Pwning History
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Pwning History

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Converting and using strategy games for classroom use.

Converting and using strategy games for classroom use.

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Pwning History Pwning History Presentation Transcript

  • Pwning History Seann Dikkers - UW-Madison Twit: sdikkers web.me.com/seanndikkers
  • WTF?!?!
  • Think ahead Use/Own your pawns (pwn) Seek counsel
  • 21st Century Skills The North American Council for Online Learning and the Partnership for 21st Century Skills, 2006 Students with lived experiences, that are mastering their passions & curiosities, are learning.
  • 21st Century Skills Information Management The North American Council for Online Learning and the Partnership for 21st Century Skills, Communication Literacy 2006 Self Directed Learning Problem Solving Skills Time management Skills Global Awareness Students with lived experiences, that are mastering their passions & curiosities, are learning.
  • Civilization
  • Civilization III Lead a civilization from 4000 BC - 2000 AD Build cities to use geographical resources Manage tax rates, science research, and luxuries Text Negotiate with other civilizations Choose between military, technologies & wonders Squire and Barab, 2003
  • Squire’s Work 1) Why are we playing? 2) Replaying History 3) Emergent Talk 4) Purposeful Game Play
  • Squire & Barab Squire, Devane, Durga Dikkers’ Teaching Days In schools Summer programs Classroom Lessons 2004 2008 w/Mods 10 sessions = 17 periods = @ 25 hours 3-5 periods = @ 17 hours or “60-80 hours” @ 4 hours Full classrooms 10-12 students “Players to “Problematic” “Pwning” designers”
  • Squire & Barab Squire, Devane, Durga Dikkers’ Teaching Days In schools Summer programs Classroom Lessons 2004 2008 w/Mods 10 sessions = 17 periods = @ 25 hours 3-5 periods = @ 17 hours or “60-80 hours” @ 4 hours Full classrooms 10-12 students “Players to “Problematic” “Pwning” designers”
  • Squire & Barab Squire, Devane, Durga Dikkers’ Teaching Days In schools Summer programs Classroom Lessons 2004 2008 w/Mods 10 sessions = 17 periods = @ 25 hours 3-5 periods = @ 17 hours or “60-80 hours” @ 4 hours Full classrooms 10-12 students “Players to “Problematic” “Pwning” designers”
  • Think ahead Use/Own your pawns (pwn)
  • Land influences power Geography can predict Some borders are ‘natural’
  • Pwn’n Civilization Formerly known as War Gods
  • “Historical” writing Make your own & Civilization Timelines After-school Groups clubs Time Rules
  • Lesson Plan Day 1 Day 2 + Day 3 Intro: Game play: Wrap up: -Topic -Play rounds 2-5ish - Finish last round -Expectations - Circulate - Score -Set up - Translate vocabulary - Explanations/ -Rules - “Quiz” students - “Next time...” - Clean up Play round 1 Share findings: - Students - Themes (maps?) - “Test”
  • General Class Rules Try (at least one turn w/out help) Be helpful (with setup & cleanup) Be a good sport Translate a) the time Care for the supplies (Mr. D is broke)
  • Supplies Overhead pens (4 colors) Grid maps (w/ 1.5” squares, laminated) Rules handouts Random events cards 20 sided dice Spray bottles & Paper towels
  • Game Rules Stage 1:“Grow your people” land type /turn dry /turn Defense Road cost Arable +20 +10 0 -5 Non-arable +10 +5 0 -10 Ru*ed +5 +5 +1d20 -20 Wa)s cost -5 Generals cost -50
  • Game Rules Stage 2: “Movement” Every “unit” can Transportation Hindrances move +1 square General = + 1 General = stops adjoining Roads = + 2 Wa)s = stops Rivers = + 2 Ru*ed = -1/2 Entire “move” must Any part of move use transportation gets hindrance
  • Conflict Stage 3: “Resolve Conflicts” 120 50
  • Conflict Stage 3: “Resolve Conflicts” 120 50 Both ro) 1d20
  • Conflict Stage 3: “Resolve Conflicts” 120 50 Both ro) 1d20 120 + > 50 +
  • Conflict Stage 3: “Resolve Conflicts” 120 50 Both ro) 1d20 120 + > 50 + 140 - 70 = 70 on both squares
  • Conflict Stage 3: “Resolve Conflicts” 120 50 Both ro) 1d20 120 + > 50 + 140 - 70 = 70 on both squares 35 35
  • Surprises Cities $50 Added defense 1d20 and growth +10 Railroads $5 Transportation +2 Irrigation $10 Growth rates +10
  • Play
  • Wrap Up Strategy Talk Real Digging World Deeper Themes Current Events Game Subject Application
  • Extras
  • Time Commanders September 2003 - March 2005 Shogun: Total War Medieval: Total War Rome: Total War Medieval II: Total War May 2000 May 2002 May 2004 June 2006 Shogun: Mongol Invasion Medieval: Viking Invasion Decisive Battles: History Channel Medieval II: Kingdoms May 2001 May 2003 Rome: Barbarian Inv. Rome: Alexander Coming Soon... Empire: Total War May 2007 May 2008 July 2004 - October 2004 August 2005 June 2006 Year 2001 2002 2003 2004 2005 2006 2007 2008 2009
  • http://civworld.gameslearningsociety.org/index.php
  • http://web.me.com/seanndikkers/
  • ?
  • Pwning History Seann Dikkers - UW-Madison e-mail: sdikkers@gmail.com web.me.com/seanndikkers