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    Tutorials Tutorials Document Transcript

    • Tutorials Mac OS X & Windows
    • 2843 Hopyard Rd. #159 Pleasanton, CA 94588 (925) 485-0702 http://www.mediaworkssoftware.com/ No part of this publication may be reproduced, transmitted, transcribed, stored in any retrieval system, or translated into any language in any form by any means without the written permission of Interactive Solutions, Inc. MediaWorks and MovieWorks are registered trademarks of Interactive Solutions, Inc. All other products mentioned are trademarks or registered trademarks of their respective companies. © 1992 - 2007 Interactive Solutions, Inc. All rights reserved. v 6.2 - 8/07 ii
    • Table of Contents 1 INTRODUCTION ...................................................................................................................................................1 ARCHITECTURE ................................................................................................................................................................1 SYSTEM REQUIREMENTS ..................................................................................................................................................3 INSTALL QUICKTIME .......................................................................................................................................................3 LINEAR PROJECTS.............................................................................................................................................................3 INTERACTIVE PROJECTS ...................................................................................................................................................3 DOCUMENT ICONS ...........................................................................................................................................................4 Macintosh ....................................................................................................................................................................4 Windows ......................................................................................................................................................................4 TECHNICAL SUPPORT AND TRAINING RESOURCES.......................................................................................................5 2 FUNDAMENTALS..................................................................................................................................................6 CREATE A NEW PROJECT .................................................................................................................................................6 SET THE BACKGROUND COLOR ......................................................................................................................................7 CREATE A MASTER BACKGROUND PICTURE .................................................................................................................7 Launch Paint................................................................................................................................................................7 Create a Gradient Fill..................................................................................................................................................7 SEND AN OBJECT TO AUTHOR ........................................................................................................................................8 IMPORT A PICTURE ...........................................................................................................................................................8 IMPORT A MOVIE .............................................................................................................................................................8 ADD TEXT .........................................................................................................................................................................9 FORMAT, EDIT & POSITION TEXT ...................................................................................................................................9 SPELL CHECK TEXT ........................................................................................................................................................10 EDIT THE DURATION OF AN OBJECT.............................................................................................................................10 CHANGE THE SCENE FRAMES/SECOND ......................................................................................................................11 PREVIEWING ...................................................................................................................................................................12 PLAYING A LINEAR PROJECT ........................................................................................................................................12 SAVING............................................................................................................................................................................12 3 CREATE A SLIDE SHOW ...................................................................................................................................13 CREATE A NEW SCENE ..................................................................................................................................................13 IMPORT A FOLDER OF OBJECTS .....................................................................................................................................13 RESIZE AND REPOSITION AN OBJECT ...........................................................................................................................13 EDIT THE DURATION OF A GROUP OF OBJECTS ...........................................................................................................13 EDIT THE START TIME OF AN OBJECT ...........................................................................................................................14 RESEQUENCING OBJECTS ...............................................................................................................................................14 PLAY USING ARROW KEYS............................................................................................................................................15 CHANGE AN OBJECT'S LAYER POSITION ......................................................................................................................15 RECORD NARRATION ....................................................................................................................................................15 IMPORT MUSIC ...............................................................................................................................................................16 Adjust the Volume.....................................................................................................................................................17 Change the Duration of a Sound Object...................................................................................................................17 Add a Fade Effect to a Sound Object ........................................................................................................................18 ADD TRANSITIONS .........................................................................................................................................................18 EXPORT AS AN UNRENDERED QUICKTIME MOVIE .....................................................................................................19 EXPORT AS A RENDERED QUICKTIME MOVIE .............................................................................................................19 EXPORT AS A RENDERED AVI, IPOD, MPEG-4, DV OR 3GP FILE ............................................................................19 4 ANIMATION EDITING......................................................................................................................................20 CREATE A CEL ANIMATION ..........................................................................................................................................20 MAKE AN OBJECT TRANSPARENT ................................................................................................................................21 RENDER A SCENE ...........................................................................................................................................................21 iii
