Kill Your Presentation...Not Your Audience

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This is the presentation that Brian Gough and Rhitt Growl used at LACUE 2009. This deals with ways to improve your presentatino skills from Process to Design to Delivery.

We would like to give credit to "Death by PowerPoint" and "Simplicity in Design" for much of our research. We have added these 2 presentations to our blog site as reference material.

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  • 14 years of experienceOriginal Satellite Center FacilitatorWebQuil: Interactive MediaOnce rode a bull...for 2 seconds
  • Link to story: http://blog.mrmeyer.com/?m=200711  Full Plane Story:  The story goes that during World War II, Allied pilots were taking a beating. There was a very limited supply of retrofitting armor at the time so the Allies hired Abraham Wald, a statistician, to determine where and how they might best use the little armor they had at the time. Abraham took a top- and right-view diagram of the planes out to a runaway and watched the planes land. He marked a dot wherever he saw bullet holes and came back with something like the slide you are looking at.  
  • Kill Your Presentation...Not Your Audience

    1. 1. <br />KILL YOUR<br />PRESENTATION<br />NOT YOUR<br />AUDIENCE<br /><br />
    2. 2. THESE GUYS<br />RHITT GROWL<br />Facilitator, SATELLITE CENTER<br /> • 5 YRS. EXPERIENCE<br /> • DIGITAL Media <br />• CAME FROM INDUSTRY <br />• HATES PRESENTING<br />I don’t taste like chicken<br />
    3. 3. THESE GUYS<br />I can take this guy<br />Brian gough<br />ORIGINAL Facilitator, SATELLITE CENTER<br />• 14 YRS. EXPERIENCE<br />• WebQuil:<br /> Interactive Media<br />• Once rode a bull...<br /> for 2 seconds<br />
    4. 4. ATTENTION<br />THE INFORMATION SHARED DURING THIS PRESENTATION CAN FOUND AT: http://killyourpresentation.wordpress.com<br /><br /><br />
    5. 5. Property of U.S. Air force<br />C-47 Retrofit Study<br />Abraham Wald<br />1902 - 1950<br />
    6. 6. Property of U.S. Air force<br />C-47 Retrofit Study<br />Abraham Wald<br />1902 - 1950<br />
    7. 7. HMMM?<br />A-HA!<br />Property of U.S. Air force<br />C-47 Retrofit Study<br />By golly,<br />I need to think more creatively!<br />OUR GUY<br />Abraham Wald<br />
    8. 8. <br />WHY<br />PRESENT<br />?<br /><br />
    9. 9. THE PROBLEM<br /> EDUCATION SYSTEM<br />+ PRESENTATIONS<br />
    10. 10. OUR GOAL<br />Typical<br />student<br />AHEAD OF<br />LEARNING<br />CURVE<br />Good<br />Presentation<br />skills<br /><br /><br />
    11. 11. <br />WHAT WILL WE PRESENT?<br />PROCESS<br />DESIGN DELIVERY<br /><br />
    12. 12. PROCESS<br />How do I CHANGE<br />my approach to creating PRESENTATIONS?<br />
    13. 13. How do I create<br />great visual communication <br />to enhance my presentations?<br />DESIGN<br />
    14. 14. DELIVERY<br />How do I make sure people remember the main goals of my presentation?<br />
    15. 15. VIDEO INTERMISSION:<br />THE BAILOUT PLAN (PROCESS)<br />
    16. 16. <br />PROCESS<br />DESIGN<br />DELIVERY<br /><br />
    17. 17. PRESENTATION & <br />PROCESS<br />Notes<br /> Why?<br /> Remember<br />
    18. 18. PRESENTATION & <br />PROCESS<br />Notes<br /> Why?<br /> Remember<br /> brainstorm<br />
    19. 19. IMAGINE YOUR STORY<br />Notes<br />CREATIVITY<br />No fear<br />Inspiration<br />Know 2 things<br />Build your story<br />
    20. 20. IMAGINE YOUR STORY<br />Notes<br />CREATIVITY<br />No fear<br />Inspiration<br />Know 2 things<br />Build your story<br />
    21. 21. IMAGINE YOUR STORY<br />Notes<br />CREATIVITY<br />No fear<br />Inspiration<br />Know 2 things<br />Build your story<br />
    22. 22. IMAGINE YOUR STORY<br />Notes<br />CREATIVITY<br />No fear<br />Inspiration<br />Know 2 things<br />Build your story<br />
