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Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
Digital Story Telling
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Digital Story Telling

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Transcript

  • 1. Digital Story Telling Butler Technology
  • 2. Once upon a time… Digital Storytelling is the blending of the age-old art of storytelling and the power of new technology that is easy to learn and use. Stories have been used throughout history and by all cultures to pass on important knowledge. However… Who are the storytellers for today's children?
  • 3. What is Digital Storytelling? Sharing one’s story through the multiple media of digital imagery, text, voice, sound, music, video, and animation will be the principal hobby of the world’s people.
  • 4. A Picture Worth a 1000 Words
    • If a picture is worth a thousand words – just think how effectively your students could communicate when they can include audio, motion, written words, and emotion as well!
  • 5. Examples
  • 6. Digital Story Telling Benefits
    • Design of Communication Components -Effective Communicator
    • Information seeker
    • Inquiry-based
    • Instructional change
    • Integrate technology, communication, collaboration, curriculum skills, into one project
    • Peer Review
    • Project-based
    • Reflection
    • Research
    • Technologist
    • Writing
  • 7.
    • Active, participatory learners
    • Alternative method of learning and/or assessment
    • Analysis, Synthesis, Evaluation of Information
    • Assessment
    • Authentic Tasks
    • Coaching
    • Collaborative
    • Collegial work
    • Cognitive tasks
    • Content achievement
    • Craftsmanship of Communication by Students Beyond Existing Knowledge (Creator of knowledge)
    • Curriculum linking
  • 8. The Project Begins
  • 9. 7 Elements of Digital Stories Audience - Stories have a particular audience in mind. Purpose - Stories are trying to accomplish a task (inform, educate, entertain, etc.) Content - Content must be meaningful. Voice - Stories are told from a specific perspective and uses the tellers voice to enrich the story. Technology - Technology is used to extend the story. Connections - Good stories connect with the participants. Economy - Stories tell enough to get the point across .
  • 10. 1. Start the Process with Students
    • Assign Groups.
    • If needed, spend day teaching how to create
    • Explain Project & Show Exemplary Examples
  • 11. 2. The task
    • Assign Tasks to Students - What are They to Learn or Accomplish?
    • Write the story
    • Draw or take photos (find)
    • Audio
    • Video
    • Produce: use a software to create (moviemaker or PowerPoint comic life)
    • Share and reflect
  • 12. Resources
    • Computer.
        • Windows Movie Maker.
        • PowerPoint
        • Microphone.
        • Microsoft Word.
        • Scanner (Opt).
        • Video recorder (Opt).
        • Digital Camera (Opt).
        • CD Burner (Opt).
    • Internet / Research Tools (Books, Experts, Museums, Videos, Photographs, Historical Societies, …).
  • 13. Moviemaker activity

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