OER Past & Present: an Australian Perspective
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OER Past & Present: an Australian Perspective

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SCORE Presentation at Open University

SCORE Presentation at Open University

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    OER Past & Present: an Australian Perspective OER Past & Present: an Australian Perspective Presentation Transcript

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    • Wollongong main campus one hour drive from Sydney airport seven smaller locations along the coast
    • UOW Dubai Campus UOW Wollongong Campus plus teaching partnerships in ten international locations
    • OER Past & Present: an Australian Perspective
      • National focus
        • Schools and VET
          • shared resources
        • Higher Education
          • learning designs
          • OER only recent
      • Institutional Focus
          • lecture capture
          • shared resources
    • Historical comparison of terminology & constructs for reuse Internet 1980 1990 2000 2008 Lesson Plan Shell Engine Learning Object Learning Design Generative Learning Object Activity-based maybe y y n y y Content-free n y y n y maybe Fixed pedagogy maybe y y n y y Learning sequence y maybe maybe n y maybe Customizable high medium medium low high medium Reusable medium high high high medium high Repurposable low medium high high high high Granularity large medium medium small large medium
    • a very early OER from me with sustained history of repurposing for new platforms: 1980 mainframe, 1982 Apple floppy disk then PC, BBC etc, 1999 online version it’s not just content – it’s an interactive database firstfleet.uow.edu.au
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      • Higher Education
      • How to facilitate uptake:
      • support centres
      • technology
      • grants
      • reward & recognition
      • workload formulas
      • clearinghouses
      • … Learning Designs
      • Learning Objects
      • and
      • … Learning Designs
      • SOURCE, UK
      • AUTC, OZ
      • www.learningdesigns.uow.edu.au
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      • We identif i ed a number of 'proven' applications which seemed to have the potential to be used across contexts (institutions and/or subjects) and were at different stages within the SoURCE Customisation Cycle. These included:
      • The Elicitation Engine (EE)
      • The Personal Learning Manager (PLM)
      • fOCUS
      • Colloquia
      • The Educational Activity Template Software (EATS)
    • Australian Universities Teaching Committee: “ In a climate where individual institutions are experiencing increased costs at the same time as they face increased demand for more flexible approaches to learning, AUTC considers there is benefit to be gained in developing shared resources and disseminating successful, generalisable templates between institutions.”
    • Distilling the essence aim : to assist dissemination of the best online and multimedia projects previously funded by CAUT and CUTSD by distilling the essential Learning Design behind the project
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    • Learning Design Category Learning Objects, Tools & Templates Learning Design Exemplars Learning Design Guides Problem Solving Investigate eShell Natural Resource Management   Research Methods Online   OnlineTeaching and Learning in Multimedia Review, Access, Question, Decide, Report, Reflect   Review, Interpret, Construct, Justify   Explore, Describe, Apply: a problem focused learning design Role Play Email Role Play Templates   Quick Start Role Plays   Designer's Template Environmental Decision-Making First Fleet Mekong e-Sim Middle East Politics Political Science Securities Markets Regulation enRole, Research, React, Resolve, Reflect Mental Models Molecular Level Construction Tool   Predict-Observe-Explain eShell VisChem   Predict-Observe-Explain Observe, Represent, Refine Assessment Online Self & Peer Assessment Tool Generic Skills Development  
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    • Explore, Describe, Apply: a problem focussed learning design    
    • Review, Access, Question, Decide, Report, Reflect: structured problem solving
    •   Observe, Represent, Refine: developing scientifically-acceptable mental models of non-visible physical phenomena
    • Review, Interpret, Construct, Justify: a situated problem focussed learning design
    • enRole, Research, React, Resolve, Reflect: developing and using online role play learning designs  
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    • Project EnROLE: ENcouraging Role-based Online Learning Environments 2006-2009
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    • Growth 1990-4 1995-9 2000-4 2005-6 2008 EnRoLE Goal No. role plays developed 2 7 23 43 100 No. role player designers 2 11 36 54 150
      • Blended Approach to Community Building
      • Year 1
      • university clusters
      • - build state network
    • Year 2 cascade to another state of Australia
    • EnROLE Uptake Model
    • building a community of practice
      • NEED
      • recognition
      • support & reward
      • workload & sustainability
      EnROLE STRATEGY repository & peer review evaluation & publication partnerships
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    • 128 role plays 158 role play designers 32 new role plays 21 new role play partnerships
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      • DESCRIPTION
      • As part of the Mekong e-Sim, students adopt the roles of stakeholders and respond to proposed development issues in the Mekong River basin of South-East Asia. Through research and interaction with other roles, participants build a case as to whether the proposed development should proceed, which they discuss during an on-line public inquiry.
      • AUDIENCE/GROUP SIZE
      • The Mekong e-Sim is designed to cater for between 50 and 150 students from various institutions. As the focus of the Mekong e-Sim is the exploration of the economic, social and environmental impact of large engineering projects, such as the construction of magadams, its target audience includes students from a variety of disciplines, including engineering, environmental science, geography, anthropology, Asian studies, Media studies, law etc.
      • LEARNING OPPORTUNITIES
      • The learning objectives of the Mekong e-Sim include:
      • To gain an understanding and appreciation of the complexity of environmental systems and the implications this has for decision-making in relation to development projects.
      • To learn to see development projects from multiple perspectives.
      • To gain an improved understanding of the effect of development projects on the environment and society.
      • To develop communication, research, critical thinking, negotiation and decision-making skills and an appreciation of cultural differences and approaches.
      ABSTRACT Students adopt the roles of stakeholders and respond to proposed development issues in the Mekong River basin of South-East Asia in the context of a public inquiry. This enables students to develop multiple perspectives on development projects, as well as a range of generic graduate attributes. KEYWORDS Development, Mekong, Sustainability, Graduate Attributes, Environmental Decision Making CONTACT A/Prof Holger Maier, School of Civil & Env Engineering, University of Adelaide, [email_address]
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    • 43 EnROLE events involving 816 participants in 3 Australian states
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    • EnROLE Partnerships Framework *
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    • Mekong Family Tree
    • Roundtable Family Tree
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    • Learning Design has a dual impact on OER:
      • learning designs provide good practice models for stitching together OERs
      • learning designs spell out how an OER is an exemplar of good practice
      • learning designs as OERs themselves?
    • OER Past & Present: an Australian Perspective
      • National focus
        • Schools and VET
          • shared resources
        • Higher Education
          • learning designs
          • Open Ed Resources
      • Institutional Focus
          • lecture capture
          • shared resources
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    • University of Southern Queensland 2007 1 st Australian member of the OCW Consortium provides 10 courses Open Courseware
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    • OER Past & Present: an Australian Perspective
      • National focus
        • Schools and VET
          • shared resources
        • Higher Education
          • learning designs
          • OER only recent
      • Institutional Focus
          • lecture capture
          • shared resources
    • of 1000 items shared institutionally about 100 items so far shared globally into Content without Borders…
    •