Video games
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Video games






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    Video games Video games Presentation Transcript

    • Video Games
    • Timeline 1976: ‘Deathrace’ encouraged players to run over gremlins 1983: ‘Cluster’s Revenge’ player required to avoid arrows and rape a Native American woman tied to a cactus 1993: ‘Mortal Kombat’ caused a media storm 2004: ‘Manhunt’ was wrongly implicated in the murder of Stefan Pakeerah 2007: ‘Manhunt 2’ is rejected by BBFC for constantly encouraging visceral killing with little distancing. 2011: ‘Call of Duty: Modern Warfare 3’ is biggest video game of all time
    • BBFC: Video Game Classification Others include: ‘Harvester’ was first game to be cut by BBFC ‘The Punisher’ had changes made to minimise effects of brutal and sadistic interrogations
    • BBFC: Video Game Classification These controversial games resulted in tabloid newspapers calling for all games to come under the VRA Following this, the industry set up a voluntary rating system administered by the Video Standards Council Today, the pan-European PEGI system is in place Now games that do no require a mandatory BBFC rating receive the voluntary PEGI one instead
    • How The Games Are Classified Games submitted then tested by specialists in the IT department The titles of the games are examined The actual game is played for up to five hours Once finished playing, the team discuss any issues that have arisen The decision is then made in line with the BBFC’s guidelines
    • The Byron Report Recognise the popularity of games in young people and children but are concerned over potentially inappropriate material e.g. Violence See a generational divide amongst parents and their children Propose that there should be a national strategy for child Internet safety which involves better self-regulation and provision of information and education for children and families Propose a reformation of the classification system for video games stating that gaming providers should raise awareness of what is in games
    • Parents Want Independent Regulation Parents concerned about content of video games Parents think video games may affect behaviour of some children Parents think video games should be regulated by an independent regulator Parents think video game ratings should reflect the concerns of UK parents Parents think it would help them if video games used same ratings as films and DVD’s
    • Games Classification-For or AgainstFor AgainstThere are examples of young people’s Shouldn’t we just leave the decision forbehaviour being affected by playing video parents to choose what they want to buygames. Shouldn’t we prevent that from for their child rather than have a nationalhappening? decision forced upon them?75% of parents want video games to be The extreme cases in which the youngclassified so shouldn’t we respect their person has taken the game far tooconcerns? seriously and killed someone have not been proven enough. No strong evidence. The cost of regulating the way the Byron report wants will be costly for the BBFC Other factors contribute too, such as watching violence on T.V. (WWE etc.)