Your SlideShare is downloading. ×
MathMazing
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

MathMazing

214
views

Published on

Presentation done at ICCE 2012, Singapore for the MathMazing game

Presentation done at ICCE 2012, Singapore for the MathMazing game

Published in: Education

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
214
On Slideshare
0
From Embeds
0
Number of Embeds
4
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. MathMazing3D gesture recognition exergame for arithmetic skills Sameer SahasrabudheAdeet Shah, Mohini Thakkar, Varun Thakkar, Sridhar Iyer 1
  • 2. Fluency in basic arithmeticleads to acquiring higherlevel maths 2 2
  • 3. Fluency in basic arithmeticleads to acquiring higherlevel maths Drill and practice 2 2
  • 4. Drill and practice• Helps in efficient recall [1]• Improves over a period of time 3 [1] Dehaene 1997, Wong & Evans 2007 3
  • 5. Drill and practice• Helps in efficient recall [1]• Improves over a period of timeChildren find practice boring! 3 [1] Dehaene 1997, Wong & Evans 2007 3
  • 6. Drill and practice• Helps in efficient recall [1]• Improves over a period of timeChildren find practice boring! Computer based drill and practice games 3 [1] Dehaene 1997, Wong & Evans 2007 3
  • 7. Computer based drill and practice games• Children prefer over paper-pencil• Enhances positive attitude towards math [2] 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  • 8. Computer based drill and practice games• Children prefer over paper-pencil• Enhances positive attitude towards math [2]Time spent on computer leads tosedentary lifestyle 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  • 9. Computer based drill and practice games• Children prefer over paper-pencil• Enhances positive attitude towards math [2]Time spent on computer leads tosedentary lifestyle Exergames 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  • 10. Exercise + games = Exergames [3] • Players perform physical activities to play • Mind focuses on action, exercise ‘just happens’ 5 Dietz and Gortmaker 1993, Bogost 2007 5
  • 11. Exercise + games = Exergames [3] • Players perform physical activities to play • Mind focuses on action, exercise ‘just happens’ WII, X Box... 5 Dietz and Gortmaker 1993, Bogost 2007 5
  • 12. Gesture based gamesMore exciting than conventionalinteraction devices like keyboard, mouseor joystickImpact children’s learning and enjoymentin physical activities [4]Induce children to apply abilitiescorresponding to multiple intelligences [5] 6 [4] Alharthi et.al 2012, [5] Gardner 1983 6
  • 13. Application of multipleintelligences in Exergames Example: LearnPads [6] Maths solving: Logic Body movement: Kinesthetic 7 [6] Karime et al 2011 7
  • 14. Our work:MathMazing 8 8
  • 15. Our work:MathMazing 8 8
  • 16. Our work:MathMazing 8 8
  • 17. Our work:MathMazing 8 8
  • 18. Our work:MathMazingLogic 8 8
  • 19. Our work: KinestheticMathMazingLogic 8 8
  • 20. Our work: KinestheticMathMazingLogicSpatial 8 8
  • 21. Video Demo 9 9
  • 22. Multiple intelligences required to be applied in MathMazing 10 10
  • 23. MathMazing: System design InputGestures Game logic Display event 11 11
  • 24. MathMazing: System design InputGestures Game logic Display event 11 11
  • 25. MathMazing: System design InputGestures Game logic Display event Kinect 11 11
  • 26. MathMazing: System design InputGestures Game logic Display event Kinect FAAST 11 11
  • 27. MathMazing: System design InputGestures Game logic Display event Blender Game Kinect FAAST Engine 11 11
  • 28. MathMazing: System design InputGestures Game logic Display event Blender Game Projector/ Kinect FAAST Engine Screen 11 11
  • 29. Implementation details FAAST: Flexible Action and Articulated Skeleton Toolkit 12 12
  • 30. Implementation details FAAST: Flexible Action and Articulated Skeleton Toolkit 12 12
  • 31. Usability test: objectives [7] learnability (degree of ease for the first time users) efficiency (after they have interacted once, how quickly can they perform) satisfaction (whether the interaction was pleasant?) 13 [7] Nielsen, 2003, Shneiderman, 1980 13
  • 32. Usability test: ResultsStudents not only found MathMazingenjoyable but also showed a markedpreference for its gesture-based interactionmodeThere was a reduction in the time requiredby the students to not only calculate thecorrect answer but also navigate to it 14 14
  • 33. Results: Efficiency 15
  • 34. Results: Efficiency 15
  • 35. Sample feedback“Math was one subject I always fearedbut the enjoyment of the game helpedhim to overcome the fear”. I liked the interaction (Kinect) and the game play! ...if the interactions were using keyboard and mouse then, I would not have played the game so long. 16 16
  • 36. Future workUsability test with a larger sampleVariations in the maze pathsMore intuitive gestures for the usersAdaptations for other subjects like englishEx: Choose and navigate to a correctspelling or Choose a correct spelling whichcan be made from the alphabets given 17 17
  • 37. Thank you s1000brains@iitb.ac.in http://www.it.iitb.ac.in/~s1000brains For other Blender related activities:http://oscar.iitb.ac.in/blenderactivities.do 18 18