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Games, Learning,
 and Libraries
 Sean Duncan & Seann Dikkers
        25 April, 2008
Why games?
Games pervade kids’ lives.
Over $7 billion in sales in 2007.
Games matter to millions.
But, so what?
Games are designed experiences
& LEARNING is a design experience
Social identities.
Embodying
 history.
Playing
with others.
Playing
with others.
monthly meetings
weekly gaming
collaboration
reading & writing
multiple literacies
Games as third spaces.
third place
the new third place
the new third place
the new third place
Games embed learning principles.
Learning...
Learning...
        is active
Learning...
        is social
Learning...
  involves social
Learning...
  involves narratives
Learning...
  involves identities
Learning...
  engages identities
Learning...
  engages semiotic domains
Learning...
Learning...
   is active and social as it involves
  narratives for the construction of
    learners identity within vario...
Learning...
   is active and social as it involves
  narratives for the construction of
    learners identity within vario...
• Technology Scare
What Works in Games?
What Works in Games?

   • Small Risk for Large Experience.
What Works in Games?

   • Small Risk for Large Experience.
   • Minimum input for maximum output.
What Works in Games?

   • Small Risk for Large Experience.
   • Minimum input for maximum output.
   • Achievement.
What Works in Games?

   • Small Risk for Large Experience.
   • Minimum input for maximum output.
   • Achievement.
   • ...
What Works in Games?

   • Small Risk for Large Experience.
   • Minimum input for maximum output.
   • Achievement.
   • ...
What Works in Games?

   • Small Risk for Large Experience.
   • Minimum input for maximum output.
   • Achievement.
   • ...
What Works in Games?

   • Small Risk for Large Experience.
   • Minimum input for maximum output.
   • Achievement.
   • ...
How Do Kids Get ‘Smarter’ Doing this?
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
   ...
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
   ...
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
Constellation of literacy practices.
Constellation of literacy practices.

                               But what
                             about quality?
many genres
                              to acquire information…
                               for personal fulfillment

...
promote creativity …

                        prepare publications…
                            creative works
           ...
gaming literacy practices meet national
reading, writing, & technology standards.
some                         exceed
  ^ gaming literacy practices meet national
   reading, writing, & technology standard...
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
   ...
How Do Kids Get ‘Smarter’ Doing this?



     • Discovery
92% interrater reliability @ 4
math and science literacy
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
   ...
How Do Kids Get ‘Smarter’ Doing this?




     • Making meanings
Embodying
 history.
Zelda “Timeline Debates”
Majo
    ra’s M
          ask
Majo                 ind Waker
    ra’s M
          ask   The W
Majo                            ind Waker
    ra’s M
          ask              The W




                The Mini
       ...
Majo                             ind Waker
    ra’s M
          ask               The W

                Ocarina of Time

...
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
   ...
How Do Kids Get ‘Smarter’ Doing this?




     • Affinity
third place
the new third place
the new third place
the new third place
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
   ...
How Do Kids Get ‘Smarter’ Doing this?




     • Social justice and inclusion
How Do Kids Get ‘Smarter’ Doing this?

     • Intertextual/Multimodal Literacy
     • Discovery
     • Making meanings
   ...
Press Play to Start
See
Seek
Share
Share
We’ll return here at 3:30
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
Game Studies   Libraries 2 09
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Transcript of "Game Studies Libraries 2 09"

