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Masterclass Conceptontwikkeling Neprom (Vincent Ariens)
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Masterclass Conceptontwikkeling Neprom (Vincent Ariens)

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Vrijdag 25 mei gaf Vincent Ariens een lezing over Society 3.0 en Seats2meet.com tijdens de Masterclass Conceptontwikkeling van de Neprom.

Vrijdag 25 mei gaf Vincent Ariens een lezing over Society 3.0 en Seats2meet.com tijdens de Masterclass Conceptontwikkeling van de Neprom.

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  • Beste Vincent,



    Ik krijg het bestand wel gedownload, maar niet geopend (key_auto_file). Welk programma moet ik hiervoor gebruiken? Kun je hem ook als PDF plaatsen?



    Groet,



    Jeroen
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Transcript

  • 1. MASterclass neprom@vincentariens #S2m
  • 2. Zombie Economy No money :( Quangos Ageing! COWORKING Digital Revolution
  • 3. realtimerevolution erwin blom (2012)
  • 4. CrowdsourcingCrowdfundingCrowdforcing
  • 5. crowd = groundswell
  • 6. crowd
  • 7. crowd
  • 8. crowdsourcing
  • 9. society 3.0titel
  • 10. Society 3.0 statstitel 2000+ ePub 7000+ HC Sold 4500+ iPhone App 10.000+ Downloads 8.799.000+ impressions
  • 11. CONSUMENTPROSUMENT
  • 12. CONSUMENTPROSUMENT
  • 13. knowmads “A Knowmad is a nomadic knowledge worker that is, a creative, imaginative, and innovative person who can work with almost anybody, anytime and anywhere”
  • 14. 1.0, 2.0 & 3.0 marco derksen (2011)
  • 15. economic value CUSTOMIZATION COMMODITIZATION pine & gilmore (2007)
  • 16. social currency “In exchange for your knowledge and added value to the Seats2meet.com network we offer workspaces with Wifi, lunch as well as coffee & tea facilities”
  • 17. serendipity
  • 18. serendipity
  • 19. buzz = business
  • 20. long snout
  • 21. long snout
  • 22. long snout
  • 23. DATA = new oil
  • 24. about data
  • 25. about data
  • 26. about data
  • 27. data
  • 28. data
  • 29. VIRTUALITY & REALITY =3RDSPACE “A third space is any experience that has elements of both Reality and Virtuality, not being purely first space (Reality) nor second space (Virtuality).” Joseph Pine (2012)
  • 30. 3rd space (Actual)Events)) Time) Ma?er) (Material)) Substances)) Physical Reality Virtuality Mirrored Augmented No#Space) Virtuality Space) (Virtual)Places)) Reality (Real)Places)) Augmented Warped Virtuality Alternate Reality Virtuality Reality No#Ma?er) (Digital)) No#Time) Substances)) (Autonomous)Events)) Jospeh Pine II & Kim Korn (2011)