    23. 23. IMAGINE YOUR STORY<br />Notes<br />CREATIVITY<br />No fear<br />Inspiration<br />Know 2 things<br />Build your story<br />
    24. 24. “ NOW YOUNG GRASSHOPPER,<br />YOU ARE READY TO GO OUT AND CREATE YOUR SLIDES ”<br /><br /><br />
    25. 25. VIDEO INTERMISSION:<br />UPS COMMERCIAL (DESIGN)<br />
    26. 26. <br />PROCESS<br />DESIGN<br />DELIVERY<br /><br />
    27. 27. SIMPLE DESIGN<br />REMEMBER THE OLD RULE:<br />7 LINES PER SLIDE OR LESS<br />7 WORDS PER LINE<br />HOW ABOUT THIS ONE:<br />SPEND NO MORE THAN<br />40 SECONDS PER SLIDE<br />
    28. 28. SIMPLE DESIGN<br />REMEMBER THE OLD RULE:<br />7 LINES PER SLIDE OR LESS<br />7 WORDS PER LINE<br />HOW ABOUT THIS ONE: <br />SPEND NO MORE THAN<br />40 SECONDS PER SLIDE<br />
    29. 29. SIMPLE DESIGN<br />TRY THESE SUGGESTIONS instead: <br />One point per slide<br />matching colors<br />A couple fonts<br />Photos, not clipart<br />
    30. 30. SIMPLE DESIGN<br />TRY THESE SUGGESTIONS instead: <br />One point per slide<br />matching colors<br />A couple fonts<br />Photos, not clipart<br />
    31. 31. SIMPLE DESIGN<br />TRY THESE SUGGESTIONS instead: <br />One point per slide<br />matching colors<br />A couple fonts<br />Photos, not clipart<br />
    32. 32. SIMPLE DESIGN<br />TRY THESE SUGGESTIONS instead: <br />One point per slide<br />matching colors<br />A couple fonts<br />Photos, not clipart<br />
    33. 33. DITCH<br />STANDARD<br />TEMPLATES<br /><br /><br />
    34. 34. VISUAL <br />COMMUNICATION<br />People CANNOT read and listen at the same time...<br />they will pick one and they can read faster than you can talk….<br />they are not listening!<br />
    35. 35. VISUAL <br />COMMUNICATION<br />People CANNOT read and listen at the same time...<br />they will pick one and they can read faster than you can talk….<br />they are not listening!<br />
    36. 36. VISUAL <br />COMMUNICATION<br />People CANNOT read and listen at the same time...<br />they will pick one and they can read faster than you can talk….<br />they are not listening!<br />
    37. 37. ELEMENTS<br />PRINCIPLES<br /><br /><br />
    38. 38. PRINCIPLES<br />CONTRAST • Alignment • Flow • proximity • hierarchy <br />SIZE<br />SHAPE <br />COLOR<br />SHADEPROXIMITY<br />
    39. 39. PRINCIPLES<br />CONTRAST • Alignment • Flow • proximity • hierarchy <br />SIZE<br />SHAPE<br />COLOR<br />SHADEPROXIMITY<br />
    40. 40. PRINCIPLES<br />CONTRAST • Alignment • Flow • proximity • hierarchy <br />SIZE<br />SHAPE <br />COLOR<br />SHADEPROXIMITY<br />
    41. 41. PRINCIPLES<br />CONTRAST • Alignment • Flow • proximity • hierarchy <br />SIZE<br />SHAPE <br />COLOR<br />SHADEPROXIMITY<br />
    42. 42. PRINCIPLES<br />CONTRAST • Alignment • Flow • proximity • hierarchy <br />SIZE<br />SHAPE <br />COLOR<br />SHADEPROXIMITY<br />
    43. 43. PRINCIPLES<br />CONTRAST• Alignment • Flow • proximity • hierarchy <br />Turn on your grids<br />
    44. 44. PRINCIPLES<br />CONTRAST• Alignment • Flow • proximity • hierarchy <br />Turn on your grids<br />
    45. 45. PRINCIPLES<br />CONTRAST• Alignment • Flow • proximity • hierarchy <br />Turn on your grids<br />
    46. 46. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />Z PATTERN<br />
    47. 47. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />Z PATTERN<br />
    48. 48. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />POINT IMAGES INTO THE SLIDE<br />
    49. 49. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />POINT IMAGES INTO THE SLIDE<br />
    50. 50. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />GROUP RELATED OBJECTS<br />
    51. 51. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />GROUP RELATED OBJECTS<br />
    52. 52. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />GROUP RELATED OBJECTS<br />
    53. 53. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />GROUP RELATED OBJECTS<br />
