Content• Classes of Online Social Games o Self Focused o Community Focused o Reality Focused• Industry Research o Gaming in the subcontinent o Case Study – Zapak Tambola• Recommended Approach o Mechanics o Platforms o Revenue Generation• Local Partners o Bramerz o Mindstorm Studios o TinTash
Classes of Online Social Games Self-Focused Community Focused Reality Focused
Self-Focused (a)• The objective of such games are to empower or enhance a social character profile or property• The gamer is not dependent on other players and can continue to keep playing as an individual, with all benefits accrued to his own profile.
Self-Focused (b)• Primary Example: FarmVille• In Farmville, the objective of the games is to virtually manage a farm, including harvesting crops and managing livestock. Self Focused• Game offers short term rewards such as virtual goods • Long term + short and points and long terms rewards in form of levels and term rewards character customization. • Brands sponsorship• The game generates revenue through in game branding and in-game by advertisements and sales of branded goods and experience merchandise which generates greater mileage by connecting to the social audience on the web. • Outcomes are for the game• The outcomes of such games are limited to the game itself and do not add value to the gamer in any way • Community extends outside the game. i.e. they are not able to use the virtual the game money or goods in real life.
Community Focused (a)• The objective of a community focused game is to maintain a constant connection with the players in the social gaming community, with the players mutually dependent on each other for success.• The best real – life comparison would be with a team sport like Basketball.• Such games are considered hectic, as they require constant engagement from the gaming community,
Community Focused (b)• Primary Example: Travian• In Travian, a social gamer creates a virtual tribe and must lead with other social gamers to form a nation. This necessitates constant input from all gamers. Community Focused• The gameplay is such that all players must contribute fully • Constant Connection for the continuity of the gameplay, and success and failure is with community shared equally. • Brands take part in the• Such games are not very popular as they require game constant engagement and long-term rewards which can be very hectic for players. • Outcomes are for the player community • Community influences the game
Reality Focused (a)• Such games target a very specific group of social gamers, primarily the early adopters who are comfortable with new technology.• The outcome of the gameplay is such that it helps the community of players develop and share knowledge.
Reality Focused (b)• Primary Example: Foursquare• The games allows players to provide real time updates to their social network about their locations and activities. Consistent and highly mobile activity is rewarded Reality Focused• In-game rewards include badges, which can then be used to avail real world rewards such as discounts and offers. • In-game and real world rewards• However, a primary disadvantage of such games are that they are targeted at a niche market, and require high end • Outcomes for the game technology which is not widely available. • Community develops• Needs continuous involvement by players, which can be and shares knowledge tiresome.
Gaming in the Sub Continent• Over 12 million Indians (Pak: 5 million) on Facebook, with about 7 million play social games• Globally, at least 250 million Facebook users are likely to pick up on social games within two years.• With the advent of affordable and high-end smart-phones, mobile and social gaming have already started creating noticeable ripples with India’s mobile gaming industry standing at Rs 541 crore, which is 4.6 % of the total VAS revenue. Source: http://www.indiasocial.in/social-games-now-every-indian-will-play/
Case Study : ‘Zapak Tambola’• Zapak, India’s leading online gaming portal has introduced a game called ‘Zapak Tambola’ the first ever massive social game in India.• The game takes advantage of all social features of Facebook and allows users to invite their friends, chat with them, send virtual gifts and earn virtual money.• Tambola tickets can be purchased by using the virtual money assigned to a character.• If players run out of virtual cash, they can purchase virtual money using phone SMS, Net banking, credit cards, etc• Zapak is a SELF-FOCUSED social game.
Recommended Approach Self Focused GamesSelf-Focused games empower gamers to build and improve their individual profiles or, in otherwords, work, play and compete to increase their own rating and win individual rewards forthemselvesGamers have access to individual incentives such as• Short-term rewards• Virtual goods.• Less tiring
Types of Self Focused Games Social RPGS (Role-Playing Games)The gameplay involves collecting virtual money by performing quests in a confined energy state which prevent the player from doing much too soon. E.g. Mafia Wars Casual Games These are the usual games which mostly involve Flash-gameplay and a very small set of defined levels and can be played over and over again. Mostly 2-player e.g. Scrabulous Virtual VillagesThese sort of games revolve around the idea of players creating their presence in a defined area and developing a community and performing tasks to earn rewards
What will be the mechanics?Social Gaming• The personalized avatar or property makes the gamer compete against other players.• The ability to share achievements and badges with friends adds a very social element.• To seek help from friends and inviting them to complete a quest adds to the social gameplay.• Limited energy and resources in the gameplay increase the retention and likewise the socially viral factor.• New item upgrades can be purchased by scoring more virtual points that can be purchased with via credit cards.
What are the Platforms?PRIMARY - Standalone WebsiteThis would be dedicated website for the game module. The game would bebrought to the social sphere through Facebook Connect, a tool which will allow theintegration of the game with the social sharing elements of Facebook.SECONDARY - FacebookIt provides a ready made platform for quickly getting the game out to the masses.With a 5 million plus base in Pakistan, it is the most active social network and hasseen a lot of prior local games success with examples such as Farmville and MafiaWars being prominent.ADD ON - Mobile ApplicationThe selected game option will have a scaled down version available for gameplayon handsets used by majority of the customers
Revenue Generation• All users will be incentivized by offering various rewards at certain stages of gameplay, eg: o 50 Points 50 free sms o 1000 points 100 free minutes o 1,000,000 points Free Handset• In-Game Banner Promotion allows co-branding opportunities with existing partners such as HTC / Samsung• Customizations or level upgrades can be purchased via SMS or by using existing airtime scratch cards.
Potential Partners Game Development• Bramerz o www.bramerz.pk• Mindstorm Studios o www.mindstormstudios.com• Tintash o www.tintash.com
Bramerz Game developed - Nestle Coffee Connexions• This is a community focused social game.• The objective of the game is to invite 3 friends to a virtual coffee table and start discussion on a particular topic.• Increased discussion gets more points for each team.
Mindstorm Studios Game developed – Cricket Revolution• This is a full featured self focused , multi player cricket game• The game was selected as the official game for Cricket Worldcup 2011.• The gaming house has also produced a same version of the game for iPhone.
Tintash• Stanford-based Tintash is an emerging developer of social games, and have an established office in Pakistan.• Their primary focus is on Facebook social apps.• They also make mobile games for the iPhone platform.