    • Set the Render Region ...............................................................................................................................................21 Compression...............................................................................................................................................................22 CREATE AND EDIT A PATH............................................................................................................................................22 Create a Straight Line Path.......................................................................................................................................23 Edit the Path Duration..............................................................................................................................................24 CREATE A SCALING EFFECT ..........................................................................................................................................24 5 VIDEO EDITING ..................................................................................................................................................26 EDITING A VIDEO OBJECT .............................................................................................................................................26 Open a Video Object in Video...................................................................................................................................26 Play Controls in Video ..............................................................................................................................................26 Delete a Segment of a Video Object ..........................................................................................................................26 Undo an Edit on a Video Object ...............................................................................................................................27 AUTO-SEQUENCING OBJECTS .......................................................................................................................................27 QUICKTIME TRANSITIONS .............................................................................................................................................28 Add the Same Transition between Objects...............................................................................................................28 Add an Ending Transition ........................................................................................................................................29 Delete a QuickTime Transition.................................................................................................................................29 Add a Different Transition between Objects............................................................................................................29 ADD SCROLLING TEXT...................................................................................................................................................29 6 BUTTON & SCENE LINKING ..........................................................................................................................31 IMPORT A BUTTON .........................................................................................................................................................31 LINK A BUTTON..............................................................................................................................................................31 LINK SCENES TOGETHER ...............................................................................................................................................32 ADD PLAY AND QUIT BUTTONS ...................................................................................................................................32 ALIGNING OBJECTS ........................................................................................................................................................33 ADD A WEB PAGE LINK ................................................................................................................................................33 PLAYING AN INTERACTIVE PROJECT ............................................................................................................................34 7 SHARING A MULTI-SCENE INTERACTIVE PROJECT...........................................................................35 SETTING YOUR FIRST SCENE .........................................................................................................................................35 MAKING A PLAYER DOCUMENT...................................................................................................................................35 SHARE ON CD OR COMPUTER DVD ............................................................................................................................36 MINIMUM QUICKTIME VERSION ..................................................................................................................................36 8 CAPTURING VIDEO...........................................................................................................................................37 SETUP ..............................................................................................................................................................................37 SETTINGS .........................................................................................................................................................................37 Mac.............................................................................................................................................................................37 Win.............................................................................................................................................................................38 START AND STOP CAPTURING ......................................................................................................................................38 POST COMPRESSING & RESIZING .................................................................................................................................39 SENDING A MOVIE TO AUTHOR ...................................................................................................................................39 SENDING AN IMAGE TO AUTHOR .................................................................................................................................39 9 IMPORT A VIRTUAL REALITY MOVIE .....................................................................................................40 iv
