2 Think Cube Workshops Introduction To Think Cube V2

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    2 Think Cube Workshops Introduction To Think Cube V2 - Presentation Transcript

    1. TH!NKCUBE THINKCUBE WORKSHOP 2
    2. INNOVATION IS… ACTUALLY IMPLEMENTING OR BUILDING AN IDEA All Rights Reserved MetaMemes © 2008
    3. THERE IS NO SILVER BULLET TO INNOVATION BUT… YOU CAN LEVERAGE INNOVATION FUNDAMENTALS All Rights Reserved MetaMemes © 2008
    4. 4 KEY FUNDAMENTALS All Rights Reserved MetaMemes © 2008
    5. 1 INTERSECTION OF DOMAINS “All decisive advances in the history of scientific thought can be described in terms of mental cross-fertilization between different disciplines.” Arthur Koestler (Researcher) All Rights Reserved MetaMemes © 2008
    6. SMALL WORLD PHENOMENON STRONG TIES CLOSE FRIENDS AND CO-WORKERS All Rights Reserved MetaMemes © 2008
    7. SMALL WORLD PHENOMENON WEAK TIES FRIEND’S OF FRIENDS MOST PEOPLE FIND THEIR SPOUSES AND NEW JOBS THROUGH WEAK TIES All Rights Reserved MetaMemes © 2008
    8. INNOVATION SOCIAL NETWORK BRING PEOPLE AND IDEAS FROM DISPARATE FIELDS TOGETHER I.E. WEAK LINKS All Rights Reserved MetaMemes © 2008
    9. T-SHAPED PEOPLE BROAD RANGE OF INTERESTS & DEEP KNOWLEDGE IN A FEW FIELDS All Rights Reserved MetaMemes © 2008
    10. SWEET SPOT DOMAINS PEOPLE Best Ideas TRENDS All Rights Reserved MetaMemes © 2008
    11. 2 COMBINATORY PLAY “Combinatory play seems to be the essential feature in productive thought.” Albert Einstein All Rights Reserved MetaMemes © 2008
    12. WHAT DO YOU GET IF YOU CROSS A… X CEMENT MIXER CHICKEN All Rights Reserved MetaMemes © 2008
    13. …A BRICK LAYER COMBINE IDEAS TO FORM NEW IDEAS All Rights Reserved MetaMemes © 2008
    14. GUTENBERG CROSSED THE COIN PUNCH AND WINE PRESS TO CREATE THE PRINTING PRESS All Rights Reserved MetaMemes © 2008
    15. IDEA EVOLUTION EVOLVING IDEAS AT THE… SPEED OF THOUGHT All Rights Reserved MetaMemes © 2008
    16. PLAY… GAMES GAMES •  Collaborative \"A [good] game is a series of •  Fun interesting choices“ •  Immersive Sid Meier (Game •  A safe Designer) environment to practice skills All Rights Reserved MetaMemes © 2008
    17. PLAYING GAMES = FLOW FLOW IS THE MENTAL STATE OF BEING FULLY IMMERSED IN AN ACTIVITY PROPOSED BY MIHALY CSIKSZENTMIHALYI AFTER RESEARCHING ARTISTS All Rights Reserved MetaMemes © 2008
    18. NOT IN FLOW If the challenge and skills don’t match you get ANXIETY OR ANXIETY BOREDOM BOREDOM All Rights Reserved MetaMemes © 2008
    19. FLOW BALANCES SKILLS & CHALLENGES All Rights Reserved MetaMemes © 2008
    20. 3 INCUBATION “I back away from conscious thought and turn the problem over to my unconscious mind. It will scan a broader array of patterns and find some new close fits from other information stored in my brain.” Art Fry (inventor of Post-It) All Rights Reserved MetaMemes © 2008
    21. EUREKA! IDEAS WILL COME TO YOU IN THE ODDEST PLACES ARCHIMEDES’ BATH TUB All Rights Reserved MetaMemes © 2008
    22. 1 WEEK LATER KEY INSIGHT DURING PLAYTESTING I DISCOVERED THE BEST IDEAS CAME 1 WEEK AFTER PLAYING All Rights Reserved MetaMemes © 2008
    23. THINKCUBATION TURN INCUBATION FROM PASSIVE STEP TO ACTIVE PROCESS ITERATE BETWEEN THINKING & INCUBATING All Rights Reserved MetaMemes © 2008
    24. 4 BRAINSTORMING SKILL “… you can deliver more value, create more energy, and foster more innovation through better brainstorming.” Tom Kelley, The Art of Innovation. All Rights Reserved MetaMemes © 2008
    25. BRAINSTORMING NOT WORKING? 1.  Lack of process or structure. 2.  Lack of skilled facilitator. 3.  Lack of skilled participants. 4.  No agreement of the problem. 5.  Lack of stimuli. 6.  Pressure to be creative on cue. 7.  Pressure to converge quickly!!! 8.  Lack of follow up. All Rights Reserved MetaMemes © 2008
