The Evolution of the Internet: Using “Virtual Worlds” to Enhance Teaching, Learning, and Scholarly Research SUNY COCID Apr...
Bret Ingerman Vice President for Computing and Information Services Vassar College [email_address]
Agenda <ul><li>What? </li></ul><ul><li>Why? </li></ul><ul><li>Examples </li></ul><ul><li>Future </li></ul><ul><li>Concerns...
What? <ul><li>Is a Virtual World? </li></ul>
What? World : an environment that its inhabitants  regard as being self-contained. <ul><li>Is a Virtual  World ? </li></ul>
What? World : an environment that its inhabitants  regard as being self-contained. Virtual : Real: That which is. Imaginar...
Virtual worlds are places where the imaginary meets the real. Richard Bartle PeachPit Press http://www.peachpit.com/articl...
Virtual worlds provide a fundamentally social experience in what has traditionally been a solitary medium. Bret Ingerman
<ul><li>Goal oriented </li></ul><ul><li>Limited set of actions / controls </li></ul><ul><li>Limited ability to modify envi...
Why? <ul><li>Evolutionary… </li></ul>
Web 1.0 2.0 3.0
Why? <ul><li>Revolutionary </li></ul><ul><ul><li>Convergence… </li></ul></ul>
 
 
Why? <ul><li>Exciting </li></ul><ul><li>Inspiring </li></ul><ul><li>They are in our  future … </li></ul><ul><li>…but they ...
 
 
Why not the others? <ul><li>Windows only </li></ul><ul><li>Limited / no development abilities </li></ul><ul><li>Uploads li...
Second Life: Users <ul><li>Over 12.2 million accounts in SL (Jan. ‘08) </li></ul><ul><ul><li>Probably 1/2 to 2/3 are uniqu...
Second Life: Currency <ul><li>While SL is free… </li></ul><ul><li>… need $ for many ‘essential’ needs </li></ul><ul><li>Li...
Second Life: Building & Scripting <ul><li>All objects and scripts created by residents </li></ul><ul><li>All objects and s...
 
(the following movies were removed from presentation) <ul><li>Avatars </li></ul><ul><li>Moving Around </li></ul><ul><li>Th...
Teaching and Learning
Media Studies 2007
Media Studies 2007
Media Studies 2009
Women’s Studies <ul><li>Avatar’s in the Curriculum </li></ul><ul><li>WMST 375 Senior Seminar in Women’s Studies </li></ul>...
Avatars
Examples
Examples
Examples
Examples
(movie removed) Sculpture: Doubleday Hall on Vassar Island
(movie removed) Cognitive Science
Research
Cognitive Science Research
Cognitive Science Research
Cognitive Science Research
Cognitive Science Research
Cognitive Science Research
(movie removed) Chemistry: Rhodopsin Molecule
Future Directions <ul><li>Voice </li></ul><ul><li>Open source </li></ul><ul><ul><li>Browser now </li></ul></ul><ul><ul><li...
Concerns
<ul><li>Privacy </li></ul>
 
Concern: Commercial <ul><li>Web / Internet also commercial </li></ul><ul><li>Has driven innovation in SL </li></ul><ul><ul...
Dell Computer Sears NBA Pontiac Sundance Channel Coldwell Banker
Educational vs. Commercial
Educational vs. Commercial
Educational vs. Commercial
Educational vs. Commercial
Educational vs. Commercial
X X X
Concern: Adult Oriented <ul><li>So is the internet </li></ul><ul><li>So is email </li></ul><ul><ul><li>Spam </li></ul></ul...
Islands vs. Parcels (know your neighbors)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Concern: Social Issues <ul><li>2 types </li></ul><ul><ul><li>RL social issues </li></ul></ul><ul><ul><li>SL social issues ...
 
Concern: RL Social Issues <ul><li>“… Internet users in all countries spent more time per week socializing with friends tha...
 
Concern: RL Social Issues <ul><li>Augment or enhance </li></ul><ul><ul><li>Not replace </li></ul></ul><ul><li>Virtual worl...
 
Concern: SL Social Issues <ul><li>Need a code of conduct </li></ul><ul><li>Virtual worlds no diff. than other technologies...
Media Studies
Media Studies
 
Concern: Cost <ul><li>Compared to? </li></ul><ul><ul><li>Island: less than USD $2,700 / year </li></ul></ul><ul><li>Why si...
 