    54. 54. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy <br />GROUP RELATED OBJECTS<br />
    55. 55. PRINCIPLES<br />KILL YOUR PRESENTATION, NOT YOUR AUDIENCE<br />BY: BRIAN GOUGH AND RHITT GROWL<br />SATELLITE CENTER FACILITATORS<br />CONTRAST• Alignment• Flow • proximity • hierarchy<br />Parent & child<br />
    56. 56. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy<br />KILL YOUR PRESENTATION<br />NOT YOUR AUDIENCE<br />BY: BRIAN GOUGH AND RHITT GROWL<br />SATELLITE CENTER FACILITATORS<br />Parent & child<br />
    57. 57. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy<br />KILL YOUR PRESENTATION<br />NOT YOUR AUDIENCE<br />BRIAN GOUGH AND RHITT GROWL<br />SATELLITE CENTER FACILITATORS<br />Parent & child<br />
    58. 58. PRINCIPLES<br />CONTRAST• Alignment• Flow • proximity • hierarchy<br />KILL YOUR PRESENTATION<br />NOT YOUR AUDIENCE<br />BRIAN GOUGH AND RHITT GROWL<br />SATELLITE CENTER FACILITATORS<br />Parent & child<br />
    59. 59. ELEMENTS<br />SIMPLICITY • SPACE• COLOR • FONTS<br />Signal to noise ratio<br />TOO MUCH NOISE<br />
    60. 60. ELEMENTS<br />SIMPLICITY • SPACE• COLOR • FONTS<br />Signal to noise ratio<br />TOO MUCH NOISE<br />
    61. 61. ELEMENTS<br />SIMPLICITY• SPACE • COLOR • FONTS<br />EMPTY SPACE,<br />NEGATIVE SPACE,<br />WHITE SPACE<br />DON’T BE AFRAID OF<br />WHITE<br />SPACE<br />
    62. 62. ELEMENTS<br />SIMPLICITY• SPACE• COLOR • FONTS<br />KEEP THE SAME PALETTE<br />
    63. 63. ELEMENTS<br />SIMPLICITY• SPACE• COLOR • FONTS<br />TWO OR LESS<br />SERIF FONT<br />SANS SERIF FONT<br />COMIC SANS<br />
    64. 64. BAG O’TRICKS<br />Online Templates<br />Digital Camera<br />Pencil & Paper<br />Scanner<br />Subscription Sites<br />Your Imagination<br />
    65. 65. BAG O’TRICKS<br />Online Templates<br />Digital Camera<br />Pencil & Paper<br />Scanner<br />Subscription Sites<br />Your Imagination<br />
    66. 66. BAG O’TRICKS<br />Online Templates<br />Digital Camera<br />Pencil & Paper<br />Scanner<br />Subscription Sites<br />Your Imagination<br />
    67. 67. BAG O’TRICKS<br />Online Templates<br />Digital Camera<br />Pencil & Paper<br />Scanner<br />Subscription Sites<br />Your Imagination<br />
    68. 68. BAG O’TRICKS<br />Online Templates<br />Digital Camera<br />Pencil & Paper<br />Scanner<br />Subscription Sites<br />Your Imagination<br />
    69. 69. BAG O’TRICKS<br />Online Templates<br />Digital Camera<br />Pencil & Paper<br />Scanner<br />Subscription Sites<br />Your Imagination<br />
    70. 70. VIDEO INTERMISSION:<br />MUPPET’S PITCH (DELIVERY)<br />
    71. 71. <br />PROCESS<br />DESIGN<br />DELIVERY<br /><br />
    72. 72. %<br />50<br />OF ALL<br />PRESENTATIONS<br />TODAY<br />SUCK<br /><br /><br />
    73. 73. LACK OF:<br />Significance<br /><br /><br />
    74. 74. LACK OF:<br />Significance<br />CREATIVITY<br /><br /><br />
    75. 75. LACK OF:<br />Significance<br />CREATIVITY<br />Confidence<br /><br /><br />
    76. 76. SIGNIFICANCE<br />CREATES<br />PASSION<br />
    77. 77. PASSION<br />ATTRACTS<br />ATTENTION<br />
    78. 78. ACTION<br />ATTENTION LEADS TO<br />
    79. 79. “ I’M BRINGING<br />SEXYBACK ”<br />
    80. 80. “ I’M BRINGING<br />SEXYBACK ”<br />
    81. 81. “ I’M BRINGING<br />WE’RE<br />SEXYBACK ”<br />creativity<br />
    82. 82. PRACTICE<br /><br /><br />
    83. 83. Needs more<br />salt<br />Hi mom!<br />PRACTICE<br />FEEDBACK<br /><br /><br />
    84. 84. Needs more<br />salt<br />Hi mom!<br />PRACTICE<br />FEEDBACK<br />CONFIDENCE<br /><br /><br />
    85. 85. <br />CONCLUSION PROCESS<br />DESIGN DELIVERY<br /><br />
    86. 86.
    87. 87. ONE MORE THINGhttp://killyourpresentation.wordpress.com<br />rgrowl@satellite.stcharles.k12.la.us<br />bgough@satellite.stcharles.k12.la.us<br />

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