  1. 1. Games, Learning, and Libraries Sean Duncan & Seann Dikkers 25 April, 2008
  2. 2. Why games?
  3. 3. Games pervade kids’ lives.
  4. 4. Over $7 billion in sales in 2007.
  5. 5. Games matter to millions.
  6. 6. But, so what?
  7. 7. Games are designed experiences & LEARNING is a design experience
  8. 8. Social identities.
  9. 9. Embodying history.
  10. 10. Playing with others.
  11. 11. Playing with others.
  12. 12. monthly meetings
  13. 13. weekly gaming
  14. 14. collaboration
  15. 15. reading & writing
  16. 16. multiple literacies
  17. 17. Games as third spaces.
  18. 18. third place
  19. 19. the new third place
  20. 20. the new third place the new third place
  21. 21. Games embed learning principles.
  22. 22. Learning...
  23. 23. Learning... is active
  24. 24. Learning... is social
  25. 25. Learning... involves social
  26. 26. Learning... involves narratives
  27. 27. Learning... involves identities
  28. 28. Learning... engages identities
  29. 29. Learning... engages semiotic domains
  30. 30. Learning...
  31. 31. Learning... is active and social as it involves narratives for the construction of learners identity within various semiotic domains.
  32. 32. Learning... is active and social as it involves narratives for the construction of learners identity within various semiotic domains.
  33. 33. • Technology Scare
  34. 34. What Works in Games?
  35. 35. What Works in Games? • Small Risk for Large Experience.
  36. 36. What Works in Games? • Small Risk for Large Experience. • Minimum input for maximum output.
  37. 37. What Works in Games? • Small Risk for Large Experience. • Minimum input for maximum output. • Achievement.
  38. 38. What Works in Games? • Small Risk for Large Experience. • Minimum input for maximum output. • Achievement. • Exploring the “Sandbox”.
  39. 39. What Works in Games? • Small Risk for Large Experience. • Minimum input for maximum output. • Achievement. • Exploring the “Sandbox”. • Incremental cyclical learning.
  40. 40. What Works in Games? • Small Risk for Large Experience. • Minimum input for maximum output. • Achievement. • Exploring the “Sandbox”. • Incremental cyclical learning. • Repetition with scaled changes.
  41. 41. What Works in Games? • Small Risk for Large Experience. • Minimum input for maximum output. • Achievement. • Exploring the “Sandbox”. • Incremental cyclical learning. • Repetition with scaled changes. • On-Demand or Just-in-Time.
  42. 42. How Do Kids Get ‘Smarter’ Doing this?
  43. 43. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy
  44. 44. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery
  45. 45. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings
  46. 46. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings • Affinity
  47. 47. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings • Affinity • Social justice and inclusion
  48. 48. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy
  49. 49. Constellation of literacy practices.
  50. 50. Constellation of literacy practices. But what about quality?
  51. 51. many genres to acquire information… for personal fulfillment wide range of writing strategies communicate w/different audiences create, critique, discuss texts national reading standards
  52. 52. promote creativity … prepare publications… creative works multiple audiences collaborate, publish, interact with peers locate, evaluate, and collect information national technology standards
  53. 53. gaming literacy practices meet national reading, writing, & technology standards.
  54. 54. some exceed ^ gaming literacy practices meet national reading, writing, & technology standards.
  55. 55. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings • Affinity • Social justice and inclusion
  56. 56. How Do Kids Get ‘Smarter’ Doing this? • Discovery
  57. 57. 92% interrater reliability @ 4
  58. 58. math and science literacy
  59. 59. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings • Affinity • Social justice and inclusion
  60. 60. How Do Kids Get ‘Smarter’ Doing this? • Making meanings
  61. 61. Embodying history.
  62. 62. Zelda “Timeline Debates”
  63. 63. Majo ra’s M ask
  64. 64. Majo ind Waker ra’s M ask The W
  65. 65. Majo ind Waker ra’s M ask The W The Mini sh Cap
  66. 66. Majo ind Waker ra’s M ask The W Ocarina of Time The Mini sh Cap
  67. 67. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings • Affinity • Social justice and inclusion
  68. 68. How Do Kids Get ‘Smarter’ Doing this? • Affinity
  69. 69. third place
  70. 70. the new third place
  71. 71. the new third place the new third place
  72. 72. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings • Affinity • Social justice and inclusion
  73. 73. How Do Kids Get ‘Smarter’ Doing this? • Social justice and inclusion
  74. 74. How Do Kids Get ‘Smarter’ Doing this? • Intertextual/Multimodal Literacy • Discovery • Making meanings • Affinity • Social justice and inclusion
  75. 75. Press Play to Start
  76. 76. See
  77. 77. Seek
  78. 78. Share
  79. 79. Share We’ll return here at 3:30
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