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1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
1   Think Cube Workshops   Creativity 101 V2
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1 Think Cube Workshops Creativity 101 V2

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This is from a series of Innovation Workshops I created using ThinkCube. …

This is from a series of Innovation Workshops I created using ThinkCube.
ThinkCube Workshop 1: Creativity 101

Published in: Business, Technology, Education
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Transcript

  • 1. CREATIVITY 101 THINKCUBE WORKSHOP 1
  • 2. WHAT IS CREATIVITY?
  • 3. Cre-ate Kre-at To bring into being; Cause to exist: Creativity - adj
  • 4. SHORT CUT HOME?
  • 5. USES FOR A PAPERCLIP Categories of Ideas: – Shape – Quantity – Size – Physical Properties – Break Apart
  • 6. SMUDGED DOT
  • 7. SCHOOL CRUSHES CREATIVITY
  • 8. WHAT DID YOU LEARN ?
  • 9. SCHOOL LESSONS •  ONLY 1 RIGHT ANSWER •  BE LOGICAL •  FOLLOW THE RULES •  BE PRACTICAL •  DON’T PLAY AROUND •  DON’T BE SILLY •  AMBIGUITY IS BAD •  DON’T MAKE MISTAKES
  • 10. SCHOOL LESSONS X •  ONLY 1 RIGHT ANSWER •  BE LOGICAL •  FOLLOW THE RULES •  BE PRACTICAL •  DON’T PLAY AROUND •  DON’T BE SILLY •  AMBIGUITY IS BAD •  DON’T MAKE MISTAKES
  • 11. BRAIN CHECK
  • 12. HOW MANY RUNNERS ARE WEARING RED SHIRTS?
  • 13. Which color appeared most?
  • 14. MIND FILTERS
  • 15. PAPER AEROPLANE COMPETITION
  • 16. ASSUMPTIONS
  • 17. WHAT ARE CREATIVE TECHNIQUES?
  • 18. QUESTIONS ARE THE ANSWER
  • 19. MORE THAN 1 RIGHT ANSWER
  • 20. WHY WHY ? WHY ? WHY ? WHY ? WHY ? WHY ? WHY ?
  • 21. SCAMPER •  S-C-A-M-P-E-R – Initial questions came from Alex Osborn (Creative Pioneer) – combined into mnemonic by Bob Eberle •  SUBSTITUE – What component can I substitute for something else? •  COMBINE – What can I combine this with to form something new? •  ADAPT – What can adapt or copy from another method? •  MODIFY / MAGNIFY – What can I modify, magnify about this? •  PUT TO OTHER USES – What other uses can I put this to? •  ELIMINATE – What can eliminate from this? •  REARANGE – What if I rearranged the components?
  • 22. SIX THINKING HATS WHITE HAT – Data and Information RED HAT– Feelings, Intuition BLACK HAT– Caution, Negatives YELLOW HAT – Optimistic GREEN HAT – Growth, New Ideas BLUE HAT – Big Picture, Overview
  • 23. MIND MAPPING 1.  START WITH CENTRAL IDEA – Position the central idea in the middle 1 2.  LIST ALL ASSOCIATED IDEAS – These will radiate out from the central idea 2 3.  LIST ASSOCIATIONS OF ASSOCIATIONS – Take 3 each associated idea and repeat step 2
  • 24. Combinatory Play
  • 25. CREATIVITY GENERATION OF NOVEL AND APPROPRIATE IDEAS
  • 26. BREAK RULES
  • 27. TAKE RISKS
  • 28. BE PLAYFUL
  • 29. MAKE MISTAKES
  • 30. STIMULATE YOUR MIND
  • 31. WHAT’S IN THE BOX?
  • 32. RETHINK CLICK CUBE TO FIND OUT MORE WWW.METAMEMES.COM INNOVATION

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