    • 1 Introduction MediaWorks is a suite of applications combining simple-to-use video, sound, animation, and paint/photo editors with a powerful multimedia authoring program. Easily create high quality interactive portfolios, training, lessons, reports, yearbooks, and presentations or linear projects such as slide shows, movies, clay animations and more! MediaWorks' intuitive interface and comprehensive feature set allows users of all ages to create high-quality multimedia projects that rival those created with expensive, complex applications, at a fraction of the cost and learning curve. MediaWorks provides extensive interactive options for creating menus and linking to external files and web pages. Furthermore, MediaWorks is both object-oriented and time-based providing for flexible screen composition, and precise synchronization of all media objects. Deliver finished presentations on a computer or data CD/DVD, or exported movies on a consumer DVD player, iPod, iTV or web page. Single-file interactive MediaWorks' projects are easily shared and played back using the free Player applications for Macintosh and Windows. Both the Macintosh and Windows instructions are included in this Tutorial. Most dialog box screen shots show both the Mac and Win versions. Screen shots of document windows are shown in Mac windows, but the contents are the same between the versions. There will be either Mac or Win in front of steps where the instructions are different between the two versions. The movie files included in this tutorial are 320 x 240, with highly compressed audio and video to minimize file sizes so there is room for additional resources on the MediaWorks CD. However, MediaWorks supports DVD quality video and audio, and project sizes up to 1280 x 1024. In the following chapter, you will learn about MediaWorks’ architecture, system requirements, QuickTime, the difference between interactive and linear projects, rendering, the various document icons and where to go for support and additional training resources. Architecture MediaWorks is a suite of five separate applications: • Author (titling, sequencing, linking, compositing & effects) • Animator (2D cel animation program) • Paint (paint & photo editing program) • Sound (sound recording and editing) • Video (video recording and editing) Author is the main application and provides text editing, special effects, linking tools, a timeline for sequencing media, and buttons to automatically launch the Animator, Paint, Sound and Video applications for media creation and editing. 1
    • • MediaWorks Applications - Macintosh • MediaWorks Applications - Windows A Project created in Author is comprised of one or more “scenes”. A scene is like a "chapter in a book" and may include any combination and any number of text, video, picture, graphic, animation, music, and narration “objects”. 2
    • System Requirements • QuickTime 6.x or better • DVD or CD drive • 100 megabytes of available hard drive space • 128 megabytes or more of memory Windows • Windows NT, 2000, ME, XP or Vista • 500 MHz or better • Sound card with microphone • QuickTime Pro to encode the audio for Podcasts Macintosh • Any PowerPC or Intel-based Macintosh • Mac OS X 10.2 or higher If you will be using MediaWorks for video capturing, you will need a computer equipped with FireWire, USB-2 or an analog to digital video capture product, depending on your video equipment. Install QuickTime QuickTime™ is a multimedia technology architecture for Macintosh and Windows, and is required to use MediaWorks. The QuickTime Installers are located on the MediaWorks CD, or the latest versions may be freely downloaded from Apple Computer's QuickTime Download page. Make sure to choose the “Recommended” installation rather than the “Minimum” installation option. Linear Projects Before you begin building a project in MediaWorks, you should determine whether you will be creating a “linear” or “interactive” project. Linear projects play from beginning to end and do not include buttons. An example of a linear project is a slide show, video or dynamic movie. Small linear projects with less than 100 objects may be created in one scene and then exported to one of the formats in the “Scene-Export” menu. Large linear projects with more than 100 objects should be organized into more than one scene. If you have more than one scene in your project, and would like to share your project with others, you will need to make a Player (.plr ) file out of your project and include the MediaWorks Player application. Interactive Projects Interactive projects include buttons and more than one scene. An example of an interactive project would be a presentation where the user could select from various options on a main menu. Interactive projects require making a Player (.plr) file out of your project before sharing it with others. MediaWorks Player applications are available for both Mac and Windows. 3
    • Document Icons Macintosh Project includes the project file (Blue) and one or more scene files (Green). • Project and Scene document icons Paint, Sound, Animator and Video also have their own unique document. • Paint, Sound, Animator and Video document icons - Mac Windows Project includes the project file (Blue) only. • Project document icon Paint, Sound, Animator and Video also have their own unique document. • Paint, Sound, Animator and Video document icons 4
    • Technical Support and Training Resources Free email technical support is provided to registered users by filling out the form on the MediaWorks Support page: http://www.mediaworkssoftware.com/support.html The latest training materials, including company created and 3rd party tutorials, documentation, books, and more are listed on the MediaWorks Support page. 5
    • 2 Fundamentals In the following tutorial, you will learn how to create a new project, create a master background picture, import a movie, add text, change duration’s of objects, change the frames/second, play your scene, and save your project. The steps you are required to perform are marked with a “*”. * All media objects needed to complete this tutorial are located in the folder called “2 - Fundamentals” in the Tutorials folder. The Tutorials folder is located on the MediaWorks CD or may be downloaded from the MediaWorks Download page online. * Make sure you have installed MediaWorks and QuickTime. * Verify that your computer has a built in microphone or purchase a 3rd party microphone. Create a New Project * (Mac) Double-click the Author application icon. * (Win) Choose “Programs – MediaWorks (folder) – Author (application)” from the Start menu. The Introduction window appears. * Click the New Project button to bring up the New Scene dialog box. • New Scene dialog box * Type “Lions Movie” and click OK. The Project window appears with the Main Tools window at the top left. • Project window 6
    • Set the Background Color The Background Color (default is Black) fills your entire screen when your project is played: * Choose Background Color from the Edit menu. * (Mac) Click Crayons on the top of the Color Picker dialog, choose a different color if desired, and click OK. * (Windows) Click a different color if desired and click OK. • Background Color dialog box Create a Master Background Picture The Master Background picture is displayed in each scene of your project and may be covered up by other objects. * Choose Background from the Scene Navigation menu that currently says Lions Movie. The Scene Navigation menu is located at the bottom left of the Project window. Launch Paint * Click the Paint icon in the Main Tools window. The Main Tools window is located at the top left of the Project window. • Launching Paint MediaWorks Paint is opened. Create a Gradient Fill * Click the Paint Bucket tool in the Tools window. 7
    • • Paint Bucket tool The Paint Bucket tool is used to fill a region with a solid color or to create a color gradient (blend) between two colors. * Click the Paint Bucket in the middle of the Paint document. The document will be filled with the currently selected color (red). * Click the Fill Color area (red rectangle) in the Tools window. The Brush/Fill Color dialog box opens. * Click yellow and then OK. * Click, hold and drag the Paint Bucket tool from the top down about an inch, and then release the mouse. The two colors will be blended together. If a region in a corner remains unfilled, just click in the area with the Paint Bucket tool to complete the gradient. Send an Object to Author * Choose “Send To Author” from the File menu. The picture will be returned to Author automatically and Paint will be quit. If you hold down the Option-key (Mac) or Alt-key (Win) when choosing “Send To Author”, you will remain in Paint. * Choose Lions Movie from the Scene Navigation menu. Import a Picture Import objects from the Object menu or “drag and drop” them directly into your project. The following picture formats are supported by Author - PICT, BMP, GIF, JPEG, JFIF, Photoshop, Targa, TIFF. * Open the folder called “2 – Fundamentals” which is located in the Tutorials folder. * Drag and drop Frame.jpg onto the Project window. Import a Movie The following movie formats are supported by Author - AVI, MOV, VR, DV, MPEG-1, MPEG-2 (QuickTime MPEG-2 plug-in required) and MPEG-4. * Drag and drop the file named Lions.mov onto the Project window. 8
