Chancellor for Educational Affairs Dallas County Community College District Patti Jennings , Marketing Executive Dallas County Community College District Erin Jennings , Instructional Design Assistant The University of Texas at Dallas eLearning – February 17-19, 2008 Landscape – Nighthawks24
    • 2. Overview Overview
      • What is Second Life?
      • Why explore virtual worlds?
      • Vocabulary
      • Administrative Issues
      • Content Delivery
      • Pedagogy
      • Virtual Field Trips
      • Resources
      Capitol Hill Island – U2Katrina
    • 3. What is Second Life?
      • MUVE
        • Multi-User Virtual Environment
      • www.secondlife.com
        • “ Second Life is a 3-D virtual world entirely built and owned by its residents.”
        • Second Life is NOT a game
        • Main grid is for adults only (18+)
      Harvard’s Berkman Island – U2Katrina
    • 4.
      • The Horizon Report, 2007 Edition
      • Campuses and businesses have established locations in these worlds
      • Much like websites a few years ago
      • Virtual locations will become more common and more mature as the trend continues.
      • Time to Adoption: Two to Three Years
      Virtual Worlds Ohio State – U2Katrina
    • 5. Why Second Life/Virtual Worlds
      • Stimulates the mind to consider others ways of doing and knowing
      • Helps creates no boundaries mindsets; provides a practical way of doing outside the box
      • Depicts visible models of possibilities
      • Because students will expect it
      NOAA’s Meteora Island – Sridgway
    • 6.
      • Allows for explorations in a safe environment
      • Second Life lets you build customized environments
      • Places user in totally immersive learning environments
      Second Health – Planet Video Why Second Life/Virtual Worlds
    • 7. Why Second Life/Virtual Worlds
      • Can devise collaborative models through highly interactive sim-models
      • Mirrors interactive experience for millennial students
      • Has unlimited promotional potential (limited by imagination)
      Virginia Tech Candlelight Vigil – U2Katrina Why Second Life/Virtual Worlds
    • 8. Avatar: a virtual representation of a real person. You can design your avatar’s appearance to be whatever you want! Island: a virtual parcel of land in Second Life. Islands may be separated by many meters of ocean or grouped together to form larger areas. Vocabulary Sim (Simulation): a named region that makes up part of the Second Life world. UTD SOM – U2Katrina
    • 9. Prims (Primitives): simple objects used as building blocks in Second Life. Sandbox: an area of a sim where all residents are given permission to build. Sandboxes can be set to return objects automatically after a specified period of time. Vocabulary UTD SOM - erinserenity
    • 10. Griefing : the harassment of other Second Life residents through offensive actions, in violation of the SL community standards. Vocabulary Edwards Campaign HQ – U2Katrina
    • 11. Procedures – Buying an Island
      • Pitfall: Who owns the official avatar?
      • Resource: Second Life: The Official Guide
      • Set up a premium account and avatar
      • Pick a location for your island
      • Purchase the island
      DCCCD - erinserenity
    • 12. Real Costs – Buying an Island
      • Premium account subscription: $10/month
      • Island: $980 (with educational discount)
      • Maintenance: $150/month (with discount)
      • First year total: $2,900
      • Subsequent years: $1,920
      Pitfalls: terms of service, business procedures for monthly payments UTD SOM - erinserenity
    • 13. Procedures - Development
      • Select:
      • steering committee
      • project manager
      • developer
      • Develop:
      • an island plan
      • the island
      • a project approval process
      Promote the island! UTD ArtTech – U2Katrina
    • 14. Real Costs - Development
      • Project manager
      • Developer fees
      • Pre-made objects and scripts
      • Incidentals
      Pitfalls: time, learning curve Resource: Second Life Developers Group UTD SOM - erinserenity
    • 15. Procedures – Island Management
      • Training
      • Administering rights
      • Waivers and disclaimers
      • Holding events
      • Collecting data
      Pitfalls: security, hardware, griefing Resource: Second Life Educators (SLED) UTD SOM - erinserenity
    • 16. Content Delivery – Don’ts
      • Second Life is not an LMS
      • Text is clunky
      • No Flash
      • No embedded HTML
      Pitfall: avatar limit (lag) UTD SOM - erinserenity
    • 17.
      • Pitfalls: chat radius, image types
      • Resource: Creating Your World: The Official Guide to Advanced Content Creation for Second Life
      Content Delivery – Do’s
      • Images and video
      • Lectures and audio
      • Text and voice chat
      • Presentation slides
      • Interactive simulations
      Harvard’s Berkman Island – U2Katrina
    • 18. Pedagogy
      • Constructivism and “discovery-based” learning:
      • Active
      • Facilitated
      • Social
      International Space Station – U2Katrina
    • 19. Pedagogy
      • Discovery-based learning:
      • Immersive
      • Social
      • Interactive
      • Collaborative
      • Virtual world activities:
      • Virtual field trips
      • Chat, voice chat, animations, video
      • Simulations and learning objects
      • Projects
      Morocco, Casablanca – U2Katrina
    • 20. Virtual Field Trips: Science
      • Biology
      • Genome Island
      • Heart Murmur Sim
      • Virtual Hallucinations
      • Chemistry
      • Info Island
      • Earth Sciences
      • NOAA ( Meteora )
      • Svarga
      • Technology
      • Cisco
      • Dell Island
      • Spaceport Alpha
      InfoIsland – U2Katrina
    • 21.
      • Art
      • UTD ArtTech
      • Virtual Sistine Chapel
      • Social Studies
      • Morocco (Casablanca)
      • Rome (Roma)
      • Music
      • Live concerts
      Virtual Field Trips: Humanities Sistine Chapel, Vassar – U2Katrina
    • 22. Additional Resources For more information about virtual worlds and higher education, and to download a copy of this presentation, please visit our blog: www.higherworlds.blogspot.com And our wiki: www.higherworlds.wikispaces.com More resources: SimTeach wiki: www.simteach.org Sloog HUD for educators: http://www.secondlifeinsider.com/2007/10/30/salamander-sloog-arrives-for-educators/ SL Browser: http://slbrowser.com/ Spaceport Alpha – U2Katrina
    • 23. Contact Information Dr. Andrew Jones Avatar: DrAndu Jonesford Email: acjones@dcccd.edu Patti Jennings Avatars: Patti Lemuria / Patti Jennings Email: pjennings@dcccd.edu Erin Jennings Avatars: Serinity Gaea / Brianne Jennings Email: erin.jennings@utdallas.edu

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