 
Concern: Why bother? <ul><li>Don’t get hung up on the nomenclature: </li></ul>Island / “sim”ulator avatar inventory Linden...
Concern: Why bother? <ul><li>The genre will likely stay </li></ul><ul><ul><li>Remember Habbo Hotel? </li></ul></ul><ul><ul...
Challenges <ul><li>Evolving technology </li></ul><ul><li>Learning curve </li></ul><ul><ul><li>Can be steep </li></ul></ul>...
Challenges <ul><li>Tech support </li></ul><ul><li>Anonymity </li></ul><ul><li>No local backup </li></ul><ul><li>Must use S...
Comments <ul><li>Fix what worked yesterday </li></ul><ul><li>Find what is needed today </li></ul><ul><li>Also … </li></ul>...
Comments <ul><li>Help plan the future </li></ul><ul><ul><li>Inform </li></ul></ul><ul><ul><li>Inspire </li></ul></ul><ul><...
Questions?
Thank you!
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The Evolution of the Internet: Using "Virtual Worlds" to Enhance Teaching, Learning, and Scholarly Research (movies removed)

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Bret Ingerman's presentation from the SUNYIT COCID in April, 2009.

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The Evolution of the Internet: Using "Virtual Worlds" to Enhance Teaching, Learning, and Scholarly Research (movies removed)

