Crowdsourcing Through Gaming – FME and Minecraft (Pushing the Boundaries)

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This session explores how through the use of FME, Minecraft© gamers can be used to crowd source spatial data for contribution to OpenStreetMap. By enabling FME and FME Server to transform and exchange Minecraft data amazing things can happen.

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Crowdsourcing Through Gaming – FME and Minecraft (Pushing the Boundaries)

  1. 1. CONNECT. TRANSFORM. AUTOMATE. Pushing the Boundaries: Crowdsourcing Through Gaming Ulf Månsson Partner Manager Safe Software at SWECO
  2. 2. Estimated: 30.000 h of gaming !
  3. 3. Data Systems Ideas
  4. 4. Steve Johnson notes in "Where Good Ideas Come From" that even the most amazing innovations or projects largely involves combining what we already know - in a new way!
  5. 5. For a 14 Y old son: - close to impossible!
  6. 6. 2012 Experiments -Is there a better way?
  7. 7. Datastreaming JSON Game server Game client
  8. 8. Contacted in summer 2013 by the Swedish Centre for Architecture and Design
  9. 9. Vision: -Exact replica of Stockholm as a canvas for new buildings -Topography, hydrography, roads, bridges, districts, property lines, parks, and squares : 1 block = 1 meter -Properties assigned to players
  10. 10. Datastreaming JSON Game server Game client Stockholm DEM + Map Data To PointCloud and then JSON MapData to 3D Property Borders Building permit system
  11. 11. Building permit system
  12. 12. No building permit system
  13. 13. Exhibition opening March
  14. 14. Viborg Hi-Res Sketchup Indoors and outdoors
  15. 15. Project C.U.L.L.D. Boulder, Colorado
  16. 16. Thank You!  Questions?  For more information:  Ulf Månsson, ulf.mansson@sweco.se  SWECO Position  http://sweco-fme.com, Twitter:@ulfme CONNECT. TRANSFORM. AUTOMATE.

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