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Play Test 1 for Survive This
 

Play Test 1 for Survive This

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    Play Test 1 for Survive This Play Test 1 for Survive This Presentation Transcript

    •  
      • Items:
      • Families x 4
      • (Rich x 6, Poor x 6, Military x 6 and Religious x 6)
      • Dice x 2
      • Normal Zombies x 36
      • Board x 1
    • Using the other zombies against the other families, get your family home first .
      • Each player starts with six family members.
      • Humans can move forward or sideways.
      • Humans cannot move over each other nor can they move diagonally.
      • Zombies can only move in a forward line.
      • When a zombie gets to the outskirts, they can reappear around the Helipad, but only if there is a space available.
      • Zombies cannot move over each other nor can they move diagonally.
      • When both dice are rolled, the zombie dice must be executed first.
      • For a zombie or a human to kill the other, the zombie or human must land exactly on that piece.
      • If a zombie lands on a human, they become infected.
      • When infected, the player cannot move that family piece, however, each other player can move that piece as a zombie/ human hybrid. They attain both the moves of that zombie type and human moves.
      • If a human lands on a zombie, they are moved off of the board and collected.
      • To disinfect a human, a member of that family must land on them. They then must go to the Helipad, where one will reappear at home and the other reappears on the board.
      • The person is ‘ immune ’ while carrying someone else
      • The game continues until a person has all family members home.
      • A player is designated to go first.
      • That player rolls both dice; A ‘ human ’ dice and a ‘ zombie ’ dice.
      • The player then moves the zombie piece for the allotted amount.
      • The player then moves the human piece for the allotted amount.
      • The dice goes around the board until the zombies are moving around the board as are the human pieces.
      • The players would use the zombies to kill the other player ’ s characters and ensure their family had better odds of all getting home first.
      • The game was interesting, but confusing.
      • The number of zombies ran out quick as there was no form of regeneration.
      • Once the zombies ran out, the game became a game of Patience
      • Throughout the first few rounds, the game had to be stopped so Michael could explain why the players ‘ can ’ t do that. ’
      • Getting an immune character back to base took a long time if they were rolling low numbers
      • What happens if someone is out of family members (all have been infected);
        • Their game is over
        • They now have two zombie rolls to make the game more difficult for other players
      • Players liked the game, (YAY!) but found that they would have enjoyed the game more if they had played it before and did not have to keep stopping to have the rules explained to them.
      • Once the zombies were gone, the fun was gone.
      • Therefore… MORE ZOMBIES!!
      • Having played with the Undergrad girls and seeing most of the basic rules play well together, we decided to add more depth to the characters themselves.
        • Each family would now have modifications and some extra elements on the boards as well as to each separate character.
        • We, as a group decided on which families got what changes.
      • We also decided that infected people could only stay in their colour coded areas and the helipad area as otherwise it was literally impossible to save them.
      • And that would be no fun!!!