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(NOT SO) SUICIDALTENDENCIES
PREPRODUCTION
PLANNING
Know the Work Flow, or you will Drown
Break down yourBIGtasks intoLittle ones
FabrizioLead ProgrammerTask MasterFacebook Contributer
MarcLead DesignerFacebook ContributerInternal Beta Tester
Sarah BevanAssistant DesignerPRInterior Beta TestingFacebook ContributorInfo/ Asset GatheringPresentations
Best FriendWorst Enemy
PRODUCTION
USER TOOLS
UTTERLY          IMPORTANT          TEDIOUS          DIFFICULT
INTERNAL BETA TESTING
PRODUCTION PROCESS
POST-PRODUCTION
#RELEVANTHASHTAGSANDBADMEMESGETYOUATTENTIONONTWITTER
IN HINDSIGHT
Get the end goal from Hugh   FIRSTFind out how many sprites are needed for actions        BEFORE you pick a game.       Pi...
Modding presentation
Modding presentation
Modding presentation
Modding presentation
Modding presentation
Modding presentation
Modding presentation
Modding presentation
Modding presentation
Modding presentation
Modding presentation
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Modding presentation

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This is the last and final presentation regarding Prince of Persia 1989 2D and what we learned!

Published in: Technology, Design
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Transcript of "Modding presentation"

  1. 1. (NOT SO) SUICIDALTENDENCIES
  2. 2. PREPRODUCTION
  3. 3. PLANNING
  4. 4. Know the Work Flow, or you will Drown
  5. 5. Break down yourBIGtasks intoLittle ones
  6. 6. FabrizioLead ProgrammerTask MasterFacebook Contributer
  7. 7. MarcLead DesignerFacebook ContributerInternal Beta Tester
  8. 8. Sarah BevanAssistant DesignerPRInterior Beta TestingFacebook ContributorInfo/ Asset GatheringPresentations
  9. 9. Best FriendWorst Enemy
  10. 10. PRODUCTION
  11. 11. USER TOOLS
  12. 12. UTTERLY IMPORTANT TEDIOUS DIFFICULT
  13. 13. INTERNAL BETA TESTING
  14. 14. PRODUCTION PROCESS
  15. 15. POST-PRODUCTION
  16. 16. #RELEVANTHASHTAGSANDBADMEMESGETYOUATTENTIONONTWITTER
  17. 17. IN HINDSIGHT
  18. 18. Get the end goal from Hugh FIRSTFind out how many sprites are needed for actions BEFORE you pick a game. Pick a DIFFERENT game.
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