Inclusive design is for everyone

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Inclusive design is for everyone

  1. 1. Inclusive Design is for Everyone @SandiWassmer
  2. 2. Art DESIGN is not
  3. 3. Good Design has Purpose and Principles. Ladies and Gentlemen, I bring you Dieter Rams and his timeless principles
  4. 4. Good design ‣ is innovative ‣ makes a product useful ‣ is aesthetic ‣ makes a product understandable ‣ is unobtrusive ‣ is honest ‣ is long-lasting ‣ is thorough down to the last detail ‣ is environmentally friendly ‣ is as little design as possible
  5. 5. What is Inclusive Design and Why Should I?
  6. 6. The Internet at its Inception: One Way Communication in Raw HTML
  7. 7. More One Way Communication: Now with WYSIWYG Editors, Designers and Marketers in the mix
  8. 8. FLASHtastic: Skip Intro
  9. 9. Web Standards: Makes an Impact
  10. 10. Web 2 Point Freakin’ Zero: We have Technology and we are going to use all of it at the same time
  11. 11. The Internet is Interactive: Push & Pull
  12. 12. “Form follows function - that has been misunderstood. Form and function should be one, joined in a spiritual union.” Frank Lloyd Wright
  13. 13. Theory and Practice: Bringing the Principles of Industrial Design and Architecture Into Web Design
  14. 14. Principle One: Equitable Use Should be welcoming and not discriminate, offering equally valuable user experiences for anyone and everyone
  15. 15. Principle Two: Flexibility In Use Should provide plenty of choice in how, why, where, when and with what device different people want to use it
  16. 16. Principle Three: Simple And Intuitive Use Should not require a manual and should be immediately obvious how to navigate from the get go
  17. 17. Principle Four: Perceptible Information Should be clear what the purpose of the website is for, what people should get from it and why
  18. 18. Principle Five: Tolerance For Error Should aim to prevent user error, but to provide guidance and assistance that is well considered and not an afterthought, if they do
  19. 19. Principle Six: Low Physical Effort Should not be difficult, onerous or restrictive to use and does not require the user to do the hard work
  20. 20. Principle Seven: Size And Space For Approach And Use Should be the appropriate size and shape to suit the user and user agent
  21. 21. Makes Sense. How Do I Do It?
  22. 22. Design with Purpose & Intent
  23. 23. Ponder, Contemplate & Reflect
  24. 24. Collaborate, Communicate & Innovate
  25. 25. Plan, Organise & Structure
  26. 26. Design with Purpose & Intent (again)
  27. 27. Develop Features and Functionality from a User’s Perspective, not a Technology One
  28. 28. Test the Hell Out of it: Functionality Testing, Usability Testing, Accessibility Testing, User Panels, Experts, Your Parents and anyone else for that matter
  29. 29. And now that you know the rules, you also know when it’s right to break them
  30. 30. ? www.twitter.com/SandiWassmer 
  31. 31. Image Credits, Thanks to. Slides: 01) Source: Flickr License: Creative Commons Creator: Kamikaze Stoat 04) Source: Wikimedia Commons | http://en.wikipedia.org/wiki/File:Netscape_2.02.png License: Creative Commons 07) Source: Wikimedia Commons License: Creative Commons Creator: gorriti 08) Source: Wikimedia Commons License: Creative Commons Creator: Markus Angermeier / Vectorised: Luca Cremonini 09) Source: Flickr License: Creative Commons Creator: Robert S. Donovan 19) Source: Flickr License: Creative Commons Creator: mightyohm 21) Source: Flickr License: Creative Commons Creator: @boetter 22) Source: Wikimedia Commons License: Creative Commons Creator: World Imaging 23) Source: Wikimedia Commons | http://commons.wikimedia.org/wiki/File:Joy_Oil_gas_station_blueprints.jpg License: None (Public domain) 25) Source: Wikimedia Commons License: Creative Commons Creator: David Vignoni 27) Source: Wikimedia Commons License: Creative Commons Creator: SriMesh 2010 Sandi Wassmer

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