  1. 1. The Evolution of the Internet: Using “Virtual Worlds” to Enhance Teaching, Learning, and Scholarly Research SUNY COCID April 3, 2009
  2. 2. Bret Ingerman Vice President for Computing and Information Services Vassar College [email_address]
  3. 3. Agenda <ul><li>What? </li></ul><ul><li>Why? </li></ul><ul><li>Examples </li></ul><ul><li>Future </li></ul><ul><li>Concerns </li></ul><ul><li>Challenges </li></ul><ul><li>Closing Comments </li></ul><ul><li>Q&A </li></ul>
  4. 4. What? <ul><li>Is a Virtual World? </li></ul>
  5. 5. What? World : an environment that its inhabitants regard as being self-contained. <ul><li>Is a Virtual World ? </li></ul>
  6. 6. What? World : an environment that its inhabitants regard as being self-contained. Virtual : Real: That which is. Imaginary: That which isn’t. Virtual : That which isn't, having the form or effect of that which is. <ul><li>Is a Virtual World ? </li></ul>
  7. 7. Virtual worlds are places where the imaginary meets the real. Richard Bartle PeachPit Press http://www.peachpit.com/articles/article.asp?p=99703&rl=1 excerpted from Designing Virtual Worlds by Richard A. Bartle (New Riders Publishing, 2003)
  8. 8. Virtual worlds provide a fundamentally social experience in what has traditionally been a solitary medium. Bret Ingerman
  9. 9. <ul><li>Goal oriented </li></ul><ul><li>Limited set of actions / controls </li></ul><ul><li>Limited ability to modify environment </li></ul><ul><li>Paying for the environment </li></ul><ul><li>No specific goals </li></ul><ul><li>User defined actions and controls </li></ul><ul><li>User ability to modify the environment </li></ul><ul><li>Paying for the platform </li></ul>
  10. 10. Why? <ul><li>Evolutionary… </li></ul>
  11. 11. Web 1.0 2.0 3.0
  12. 12. Why? <ul><li>Revolutionary </li></ul><ul><ul><li>Convergence… </li></ul></ul>
  13. 15. Why? <ul><li>Exciting </li></ul><ul><li>Inspiring </li></ul><ul><li>They are in our future … </li></ul><ul><li>…but they are in the present of our kids </li></ul>
  14. 18. Why not the others? <ul><li>Windows only </li></ul><ul><li>Limited / no development abilities </li></ul><ul><li>Uploads limited, if at all </li></ul><ul><li>Acceptable materials defined by others (PG-13) </li></ul><ul><li>Limited market share </li></ul>
  15. 19. Second Life: Users <ul><li>Over 12.2 million accounts in SL (Jan. ‘08) </li></ul><ul><ul><li>Probably 1/2 to 2/3 are unique </li></ul></ul><ul><li>Demographics (Jan. 2008) </li></ul><ul><ul><li>Age: 35% are 25-34 </li></ul></ul><ul><ul><li>Sex: 65% male, 35% female </li></ul></ul><ul><ul><li>Location: 35% in USA </li></ul></ul><ul><li>No recent demographics </li></ul><ul><ul><li>Possibly due to change in Linden leadership? </li></ul></ul><ul><ul><li>Best guess: no increase in growth, or small decrease </li></ul></ul>
  16. 20. Second Life: Currency <ul><li>While SL is free… </li></ul><ul><li>… need $ for many ‘essential’ needs </li></ul><ul><li>Linden Dollars (L $) </li></ul><ul><ul><li>USD $1 = L $266 (8/08) </li></ul></ul><ul><li>LindeX </li></ul><ul><ul><li>$8,941,800,000 Linden exchanged in 8/08 </li></ul></ul><ul><ul><li>Over $9,500,000 USD exchanged in 8/08 </li></ul></ul><ul><ul><ul><li>24,757 L$  USD$ </li></ul></ul></ul><ul><ul><ul><li>300,455 USD$  L$ </li></ul></ul></ul>
  17. 21. Second Life: Building & Scripting <ul><li>All objects and scripts created by residents </li></ul><ul><li>All objects and scripts created by residents </li></ul>
  18. 23. (the following movies were removed from presentation) <ul><li>Avatars </li></ul><ul><li>Moving Around </li></ul><ul><li>The Amphitheater on Vassar Island </li></ul><ul><li>Castle Vassar </li></ul><ul><li>The Virtual Reality Room on Vassar Island </li></ul><ul><li>Virtual Art Gallery </li></ul><ul><li>The Ghent Altarpiece </li></ul><ul><li>The Sistine Chapel on Vassar Island </li></ul><ul><li>Taylor and Main Hall </li></ul><ul><li>Ferry House </li></ul>
  19. 24. Teaching and Learning
  20. 25. Media Studies 2007
  21. 26. Media Studies 2007
  22. 27. Media Studies 2009
  23. 28. Women’s Studies <ul><li>Avatar’s in the Curriculum </li></ul><ul><li>WMST 375 Senior Seminar in Women’s Studies </li></ul><ul><li>“ Thinking Women’s Bodies” </li></ul>
  24. 29. Avatars
  25. 30. Examples
  26. 31. Examples
  27. 32. Examples
  28. 33. Examples
  29. 34. (movie removed) Sculpture: Doubleday Hall on Vassar Island
  30. 35. (movie removed) Cognitive Science
  31. 36. Research
  32. 37. Cognitive Science Research
  33. 38. Cognitive Science Research
  34. 39. Cognitive Science Research
  35. 40. Cognitive Science Research
  36. 41. Cognitive Science Research
  37. 42. (movie removed) Chemistry: Rhodopsin Molecule
  38. 43. Future Directions <ul><li>Voice </li></ul><ul><li>Open source </li></ul><ul><ul><li>Browser now </li></ul></ul><ul><ul><li>Server ??? </li></ul></ul><ul><li>Realism </li></ul><ul><ul><li>Images </li></ul></ul><ul><ul><li>Physics </li></ul></ul><ul><li>More natural navigation </li></ul>
