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This is the last and final presentation regarding Prince of Persia 1989 2D and what we learned!

This is the last and final presentation regarding Prince of Persia 1989 2D and what we learned!

More in: Technology , Design
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Transcript

  • 1. (NOT SO) SUICIDALTENDENCIES
  • 2. PREPRODUCTION
  • 3. PLANNING
  • 4. Know the Work Flow, or you will Drown
  • 5. Break down yourBIGtasks intoLittle ones
  • 6. FabrizioLead ProgrammerTask MasterFacebook Contributer
  • 7. MarcLead DesignerFacebook ContributerInternal Beta Tester
  • 8. Sarah BevanAssistant DesignerPRInterior Beta TestingFacebook ContributorInfo/ Asset GatheringPresentations
  • 9. Best FriendWorst Enemy
  • 10. PRODUCTION
  • 11. USER TOOLS
  • 12. UTTERLY IMPORTANT TEDIOUS DIFFICULT
  • 13. INTERNAL BETA TESTING
  • 14. PRODUCTION PROCESS
  • 15. POST-PRODUCTION
  • 16. #RELEVANTHASHTAGSANDBADMEMESGETYOUATTENTIONONTWITTER
  • 17. IN HINDSIGHT
  • 18. Get the end goal from Hugh FIRSTFind out how many sprites are needed for actions BEFORE you pick a game. Pick a DIFFERENT game.