    • • Scene with Lions.mov Add Text * Click the Text tool in the Main Tools window. • Text tool * Type “Wild Africa”. * Click outside the text object to exit text editing. Format, Edit & Position Text * Click once on the text object. The text object should have eight small handles. * Click the Color button in the Main Tools window, choose Red and click OK. • Color button * (Mac) Choose Font - Arial, Style - Bold & Size - 48 from Text menu. * (Win) Choose Font from Text menu and choose Arial, Bold & 48 Size. 9
    • * Choose Shadow from the Text menu. * Drag the right center resize handle so all text appears on one line. To edit text, double-click the text object. * Click and drag the text below the movie. Spell Check Text * Double-click on and misspell the word “Wild”. Click outside the object. * Choose “Spell Check – Current” from the Scene menu. (Mac) Misspelled words are displayed in the top right corner of the dialog. * (Mac) Click Ignore to skip the misspelled word, Correct to use one of the Guesses, or type in your own word. Click Next Object to go to the next text object with a misspelled word. * (Mac) Close the dialog at the end by clicking Red circle at top left corner. (Win) Misspelled words are listed in the “Not in Dictionary” field. The Help button in dialog provides extensive documentation. American, British or Canadian English dictionaries may be selected by clicking the Options button. * (Win) Click Ignore to skip the misspelled word, Change to use one of the Suggestions, Add to add the word to the dictionary or type in your own word. * (Win) Dialog will close automatically when done. Edit the Duration of an Object * Click the Sequencer button in the Main Tools window or choose Sequencer from the Windows menu. • Sequencer button The Sequencer window is opened. • Sequencer window 10
    • * Move the cursor to the right end of the Text-1 timebar until the cursor changes to a “pointer finger”. This will take a little practice, especially on small timebars. * Click and drag until Text-1 ends at the same time as Lions.mov. • Increasing Text-1's Duration A faster method would be to use the Extend to End tool. * Shorten the duration of Text-1 by dragging the right end of its timebar to the left. * (Mac) Click the “Extend to End” button next to the “M” button above the time ruler. * (Windows) Click the “Extend to End” button on the bottom left of the Sequencer window next to the “M” button. * Close the Sequencer window. Change the Scene Frames/Second The Frame Per Second (FPS) determines how smooth your scene plays back. By default, the FPS is set to 20. Increasing the FPS will make your scene look better. There is also a preference setting for the FPS. * Choose Attributes from the Scene menu. The Scene Attributes dialog box appears. • Scene Attributes dialog box * Choose 24 from the Frames/Second menu and click OK. Lions.mov was compressed using the Sorenson compressor at 24 FPS. 11
    • Previewing * Slowly drag the Slider in the Controls window in either direction, or click on either side of the Slider. * Open the Sequencer and click at different points in the time ruler or drag the Current Time indicator (Blue arrow). Playing a Linear Project * Click the Play button in the Controls window. • Play button Your scene begins playing. To start playing from a time other than 0, drag the Slider in the Controls window to the desired time and hold the Shift-key when you click the Play button. (Mac) Bring up the Controls window during playback by choosing “Windows – Controls” from the hidden menu at the top of the screen or by typing Command-2. (Windows) Bring up the Controls window during playback by pressing F11 and choosing “Windows – Controls” from the menu at the top of the screen, or by typing Control-2. The Spacebar also may be used to start and stop during playback. * Press the Escape-key to return to the Project window. Press Shift-Escape to return to the Current Time, rather than the beginning of the scene. Saving * Choose Save from the File menu. A dialog box appears which allows you to copy imported movies to your scene. * Choose No. The Save File dialog box appears. If you choose Yes, Lions.mov would be copied to your scene file, duplicating the data and requiring more disk space. If you will be moving your project to a different computer, or saving over a network, you must choose to copy imported movies. * Name your project “Africa” and click Save. (Mac) Your project called Africa is saved in the Documents folder unless you navigate to a different location. (Win) Your project called Africa.mwd is saved in the My Documents folder unless you navigate to a different location. * Choose Quit (Mac) or Exit (Win) from the File menu. 12
    • 3 Create a Slide Show In the following tutorial, you will learn how to create a slide show. When you are finished, you will export your slide show as a movie that may be easily played in other applications, uploaded to a web page or iPod, or attached to an email message. * All media objects needed to complete this tutorial are located in the folder called “3 - Slide Show” in the Tutorials folder. * Launch Author and open your project called Africa created in the previous chapter. * Choose Attributes from the Scene menu and choose 15 in the Frames/Second menu. Create a New Scene * Choose New from the Scene menu. The New Scene dialog box appears. * Type “Slide Show” for the scene name and Click OK. Import a Folder of Objects * (Mac) Drag and drop the folder called Pictures onto the Project window. * (Win) Open the folder called Pictures, select all the pictures, and drag and drop them onto the Project window. All five pictures in the folder will be imported at once. If you add numbers to the end of the file names, the objects will be imported in numerical order. Resize and Reposition an Object To resize a picture or any other object (not recommended for this tutorial), click on the picture and drag one of the eight handles on its perimeter. Hold the Shift-key while dragging a handle in one of the four corners to constrain resizing so that it is proportional. You may also enter exact dimensions for a picture in the Picture Attributes dialog box. To reposition an object, click on it and drag to the desired location. Use the Arrow-keys to move the object one pixel at a time or hold down the Shift-key to constrain to horizontal or vertical. Edit the Duration of a Group of Objects * Open the Sequencer window and reposition and enlarge it so that all the timebars are visible. Reposition by dragging the top of the Sequencer window, and resize using the Resize button on the bottom right of the Sequencer window. 13
    • * Hold the Shift-key and click on the Eagle.jpg, Elephant.jpg, Lion.jpg, Monkeys.jpg and Zebra.jpg timebars, or drag select around them with the mouse. * Click and drag the right edge of one of the selected timebars to increase their duration as a group to 5 seconds. You may also increase the duration of each timebar one at a time. • Sequencer window with group duration increased You may also set a default picture Duration and Size in the Picture Preferences dialog box by choosing Preferences - Picture from the Edit menu. Edit the Start Time of an Object An object's Start Time may be adjusted by selecting its timebar in the middle and dragging to a new location. The cursor will change to a “hand”. * Change the Start Time of Elephant.jpg to 5 seconds, Lion.jpg to 10 seconds, Monkeys.jpg to 15 seconds and Zebra.jpg to 20 seconds. • Sequencer window with correct Start Times * Click in the time ruler region of the Sequencer, or drag the Current Time indicator (Blue arrow) to preview different times. Resequencing Objects * Choose Time in the menu at the bottom left of the Sequencer. * Change Monkeys.jpg Start Time to 10 seconds and Lion.jpg Start Time to 15 seconds. 14