  39. 44. Concerns
  40. 45. <ul><li>Privacy </li></ul>
  41. 47. Concern: Commercial <ul><li>Web / Internet also commercial </li></ul><ul><li>Has driven innovation in SL </li></ul><ul><ul><li>Just like in RL </li></ul></ul>
  42. 48. Dell Computer Sears NBA Pontiac Sundance Channel Coldwell Banker
  43. 49. Educational vs. Commercial
  44. 50. Educational vs. Commercial
  45. 51. Educational vs. Commercial
  46. 52. Educational vs. Commercial
  47. 53. Educational vs. Commercial
  48. 54. X X X
  49. 55. Concern: Adult Oriented <ul><li>So is the internet </li></ul><ul><li>So is email </li></ul><ul><ul><li>Spam </li></ul></ul><ul><li>Can avoid it just as on Internet </li></ul><ul><ul><li>Or in RL </li></ul></ul><ul><li>Education and awareness </li></ul><ul><li>BTW… </li></ul><ul><ul><li>Frequently first to make money with new tech. </li></ul></ul>
  50. 56. Islands vs. Parcels (know your neighbors)
  51. 71. Concern: Social Issues <ul><li>2 types </li></ul><ul><ul><li>RL social issues </li></ul></ul><ul><ul><li>SL social issues </li></ul></ul>
  52. 73. Concern: RL Social Issues <ul><li>“… Internet users in all countries spent more time per week socializing with friends than non-users.” </li></ul><ul><ul><li>From World Internet Project, a project of the UCLA International Institute, February 9, 2004 </li></ul></ul><ul><li>Virtual worlds no diff. than other technologies </li></ul>
  53. 75. Concern: RL Social Issues <ul><li>Augment or enhance </li></ul><ul><ul><li>Not replace </li></ul></ul><ul><li>Virtual worlds no diff. than other technologies </li></ul>
  54. 77. Concern: SL Social Issues <ul><li>Need a code of conduct </li></ul><ul><li>Virtual worlds no diff. than other technologies </li></ul><ul><ul><li>Angry email </li></ul></ul><ul><ul><li>Anonymous blog posts </li></ul></ul>
  55. 78. Media Studies
  56. 79. Media Studies
  57. 81. Concern: Cost <ul><li>Compared to? </li></ul><ul><ul><li>Island: less than USD $2,700 / year </li></ul></ul><ul><li>Why single out this technology? </li></ul><ul><ul><li>LMS: $7,500 - $50,000 / year </li></ul></ul><ul><li>Virtual worlds no diff. than other technologies </li></ul>
  58. 84. Concern: Why bother? <ul><li>Don’t get hung up on the nomenclature: </li></ul>Island / “sim”ulator avatar inventory Linden Labs buildings, cars, etc. <ul><li>“ It’s not real ” </li></ul><ul><ul><li>Neither is your web site </li></ul></ul><ul><li>At least try it before you rule it out </li></ul>server objects account file storage hosting company
  59. 85. Concern: Why bother? <ul><li>The genre will likely stay </li></ul><ul><ul><li>Remember Habbo Hotel? </li></ul></ul><ul><ul><ul><li>92 million registered users </li></ul></ul></ul><ul><ul><ul><li>8.6 million unique visitors each month (36 minutes / session) </li></ul></ul></ul><ul><ul><ul><li>90% of users between 13 - 18 years old </li></ul></ul></ul><ul><ul><ul><li>- http://www. sulake .com/habbo </li></ul></ul></ul><ul><ul><ul><li>USD $30 million in revenue in 2005 </li></ul></ul></ul><ul><ul><ul><ul><li>From Nielsen Netratings, June 2006 as reported by www.techcrunch.com, July 10, 2006 </li></ul></ul></ul></ul><ul><ul><li>Remember Club Penguin? </li></ul></ul><ul><ul><ul><li>Founded in October, 2005 (1.5 million) </li></ul></ul></ul><ul><ul><ul><li>700,000 paid subscribers at $5.95 / month </li></ul></ul></ul><ul><ul><ul><li>4 million unique visitors in January, 2007 </li></ul></ul></ul><ul><ul><ul><ul><li>From “Your Igloo or Mine,” Newsweek, February 23, 2007 </li></ul></ul></ul></ul><ul><ul><ul><li>Disney purchased in August ‘07 for reported $700 million </li></ul></ul></ul>
  60. 86. Challenges <ul><li>Evolving technology </li></ul><ul><li>Learning curve </li></ul><ul><ul><li>Can be steep </li></ul></ul><ul><ul><li>Changing UI </li></ul></ul><ul><li>Software </li></ul><ul><ul><li>Frequent upgrades </li></ul></ul><ul><li>Hardware </li></ul><ul><ul><li>Graphics intensive </li></ul></ul>
  61. 87. Challenges <ul><li>Tech support </li></ul><ul><li>Anonymity </li></ul><ul><li>No local backup </li></ul><ul><li>Must use SL development tools </li></ul><ul><ul><li>But this is changing (sculpted prims) </li></ul></ul>
  62. 88. Comments <ul><li>Fix what worked yesterday </li></ul><ul><li>Find what is needed today </li></ul><ul><li>Also … </li></ul><ul><li>Explore & Evaluate new technology </li></ul><ul><ul><li>See what sticks </li></ul></ul>
  63. 89. Comments <ul><li>Help plan the future </li></ul><ul><ul><li>Inform </li></ul></ul><ul><ul><li>Inspire </li></ul></ul><ul><li>Not just react </li></ul><ul><ul><li>What fun is that? </li></ul></ul>
  64. 90. Questions?
  65. 91. Thank you!

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