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20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
20 Game-Changing Mobile Stats
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20 Game-Changing Mobile Stats

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Mobile is growing and changing rapidly and this has a big impact on the business world. Read and share these game-changing mobile stats to stay on top of the latest in mobile. …

Mobile is growing and changing rapidly and this has a big impact on the business world. Read and share these game-changing mobile stats to stay on top of the latest in mobile.

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  • 1. #DF12 #DF13 135,466 200,038 00 30,0 00 22,5 M 12 P 1 11/2 00 15,0 3% M 12 P 0 11/2 27% M 12 P 0 7,50 11/19 M 0 5% 24% 38% 20 GAME-CHANGING MOBILE STATS 12 P 11/18
  • 2. MOBILE INTERNET TRAFIC HAS GROWN FROM: 1% in 2009 *KPCB Internet Trends 2013 15% in 2013
  • 3. By 2016, US mobile users will increase from 174 million to 265 million: MOBILE USERS 2013 *IDC, Worldwide New Media Market Model, 2012 2016
  • 4. By 2016, US users accessing the Internet through PCs will shrink from 240 million consumers to 225 million. PC USERS 2013 *IDC, Worldwide New Media Market Model, 2012 2016
  • 5. Smartphone use in the US is growing 28% year-over-year. *KPCB Internet Trends 2013
  • 6. Mobile users check their phone on average 150 times a day. 150 notifications *KPCB Internet Trends 2013
  • 7. 29% of Americans say their phone is the first and last thing they look at every day. *Qualcomm
  • 8. Mobile app users are four times more engaged than those surfing the web through a browser. *comScore Mobile Metrix, March 2012 Engagement
  • 9. By 2015, mobile app development projects targeting smartphones and tablets will outnumber PC projects by 4:1. *Gartner Predicts, 2012
  • 10. Users It took 38 years for the radio to reach 50 million people. *Localytics It took 50 days for the app “draw something” to reach 50 million downloads. Radio Apps
  • 11. The average age for a person’s first cell phone is now 13. 13 *Qualcomm
  • 12. More than 29% of US adults now own a tablet or eReader, compared to 2% in 2009. 2% in 2009 *2012 KPCB Internet Trends Year End Update 29% in 2013
  • 13. 140 million iPad units shipped in the first 12 quarters after launch, compared to 50 million iPhones in its first 12 quarters. *KPCB Internet Trends 2013
  • 14. Worldwide devices (the combined shipments of PCs, tablets and mobile phones) are projected to reach 2.35 billion units in 2013, a 5.9 percent increase from 2012. *Gartner
  • 15. Almost the same percentage of developers expect to spend the next 6 months building for the tablet, as for the smartphone: 81.34%, compared to 84%. *Appcelerator and IDC Developer Survey, Q2-2013
  • 16. Developers are building more business (B2B) and employee (B2E) apps, up from 29.3% in 2010 to 42.7% in 2013. B2B Mode *Appcelerator and IDC Developer Survey, Q2-2013
  • 17. Developers are building less customer-facing (B2C) apps (down 19%). B2C Apps *Appcelerator and IDC Developer Survey, Q2-2013 B2B Apps
  • 18. By 2017, 90% of the enterprise apps will be both desktop and mobile, up from 20% in 2013. *Gartner Predicts, 2012
  • 19. 63% of developers say enterprise demand for their skills in the past six months has “increased” or “greatly increased,” due to the number of employee apps wanted. DEVELOPERS WANTED N E ED ED ! *Appcelerator and IDC Developer Survey, Q2-2013
  • 20. The majority of workers use smartphones to read or view documents, spreadsheets, or presentations, but are much more likely to use tablets for editing activities. *Cisco
  • 21. 76% of businesses say mobile devices increased employee responsiveness and decision-making speed. 10 *Cisco

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