    • • Sequencer window new Start Times * Click the R (Refresh) button above the time ruler (Mac) or at the bottom left of the Sequencer window (Win). This will refresh the Sequencer window so that all timebars are displayed chronologically. Play Using Arrow Keys * Choose Attributes from the Scene menu, uncheck Auto-Start Scene and click OK. * Click the Play button and use the Right and Left Arrow-keys to advance back and forth between the pictures. Left Arrow on the first object takes you to the previous scene and Right Arrow on the last object will take you to the next scene (there is no next scene in this case). Holding the Shift- key while pressing the Right or Left Arrow-key will step through the scenes in your project. * Press the Escape-key to return to the Project window. * Choose Attributes from the Scene menu, check Auto-Start Scene and click OK. Change an Object's Layer Position * Drag and drop Frame.jpg. * With Frame.jpg selected, choose “To Back” from the Object menu. Record Narration Any number of sound tracks may be added to your project either by recording them in MediaWorks Sound or by importing them as objects into your scene. You must have a computer equipped with a properly configured microphone to complete this tutorial. * Click the Sound tool in the Main Tools window. 15
    • • Sound tool The Sound application is opened. • Sound’s Main window * Click the Record button (Red circle 2nd from the left). If nothing is recorded, consult you computer documentation to setup your microphone properly. * Slowly say, “Africa is home to many interesting animals including Eagles, Elephants, Monkeys, Lions, and Zebras”. * Click the Stop button (Black square next to Record button) to stop recording. * Click the Play button (Green button) to listen to your sound. * To delete any unwanted parts, click and drag the mouse over the recorded wave region to select a segment and press the Delete-key. * Choose “Send To Author” from the File menu. Import Music The following sound formats are supported by Author - AIFF, SND, music CD, Karaoke, MIDI, MP3, WAV, AAC * Drag and drop the file called Guitar.aif onto your Project window. * Change the Start Time of Sound-1 to 2 seconds. * Select the Frame timebar and click the Extend to End button. * Click the R button to refresh the Sequencer window. 16
    • • Sequencer window with narration and music objects Adjust the Volume * Open the Sequencer window and select Guitar.aif timebar. * Choose Attributes from the Object menu. The Sound Attributes dialog box opens. • Sound Attributes * Select and drag over 100 and type 30 in the Volume field and click OK. Change the Duration of a Sound Object * Select the Guitar.aif timebar in the Sequencer window and choose Open Editor from the Object menu to open in the MediaWorks Sound editor. * Click in the sound wave until it says approximately 00:15:00 as the Current Time. You may need to adjust the Scale Slider to make it easier to select the desired region. * Click and drag over the sound wave to the right of 15 seconds to select the region and press the Delete-key. • Sound with region selected 17
    • There is also an “Extend to End” option in the Sound Attributes dialog that will either shorten or lengthen the sound timebar. Add a Fade Effect to a Sound Object * Select the last 1 or 2 seconds of the sound wave. * Choose Fade-Out from the Effects menu. You can also easily add a Fade In effect to the beginning of the sound if needed by selecting the beginning of the sound wave and choosing Fade In. * Choose “Send To Author” from the File menu. * Change the Start Time of Guitar.aif to 10 seconds. Add Transitions * Hold the Shift-key and select the Eagle.jpg, Elephant.jpg, Lion.jpg, Monkeys.jpg and Zebra.jpg timebars. * Choose Transition from the Object menu. The Object Transition dialog box appears which provides a list of a dozen transitions that may be applied to the beginning and/or end of any object. “QuickTime” A/B transitions are also available and are described in Chapter 5 - Editing Video. • Object Transition dialog box * Choose “Open Horiz.” from the pop-up menu. * Click Preview. A preview of the transition effect is displayed. Notice that the “Beginning” Radio Button is selected, indicating that the transition is applied to the beginning of the object. * Click the Ending Radio Button and choose “Close Horiz.” from the pop-up menu and Click OK. The Eagle picture will not appear on your screen because it is initially transitioned out. * Choose Attributes from the Scene menu and choose 24 in Frames/Second menu. * Play your scene. * Press the Escape-key to return to the Project window. * Save your project. 18
    • Export as an Unrendered QuickTime Movie All objects in your scene are left as independent QuickTime tracks in the exported movie. * If you do not want your Master Background included in the export, choose “Preferences” from the Scene menu and uncheck Export Background from the General Preferences dialog box. Click OK. * Choose “Export – QuickTime – Unrendered” from the Scene menu. The Export Movie dialog box appears. * Navigate to the desired location and click Save. Export as a Rendered QuickTime Movie All the visible objects are rendered (combined) into one Video track and the Sound objects are rendered into one Sound track. * Choose “Export – QuickTime – Rendered” from the Scene menu. The Export Movie dialog box appears. * Choose “Movie to QuickTime Movie” from the pop-down menu at the bottom of the dialog box. * Click the Options button in the dialog box and choose the desired settings and click OK. You will need to choose something other than Current in the Video Settings Frames/Second field. Visit http://www.apple.com/quicktime/tutorials/h264.html for a great tutorial on Option settings! * Navigate to the desired location and click Save. Export as a Rendered AVI, iPod, MPEG-4, DV or 3GP File Rendering is required to change the movie dimensions or to convert to different formats including AVI (for playing in Windows Media Player), iPod (drop into iTunes and upload to iPod) MPEG-4 (Internet format), DV (for burning to a DVD that will play in a consumer DVD player) or 3GP (format for mobile devices). Exporting to iPod, MPEG-4 or 3GP in the Windows version requires upgrading to QuickTime Pro for audio encoding. * Choose “Export – Desired Format” from the Scene menu. The Export Movie dialog box appears. * Choose the desired format from the pop-down menu at the bottom of the dialog box. * Click the Options button in the dialog box and choose the desired settings and click OK. * Navigate to the desired location and click Save. * Save and Quit or Exit. 19
    • 4 Animation Editing In the following tutorial, you will learn how to create the frames of animation, create a path for the animation, scale the animation, and render your scene. * All media objects needed to complete this tutorial are located in the folder called “4 - Animation” in the Tutorials folder. * Launch Author, open your project called Africa that was saved in the last chapter, and create a new scene called Eagle Animation. * Drag and drop the picture called Frame.jpg. * Drag and drop the picture called Lake Davis.jpg. * Increase the duration for Frame.jpg and Lake Davis.jpg to 5 seconds. The following animation formats are supported by Author - PICS, Flash, animated GIF. Create a Cel Animation * Click the Animation tool in the Main Tools window. • Animation tool MediaWorks Animator is opened. * Choose Import from the Frame menu. * Locate and import the Eagle1.pct picture. • Animator window with Eagle1 picture 20
    • * Locate and import the Eagle2.pct. Mac version allows drag and drop of these files. * Choose “Speed – Frames/Second - 5” from the Control menu. * Click the Play button on the Controls. The Controls are located on the bottom right of Animator’s Main window. * Click the Stop button on the Controls. * Choose “Send To Author ” from the File menu. * Drag and drop Eagle.aif onto your Project. Make an Object Transparent The Graphics Mode is used to eliminate the white around irregular shaped objects such as the Eagle animation. White Trans. makes all the pure white in the object transparent, Matte makes the white around the outside of the object transparent, and Copy leaves white inside and outside the object. * If not already selected, click the Eagle animation. * Choose Attributes from the Object menu. The Animation Attributes dialog box appears. • Animation Attributes dialog box * Choose “White Transp.” from the Graphics Mode menu and click OK. * Increase the duration of the Eagle animation to 5 seconds. Render a Scene Any scene containing path animation must be rendered. Rendering combines all the visible objects into one track. You may make changes to your scene after rendering, but you must render again before viewing the changes at full-speed. * Choose “Render – On” from the Scene menu. Set the Render Region The Render Region is the region that is rendered. By default, the Render Region is set to 512 x 384. The Render Region is shown by a rectangle in your Project window. 21