    26. HOW IDEO DOES IT How IDEO does innovation… •  Brainstorming is a pervasive cultural influence at IDEO. It’s part of every project and every day. •  Brainstorming is a skill and an art to be practiced and perfected. It’s learning to play piano rather than learning to tie your shoelaces. •  Brainstorming requires a structured but flexible environment. All Rights Reserved MetaMemes © 2008
    27. BRAINSTORMING only when the stakes are high = RUNNING a marathon with NO prior training All Rights Reserved MetaMemes © 2008
    28. Effective brainstorming is NOT a JUST-IN-TIME ACTIVITY. PRACTICE…… PRACTICE…. PRACTICE.. All Rights Reserved MetaMemes © 2008
    29. BRAIN TRAINING The latest research in Neuroscience shows that the brain is plastic and can be trained to be ‘smarter’! Through training games like BrainAge and some new games that develop ‘fluid intelligence’ you can develop your mental abilities. All Rights Reserved MetaMemes © 2008
    30. ENTER THE MENTAL GYM PLAY MENTAL GAMES TO DEVELOP CREATIVE MUSCLES! All Rights Reserved MetaMemes © 2008
    31. INNOVATION WORKSTATION Idea Library with 200 ThinkCube Packaging Ideas, Words and designed to be an Mutation Cards Innovation WorkStation Idea Handbook and Idea Notepads to Quickstart guide that collect your own ideas explains the to add to the Idea ThinkCubation Process Library All Rights Reserved MetaMemes © 2008
    32. IDEA LIBRARY H.G. WELLS COLLECTED IDEAS ON INDEX CARDS AND STORED THEM IN A CARD CATALOG All Rights Reserved MetaMemes © 2008
    33. THINKCUBE IDEA LIBRARY THINKCUBE IDEA LIBRARY CONSISTS OF 200 STIMULATING IDEAS, WORDS AND CREATIVITY TECHNIQUES All Rights Reserved MetaMemes © 2008
    34. IDEAS ThinkCube provides a variety of ideas that are drawn from disparate fields/domains – anthropology, technology, biology, history, archeology, trends All Rights Reserved MetaMemes © 2008
    35. WORDS Words are raw materials to create new ideas. Relating an idea to a word can generate new and wonderful ideas. This is based on the ‘Random Word’ creative technique. All Rights Reserved MetaMemes © 2008
    36. MUTATIONS Mutation cards are creative techniques designed to be used together with the ‘Combinatory Play’ technique. When combining ideas together you can use Mutation cards to form interesting mutant off-spring. All Rights Reserved MetaMemes © 2008
    37. INDIVIDUAL THINKCUBATION All Rights Reserved MetaMemes © 2008
    38. INDIVIDUAL THINKCUBATION THINK STIMULATE Draw 6 cards. Combine 2 or more. Immerse yourself. Ideas should loosely relate to goal. DEFINE Write down your EVALUATE goal for the session. Assess new ideas. INCUBATE ELABORATE Day dream, doodle, go Prototype. Prototype. on with your life. Prototype. All Rights Reserved MetaMemes © 2008
    39. THINKCUBATION EXAMPLE Develop a new product to leverage the Baby Boomer generation coming to retirement. Genetic Algorithm, Nanotechnology, Light Bulb, Detective, Currency, Expand Baby Boomer + Currency = An investment fund dedicated to solving a particular disease. It’s feasible. Refinement Potential. Research. Business Plan. Share. Get feedback. All Rights Reserved MetaMemes © 2008
    40. GROUP THINKCUBATION All Rights Reserved MetaMemes © 2008
    41. THINK INSIDE THE CUBE All Rights Reserved MetaMemes © 2008
    42. IDEA DRAWER DRAWER TO STORE ALL IDEAS CARDS All Rights Reserved MetaMemes © 2008
    43. WORD DRAWER DRAWER TO STORE ALL WORD CARDS All Rights Reserved MetaMemes © 2008
    44. MUTATION DRAWER DRAWER TO STORE ALL MUTATION CARDS All Rights Reserved MetaMemes © 2008
    45. THINKCUBATOR DRAWER DRAWER TO STORE ALL “YOUR” WORKING IDEAS All Rights Reserved MetaMemes © 2008
    46. THINKCUBATOR INSTRUCTIONS All Rights Reserved MetaMemes © 2008
    47. EVALUATE All Rights Reserved MetaMemes © 2008
    48. INCUBATE All Rights Reserved MetaMemes © 2008
    49. ELABORATE All Rights Reserved MetaMemes © 2008
    50. RETHINK CLICK CUBE TO FIND OUT MORE WWW.METAMEMES.COM INNOVATION
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