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SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
SCC2011 - Science and Games - Martha Henson
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SCC2011 - Science and Games - Martha Henson

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Martha Henson's presentation about Science Communication and Games from the 2011 Science Communication Conference

Martha Henson's presentation about Science Communication and Games from the 2011 Science Communication Conference

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  • Lots of sources http://www.mcvuk.com/news/40635/Global-games-market-worth-over-100bn More games than film http://www.telegraph.co.uk/technology/video-games/6852383/Video-games-bigger-than-film.html Over 50% Source: Lightspeed Research (2009), cited by Nielsen (2009) Games second biggest http://blog.nielsen.com/nielsenwire/online_mobile/what-americans-do-online-social-media-and-games-dominate-activity/ App store downloads http://www.emarketer.com/Article.aspx?R=1007713
  • Learn about disease transmission Sure, some of it isn’t scientifically accurate, ie you are playing God, but a lot of good info in there
  • Experimentation Factoid
  • Odds of Royal Flush – 649,740 : 1 or 0.000154% Good poker player must understand probability until they feel it rather than think it.
  • 3 parts on one site – doco, weekly activities – minigames and competitions, ARG murder mystery
  • Lots of sources http://www.mcvuk.com/news/40635/Global-games-market-worth-over-100bn More games than film http://www.telegraph.co.uk/technology/video-games/6852383/Video-games-bigger-than-film.html Over 50% Source: Lightspeed Research (2009), cited by Nielsen (2009) Games second biggest http://blog.nielsen.com/nielsenwire/online_mobile/what-americans-do-online-social-media-and-games-dominate-activity/ App store downloads http://www.emarketer.com/Article.aspx?R=1007713
  • Lots of sources http://www.mcvuk.com/news/40635/Global-games-market-worth-over-100bn More games than film http://www.telegraph.co.uk/technology/video-games/6852383/Video-games-bigger-than-film.html Over 50% Source: Lightspeed Research (2009), cited by Nielsen (2009) Games second biggest http://blog.nielsen.com/nielsenwire/online_mobile/what-americans-do-online-social-media-and-games-dominate-activity/ App store downloads http://www.emarketer.com/Article.aspx?R=1007713
  • Wanted partly to inform, partly to arouse curiosity, which survey shows we did.
  • Transcript

    • 1. Gaming science, scientific games
    • 2. Overview <ul><li>Education </li></ul><ul><li>Engagement </li></ul><ul><li>Experimentation </li></ul><ul><li>Research </li></ul><ul><li>FUN </li></ul>Gaming Science, Scientific Games
    • 3. State of play <ul><li>Games are big business, near ubiquitous and demographically diverse. Not to mention ancient. </li></ul><ul><li>Publicly traded games companies worth over $100bn </li></ul><ul><li>More spent now on games than films </li></ul><ul><li>Well over 50% of both men and women play games online </li></ul><ul><li>Games are the second most heavily used internet sector after social networks and blogs </li></ul><ul><li>Majority of app store downoads are games (maybe 80%) </li></ul>Gaming Science, Scientific Games
    • 4. Pandemic Gaming Science, Scientific Games
    • 5. Launchball Gaming Science, Scientific Games
    • 6. Poker Gaming Science, Scientific Games
    • 7. Routesgame.com Gaming Science, Scientific Games
    • 8. Routesgame.com (Channel 4 in association with the Wellcome Trust) <ul><li>Found the target audience - teenagers </li></ul><ul><li>Minigames achieved a large audience – 2 million plays for Sneeze on Miniclip </li></ul><ul><li>Positive feedback from teachers and participants on educational themes. </li></ul><ul><li>“ We learn from books, for exams, formulas and stuff, what we learnt on routes is more to do with real life” </li></ul><ul><li>“ I have learnt lots considering I have no direct interest in science and don’t take any sciences at A Level” </li></ul>Gaming Science, Scientific Games
    • 9. High Tea Gaming Science, Scientific Games
    • 10. High Tea Gaming Science, Scientific Games
    • 11. High Tea findings <ul><li>Reached a huge, largely new audience (3 million gameplays and counting from all over the world) </li></ul><ul><li>Comments show that people liked having a factual basis for the game and learning whilst having fun. </li></ul><ul><ul><ul><li>How come I only understood what I’d seen in a museum after playing this game? </li></ul></ul></ul><ul><ul><ul><li>Wait a minute, IM DOING MATH!!! (sic) </li></ul></ul></ul>Gaming Science, Scientific Games <ul><li>Over 50% of survey respondents said they would go on to research the opium wars after playing High Tea. </li></ul>
    • 12. Foldit <ul><li>Protein folding game </li></ul><ul><li>Testing the hypothesis that “human’s pattern-recognition and puzzle-solving abilities make them more efficient than existing computer programs at pattern folding task” </li></ul><ul><li>If true “can teach human strategies to computers and fold proteins faster than ever”. </li></ul>Gaming Science, Scientific Games
    • 13. Foldit Gaming Science, Scientific Games http://www.youtube.com/watch?v=lGYJyur4FUA
    • 14. Foldit <ul><li>2 years later… </li></ul><ul><li>Players resolved the structure of a monkey virus protein which had been unsolved for 15 years in 2 weeks of play </li></ul><ul><li>Designed a new protein </li></ul><ul><li>Shown that “Foldit players can outperform known computational methods” </li></ul><ul><li>Massively increased the number of world experts in protein science </li></ul>Gaming Science, Scientific Games
    • 15. And more, and more… <ul><li>Coral Cross – an alternative reality game about flu pandemic preparedness </li></ul><ul><li>Signtific Lab – crowdsourcing future forecasts </li></ul><ul><li>Fate of the World – climate science </li></ul><ul><li>Wolfquest – wolf ecology </li></ul><ul><li>Vanished – collaboration with real scientists, learning scientific techniques, collecting data etc. </li></ul>Gaming Science, Scientific Games
    • 16. A cautionary tale Gaming Science, Scientific Games
    • 17. A cautionary tale Gaming Science, Scientific Games <ul><li>Pocket Frogs </li></ul><ul><li>Eggs go directly to frogs </li></ul>
    • 18. A cautionary tale Gaming Science, Scientific Games <ul><li>Meant to be about evolution </li></ul><ul><li>Ended up with a mechanism more like intelligent design </li></ul>

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