    • Smaller Render Regions result in smaller file sizes and better FPS (Frames/Second). Buttons and the background picture may reside outside of the Render Region. Selecting Automatic from the Render Region menu will shrink or enlarge the Render Region around all currently displayed objects. * Choose ”Render – Region - 512 x 384” from the Scene menu. Compression Before rendering, you must select the type of Compressor to be used, the Number of Colors, the Quality, the Frames per second and the Key Frames (optional). * Choose “Render – Compression” from the Scene menu. The Compression Settings dialog box appears. • Compression Settings dialog box * Select the Animation compressor (default). * Move the Quality slider to Medium. A lower Quality setting will result in a smaller scene file size, but the image quality will be reduced. * Set the Frames per second to 20 (default). * Set the Key Frames to 24 (default) and click OK. Key Frames are the frames in your scene where all the data is saved. On frames that are not Key Frames, only the data that changes is saved. Using Key Frames leads to smaller file sizes. Create and Edit a Path * Choose Path Tools from the Windows menu. The Path Tools appear on the top right of the Project window. The Path tools are only available when rendering is on. 22
    • • Project window with Path Tools palette. * Select the Eagle animation if not already selected. Create a Straight Line Path * Select the Line Path tool. • Line path tool * Make sure the Eagle is currently selected, and click on the left top edge of your scene. * Release the mouse. The Eagle animation may disappear since the starting point is outside of the Render Region. * Move the mouse to the right and click on the right top edge of your scene. A straight path for the Eagle animation will be created, as shown below. If you use the Curve or Polygon Path tools, you will need to press the Shift-key to end the path. 23
    • • Path for Eagle animation The path may be resized by clicking and dragging one of its handles, or repositioned by clicking directly on its number in the middle and dragging. Edit the Path Duration The speed at which the Eagle animation flies across the screen is edited in the Effects Sequencer window. The Path is displayed as a small timebar. To slow down the speed, you need to extend the duration of the Path timebar. * Select the Eagle animation and choose “Effects Sequencer” from the Windows menu. The Effects Sequencer window opens. * Click and drag the end of the Path timebar until its duration is 5 seconds or use the "Extend to End" button next to the Magnifier. • Increasing the path's duration * Close the Effects Sequencer window. Create a Scaling Effect In order to give the animation the appearance of flying off into the distance, you will need to add a Scaling effect. * Select the Eagle animation and choose Scaling from the Object menu. * Click New. 24
    • * Enter “1” in the “Scale At End” field and click OK. • Scale dialog box * Increase the Scaling effect duration to 5 seconds in the Effects Sequencer window. * Close the Sequencer and Effects Sequencer windows. * Choose “Render – Current” from the Scene menu. A progress window will appear displaying the time remaining to render. * Play your scene. * Press the Escape-key to return to the Project window. * Choose “Export - QuickTime - Unrendered” from the Scene menu. Your scene is exported as a QuickTime movie. * Save and Quit or Exit. 25
    • 5 Video Editing In this tutorial, you will import and sequence three video clips, add advanced transitions, and export as a QuickTime movie. Before you begin this tutorial, it is recommended that you complete the previous tutorials. It is assumed that you know how to create a new project, sequence your objects, add transitions, play your scene and save. * All media objects needed to complete this tutorial are located in the folder called “5 - Video” in the Tutorials folder. * Launch Author, open your project called Africa that was saved in the last chapter, and create a new scene called Africa Movie Sequence. * Set Frames/Second to 15 in the Scene Attributes dialog box. * Drag and drop the file called Frame onto your project. * (Mac) Drag and drop the folder called Movies onto the Project window. * (Win) Open the folder called Movies, select Zebra.mov, Elephants.mov and Impala.mov and drop them onto the Project window. Editing a Video Object Video objects may be easily edited in the MediaWorks Video application. Open a Video Object in Video * Open the Sequencer window and select the Elephants.mov timebar. * Choose Open Editor from the Object menu. The Video application is launched and Elephants.mov appears in the Edit Video window. Play Controls in Video * Press the Play button (right arrow) on the bottom left of the Edit window. * Press the Stop button (two vertical bars) on the bottom left of the Edit window. The Spacebar also may be used to Play and Stop playback and the Arrow-keys advance one frame at a time in either direction. Delete a Segment of a Video Object * Drag the Slider back to the beginning in the Edit window. * Hold the Shift-key, drag the Slider to select a small segment of video and then release the mouse. 26
    • • Edit Video window (Mac) with segment selected * Press the Delete-key or choose Clear from the Edit menu. The selected segment may also be copied and pasted to a new movie. Undo an Edit on a Video Object * Choose Undo from the Edit menu. * Choose “Send Movie To Author” from the File menu. Auto-Sequencing Objects * (Mac ) Choose “Preferences” from the Edit menu and click on the Sequencer tab to open the Sequencer Preferences dialog box. * (Win ) Choose “Preferences – General” from the Edit menu to open the General Preferences dialog box. • General Preferences dialog box – Mac & Win * Change the Auto-Sequence Overlap to 1 second and click OK. * Open the Sequencer window, enlarge it, and select all the video and sound timebars without selecting Frame.jpg. The easiest way to select multiple timebars is to choose Select All from the Edit menu and then Shift-click on Frame.jpg to unselect it. You can also click and drag a selection around them, starting from the right side of the Sequencer window and dragging left. * Click the Auto-Sequence button in the Sequencer window. 27
    • (Mac) Located to the right of the Magnifier above the time ruler. (Win) Located to the right of the Magnifier on bottom left corner. * Select the Frame timebar and click the Extend to End button, sideways T, next to the M. • Sequencer window after auto-sequencing QuickTime Transitions Author provides access to over 150 A/B transitions through access to the QuickTime effects library. For best results, the pictures and video objects that will have these transitions applied must be the same size. After adding a QuickTime transition, you cannot change the Start Time or Duration of the associated objects without the transitions being automatically removed. The duration of the transition is determined by the amount of time the object timebars overlap. Add the Same Transition between Objects * Select the Elephants.mov, Impala.mov and Zebra.mov timebars. It's ok to select their associated sound objects. * Hold the Shift-key and choose Transition from the Object menu The QuickTime Transition Select Effect dialog box appears. • QuickTime Transitions Dialog box - Cross Fade * Click the Right Arrow next to Transition to pop-down the available selections. * Choose Cross Fade or other transition and click OK. * Play your scene. 28
