I learn non-scholastic assessments-cce-may-2010


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This is a presentation on Co-Scholastic Assessments for CBSE Schools as per the CCE Guildelines

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I learn non-scholastic assessments-cce-may-2010

  1. 1. Co-Scholastic Assessments2A<br />Confirming to CCE Requirements<br />23 January 2011<br />iLearn International<br />1<br />
  2. 2. Continuous Comprehensive Evaluation? (CCE)<br />The Requirement<br />The Solution<br /><ul><li>CCE refers to a system of school based assessment that covers all aspects of student’s development .
  3. 3. It emphasizes two fold objectives.
  4. 4. Continuity in evaluation and assessment of broad based learning of the student.
  5. 5. Assessing Behavioral outcome of the student</li></ul>We at iLearn International in association with Vita Beans have developed a revolutionary and path-breaking solution to Assess the Behavioral Outcome of students in line with CCE Requirement <br />23 January 2011<br />iLearn International<br />2<br />
  6. 6. What do we handle?<br />NON SCHOLASTIC CCE REPORT<br />Thinking Skills<br />Emotional Skills<br />Social Skills<br />23 January 2011<br />iLearn International<br />3<br />
  7. 7. Social Skills<br />Thinking Skills<br />Emotional Skills<br />What do we handle?<br />Non Scholastic CCE Report<br />23 January 2011<br />iLearn International<br />4<br />
  8. 8. 23 January 2011<br />iLearn International<br />5<br />
  9. 9. Report Elements – Thinking Skills<br /><ul><li>Learning & Concept Formation: Ability to understand by making connections between known & unknown concepts.
  10. 10. Flexibility in Thought: Ability to unlearn a previous learning when faced with the need to learn a new or contradictory piece of knowledge.
  11. 11. Logic & Problem Solving: Ability to imagine & simulate possibilities to figure out the solution to a given problem.
  12. 12. Curiosity & Inquisitiveness: Willingness to reach out for more information & the spirit of questioning required to delve deeper in a field.
  13. 13. Memory & Cognitive Response: Ability to remember what is observed in an intact fashion & recollect it quickly.
  14. 14. Quantitative Analysis: Ease with which quantitative concepts & calculations can be performed.</li></ul>23 January 2011<br />iLearn International<br />6<br />
  15. 15. Report Elements – Social Skills<br /><ul><li>Extroversion & Belonging: Ease with which a person connects to people around him & mingles with them to form associations.
  16. 16. Caring & Empathetic: Ability to understand another person’s point of view & willingness to be a part of their life when in need.
  17. 17. Social Dominance: Ability to exercise control when in a group & influence the thoughts and actions of people around.
  18. 18. Language & Vocabulary: Vastness of vocabulary & how easily one can recollect known words to fit a situation.
  19. 19. Social Values: Ease with which a person can conform to the notions of social values, do’s & don’ts in order to preserve order.</li></ul>23 January 2011<br />iLearn International<br />7<br />
  20. 20. Report Elements – Emotional Skills<br /><ul><li>Neuroticism: Ease with which a person experiences feelings & emotions on the negative side.
  21. 21. Stability of Judgment: Rate at which confidence builds up around a decision made allowing the person to stick to his decision.
  22. 22. Focus & Attention Span: Ability to stay focused & attentive to capture information about multiple elements in the surrounding.
  23. 23. Stress Resilience: Ability to withstand stress when faced with a need to control one’s instincts & feelings in a situation.</li></ul>23 January 2011<br />iLearn International<br />8<br />
  24. 24. HOW ?<br />Traditional methods of assessment<br />COGNITIVE GAMES BASED ASSESSMENT<br />New Technologies in the assessment segment<br /><ul><li> True 2-way interaction
  25. 25. More interactive  More fun  More attention  Greater fidelity of results
  26. 26. Dynamic & Flexible Content  More possibilities for customizations
  27. 27. Side-effects: Improve cognitive abilities</li></ul>23 January 2011<br />iLearn International<br />9<br />
  28. 28. Assess via cognitive games<br />23 January 2011<br />iLearn International<br />10<br />
  29. 29. EXECUTIVE FUNCTION<br />ATTENTION<br />MATH & VOCABULARY<br />MULTI-TASKING<br />LEARNING SKILLS<br />MEMORY<br />PROBLEM SOLVING<br />AssessCCE parameters using a set of simple, addictive games & activities built on cognitive science frameworks.<br />23 January 2011<br />iLearn International<br />11<br />
  30. 30. <ul><li>Adaptive Game Elements
  31. 31. game play adapts to user’s own speed of learning & expertise
  32. 32. Multiple Tracking of Cognitive functions
  33. 33. each cognitive functions are assessed in multiple contexts
  34. 34. Intuitive & Rich User Interface
  35. 35. bringing user experience of casual gaming into cognitive games
  36. 36. Easy & Quick Implementation
  37. 37. can be accessed online or as an AIR desktop application
  38. 38. Report in CCE format
  39. 39. available in Basic & Advanced versions
  40. 40. Behavioural Profiling (available in Students package only, benchmarks valid for 14+ years age)
  41. 41. to match validated benchmarks with student’s interests & career choices</li></ul>Innovations<br />23 January 2011<br />iLearn International<br />12<br />
  42. 42. ShivanandaSalgame<br />sks@ilearn-International.com<br />+91-988-000-2142<br />We would be happy to discuss the next steps with you<br />iLearn International<br />23 January 2011<br />iLearn International<br />13<br />
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