    • * Press the Escape-key to return to the Project window and Save. Add an Ending Transition * Open the Sequencer and select the Frame.jpg and Zebra.mov timebars. * Choose Transition from the Object menu and click the Ending radio button. The Basic Transition dialog box will open. * Select Zoom from the pop-down menu and click OK. Delete a QuickTime Transition * Select the Elephants.mov, Impala.mov and Zebra.mov timebars. * Hold the Shift-key and choose Transition from the Object menu. * Choose None in the Select Effects dialog box and click OK. The transitions are removed. Add a Different Transition between Objects * Select the Elephants.mov and Impala.mov timebars. * Hold the Shift-key and choose Transition from the Object menu. * Click the Right Arrow next to Wipes to pop-down the available selections. • QuickTime Transitions Select Effect Dialog box - Radial Effect * Choose Radial and then the desired Wipe Type from the pop-down in the dialog. Click OK. * Select the Impala.mov and Zebra.mov timebars and add a different transition. Add Scrolling Text * Drag the Current Time (Blue Arrow) in the Sequencer window to the end. * Choose the Text tool and type “The End” and click outside the text object to set the text. * Move the text to the center of the Project window and set its color to Black. * Select the Text Object and choose Scrolling from the Text menu. 29
    • The Scrolling dialog box appears. • Text Scrolling dialog box * Check “Scroll Text”, then the “Scroll In” and “Scroll Out” checkboxes. * Check the “Bottom to Top” radio button and click OK. * In the Project window, drag the top, middle resize handle on the text object until it is 1 inch from the top of the window, and drag the bottom, middle resize handle until it is 1 inch from the bottom of the window. This sets the scrolling region. * Open the Sequencer window and increase the Duration of the Text-1 to 8 seconds. • Sequencer window with scrolling text duration set to 8 seconds * Select the Frame.jpg timebar and click the Extend to End button. * Play your scene. * Press the Escape-key to return to the Project window and Save. * Quit or Exit Author. 30
    • 6 Button & Scene Linking In the following tutorial, you will connect your scenes together using button and scene links, and add custom play controls to your project. To share projects that have buttons, you need to make a “Player” document. Player documents may be freely distributed with the MediaWorks Player applications. * All media objects needed to complete this tutorial are located in the folder called “6 - Linking” in the Tutorials folder. * Launch Author, open your project called Africa saved in the last chapter, and choose Lions Movie from the Scene Navigation menu. The Scene Navigation menu is located in the bottom left corner of the Project window. * Choose Attributes from the Scene menu and uncheck Auto-Start. Import a Button * (Mac) While depressing the Command-key, drag and drop Next.jpg onto your project. * (Win) While depressing the Control-key, drag and drop Next.jpg onto your project. By holding down the special key, Author identifies the dropped object as a button instead of a picture. * Move the Next button to the bottom right corner of the scene and extend its duration to the end of the scene. Link a Button Buttons may be added to your project for navigating between scenes, controlling the playback of your project or for creating menus. Below, you will add buttons that will go from scene to scene, but the same method would be used to create a Main Menu for your project. * Select the button and choose Links from the Object menu. The Button Links dialog box appears. • Button Links dialog box 31
    • * Click the Scene button. The Add Scene Link dialog box appears. * Select the Slide Show scene from the pop-up menu and click OK. The Edit Links dialog box should now display the new link to the Slide Show scene. * Click OK to return to the Project window. * Repeat the above procedure for the Slide Show and Eagle Animation scenes. Link Scenes Together * Choose Africa Movie Sequence from the Scene Navigation menu. * Choose Links from the Scene menu. The Scene Links dialog box appears. • Scene Links dialog box * Click the Scene button. The Add Scene Link dialog box appears. * Select the Lions Movie scene from the pop-up menu and click OK. You are returned to the Edit Scene Links dialog box. * Click OK to return to the Project window. Now when you play your project, at the end of the African Movie Sequence, it will automatically link to the beginning of the Lions Movie scene. Add Play and Quit Buttons * Choose the Lion Movie scene from the Scene Navigation menu. * (Mac) While depressing the Command-key, drag and drop the buttons called Play.jpg and Quit.jpg onto your project. * (Windows) While depressing the Control-key, drag and drop the buttons called Play.jpg and Quit.jpg onto your project. * Move the buttons to bottom of the scene and extend their durations to the end of the scene. 32
    • • Position of buttons * Select the Play button and choose Attributes from the Objects menu. The Button Attributes dialog box appears. • Button Attributes dialog box * Click Play in the Type field and click OK. * Select the Quit button and choose Attributes from the Objects menu. * Click Quit in the Type field and click OK. Aligning Objects * Select the Next, Play and Quit buttons. To select the buttons, press the Shift-key and click on each button or drag select around them. * Select “Alignment – Horiz. Axis” from the Object menu. The buttons are aligned on their horizontal axis. Add a Web Page Link * Go to the Slide Show scene. 33
    • * In a font size of 18, type “African Wildlife Photos Online” and move it under the frame. * With the text object selected, choose Attributes from the Object menu. * Click the URL radio button and type in http://www.africaguide.com/library.htm and click OK. You can also set URL links from Button objects. * Extend the duration of the text object to the end of the scene. Playing an Interactive Project * Go to the Lions Movie scene and choose Player from the Windows menu. * Click the Play button. * Click on the Next button at any time. After the Slide Show scene finishes, the Eagle Animation scene will begin playing automatically. * Click the Next button after the Eagle Animation scene finishes to return to the Lions Movie scene. You can also navigate between the scenes during playback by holding down the Shift-key while pressing the right or left Arrow-keys. * Press the Quit button. 34
    • 7 Sharing a Multi-Scene Interactive Project In this tutorial, you will learn how to create a Player file that may be freely distributed with the MediaWorks Macintosh and Windows Player applications. You only need to make a Player file if your project includes buttons (referred to as “interactive”) or more than one scene. If your project does not include more than one scene or buttons, export as a movie as described in Chapter 3. The Windows Player application opens Windows-built and Mac-built Player files and runs under Win98 or above. The Macintosh Player application opens only Mac Classic and Mac OS X Player files. Before attempting this tutorial, you should complete the previous tutorials, and have at least 30 megabytes of available drive space. * Launch Author and open your project called Africa. Setting Your First Scene * Verify that Set First is dimmed in the Scene menu for the Lions Movie scene. To set a different first scene, navigate to the desired scene and choose Set First from the Scene menu. Set First will always be dimmed in the Scene menu for the scene that has been set as the first scene. Making a Player Document * Choose Make Player from the File menu. The Make Player dialog box will appear. • Make Player dialog box (Mac) The default name of your Player file will be the Project name with “.plr” attached to the end. * Navigate to where you want to save the file click Save. After a short delay, a file called Africa.plr will be saved. * Quit or Exit Author. * Launch the MediaWorks Player application and open the file called Africa.plr. 35
    • * Press the Play button and run through your project. * Press the Quit button when you get back to the Lions Movie scene. Congratulations on completing your first interactive presentation with MediaWorks! Share on CD or Computer DVD If you will be distributing your Player file on CD or DVD, in the Make Player dialog box: * (Mac) Check the checkbox that says “Share on CD or computer DVD”, and click Save. A folder will be created inside the folder where your project file is saved (default), called “Distribution”, containing the MediaWorks .plr file (Player document), the Mac Player application, the Windows Player application, and the Autorun.inf file. Burn these four files to a CD or DVD. * (Win) Check the checkbox that says “Share on CD or computer DVD”, navigate to your desired location and click Save. A folder will be created called Africa containing the MediaWorks .plr file (Player document), the Player application, and the Autorun.inf file. Burn these three files to a CD or DVD. The Autorun.inf file will cause your Player file to automatically launch when inserted into a CD or DVD drive on Windows. Its file name can be no more the 7 characters, plus the '.plr' extension, and there can be no spaces in the name. Do not change the name of the Player document once the autorun file is created. Mac OS X does not support autorun CDs or DVDs. The MediaWorks Player applications do not need to be installed on the end user's computer. They will operate directly from your CD or DVD. Minimum QuickTime Version QuickTime is required to play Player documents created from Author. You can set the minimum version of QuickTime that is required to run your project in the Make Player dialog box. If the minimum condition is not met, the MediaWorks Player application searches for the QuickTime Installer on your CD or DVD first, and launches it if found. You may download the QuickTime Installers from: http://www.apple.com/quicktime/download/ The QuickTime Installer must be at the same level on your CD or DVD as your Player file, or in a folder called “QT”, or it will not be found by the MediaWorks Player applications. If the QuickTime Installer is not found on your CD or DVD, the MediaWorks Player application will go to the standard QuickTime Download page online. Make sure to do the Recommended QuickTime installation, rather than the Minimum, for best results. 36
    • 8 Capturing Video In this tutorial, you will learn the basics of capturing video. To complete this segment, you will need a video source and a computer equipped with a IEEE 1394 FireWire connector, USB-2 or an analog to digital video capture product. * Launch Author and create a new project and a new scene. * Set the Frames/Second in the Scene Attributes dialog box to 30. Setup * Connect your video source to your computer and start playing the video. * Click the Video tool in the Main Tools window. • Video tool (Win) MediaWorks Video is launched and the Record window appears with video playing. * (Mac) Click New in the Introduction window that appears. MediaWorks Video is launched and the Record window appears with video playing. Settings Mac * Choose “Window Size” from the Record menu and choose the desired size. * Choose Sound Settings from the Record menu. The Sound Settings dialog box appears. • Sound Settings dialog box 37
    • * Choose Sample from the tabbed menu and set the desired settings. * Choose Source from the tabbed menu, choose the appropriate source and click OK. * Choose Video Settings from the Record menu. The Video Settings dialog box appears where you may adjust the video image color settings, compression and source. • Video Settings dialog box * Click Compressor in the tabbed menu in the dialog and choose the appropriate compressor. If your are capturing from a DV camcorder, you must choose either DV–NTSC (North America) or DV-PAL (international). If you are capturing from video capture card, web camera or USB video capture product, you should choose Video or choose the specific compressor required by your video capture product. * Set the Quality, Frames Per Second and Key Frames as desired and click OK. The higher the Quality and Frames Per Second, the larger the file. The smaller the number in the Key Frames field, the larger the file. Win * Choose Source from the Record menu and choose the desired video source. * Choose Settings from the Record menu. The Settings dialog box for your specific capture product appears. Choose the desired settings. If you are capturing from a DV device, you can choose the desired Record Window Size from the Record menu, but your final captured Window Size will always be 720 x 480. Start and Stop Capturing * Cue up the desired video segment. * Choose Start from the Record menu. Alternatively, type Command-R (Mac) or Control-R (Win) to begin capturing. * Click the mouse to stop recording after about 10 seconds. Your captured movie is displayed in Video's Edit window where you can easily delete unwanted segments. 38
    • Post Compressing & Resizing For many productions, it is recommended that you post compress and optionally resize your clips after capturing with MediaWorks Video. * Choose Export from Video's File menu. The Export dialog appears which is the same dialog available in QuickTime Player Pro. * Choose the desired format in the Export pop-down menu at the bottom of the dialog. QuickTime, DV, AVI, iPod, MPEG-4 or 3G. * Click the Options button and set your desired Settings and Size. The Options button is only available for certain formats. * Save to a sub-folder called "Movies" in the project folder. * Quit or Exit Video. * Drag and drop or import the movies into Author. * When saving in Author, answer "No" to the "Do you want to copy imported movies?" question. This will make a "pointer" to the source movie files and lead to smaller MediaWorks' projects and much faster save times. When exporting or making a player document from Author, all movie files are gathered and automatically and included. Sending a Movie to Author If you do not want to post compress or resize, you may simply send the movie to Author after capturing. * Choose “Send Movie To Author” from Video's File menu. MediaWorks Video will Quit or Exit by default. If you hold down the Option-key (Mac) or the Alt-key (Win), at the same time you choose “Send Movie To - Author”, you will remain in Video. Sending an Image to Author * Use the Slider in Video's Edit Window to select the desired frame. * Choose “Send Image To Author” from the File menu. 39
    • 9 Import a Virtual Reality Movie In this tutorial, you will learn how to add a Virtual Reality (VR) movie to a scene. Presently, VR movies are always on top of all other objects in your scene. Therefore, it is recommended that you import and position the other objects in your scene first. If an object is behind a VR movie, you will see its resize handles and it may still be selected and moved. * All media objects needed to complete this tutorial are located in the folder called “10 - VR” in the Tutorials folder. * Start a new project and create a new scene. * Drag and drop Ritz.mov onto your project. Ritz.mov appears in the center of your scene. • Scene-1 with Ritz.mov * Play the scene. * Press the mouse button and drag across the image in the direction you want to look. There are two ways to tell where hot spots are located: 1) Move your pointer around the movie. When moved over a hot spot, the pointer changes from a “bullseye” to an upward-pointing “squished” arrow or a pointing hand. 2) If the Movie Controller is enabled, press the “Show Hot Spots” button. The Show Hot Spots button has a question mark above a squished arrow. Hot spots are highlighted with translucent blue rectangles. If you jump to another node when you click a hot spot, the far-left button in the controller will become active. This is the Hot Spot Return button. You use it to return to the view you were at when you clicked the hot spot. 40
    • * Click on the buttons that look like magnifying glasses (one with a “+”, one with a “-”). Alternatively, the Shift-key zooms in and the Control-key zooms out. * Press the Escape-key to return to the Project window. To turn off the VR movie controller: * Select the VR movie and choose Attributes from the Object window. The VR Attributes dialog box appears. • VR Attributes dialog box * Uncheck “Show Movie Controller” and click OK. * Play the scene. * Press the Escape-key to return to the Project window. * Save your project and Exit or Quit. Congratulations on completing the MediaWorks Tutorials! You should now have all the skills you need to create your own multimedia masterpieces. 41
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