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The Evolution of the Internet: Using "Virtual Worlds" to Enhance Teaching, Learning, and Scholarly Research (movies removed)
 

The Evolution of the Internet: Using "Virtual Worlds" to Enhance Teaching, Learning, and Scholarly Research (movies removed)

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Bret Ingerman's presentation from the SUNYIT COCID in April, 2009.

Bret Ingerman's presentation from the SUNYIT COCID in April, 2009.

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  • In others words, nothing has changed in SL since its launch some five years ago. It's still raunchy. Still very limited application for teaching and learning. Still a steep learning curve. Still clunky to use. Still raunchy; the adult orientation is just bizarre for a pushed-for learning environment. Why bother is right! Virtual worlds in teaching and learning may work....in the future... but SL ain't the pony to hitch your cart to.
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    The Evolution of the Internet: Using "Virtual Worlds" to Enhance Teaching, Learning, and Scholarly Research (movies removed) The Evolution of the Internet: Using "Virtual Worlds" to Enhance Teaching, Learning, and Scholarly Research (movies removed) Presentation Transcript

    • The Evolution of the Internet: Using “Virtual Worlds” to Enhance Teaching, Learning, and Scholarly Research SUNY COCID April 3, 2009
    • Bret Ingerman Vice President for Computing and Information Services Vassar College [email_address]
    • Agenda
      • What?
      • Why?
      • Examples
      • Future
      • Concerns
      • Challenges
      • Closing Comments
      • Q&A
    • What?
      • Is a Virtual World?
    • What? World : an environment that its inhabitants regard as being self-contained.
      • Is a Virtual World ?
    • What? World : an environment that its inhabitants regard as being self-contained. Virtual : Real: That which is. Imaginary: That which isn’t. Virtual : That which isn't, having the form or effect of that which is.
      • Is a Virtual World ?
    • Virtual worlds are places where the imaginary meets the real. Richard Bartle PeachPit Press http://www.peachpit.com/articles/article.asp?p=99703&rl=1 excerpted from Designing Virtual Worlds by Richard A. Bartle (New Riders Publishing, 2003)
    • Virtual worlds provide a fundamentally social experience in what has traditionally been a solitary medium. Bret Ingerman
      • Goal oriented
      • Limited set of actions / controls
      • Limited ability to modify environment
      • Paying for the environment
      • No specific goals
      • User defined actions and controls
      • User ability to modify the environment
      • Paying for the platform
    • Why?
      • Evolutionary…
    • Web 1.0 2.0 3.0
    • Why?
      • Revolutionary
        • Convergence…
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    • Why?
      • Exciting
      • Inspiring
      • They are in our future …
      • …but they are in the present of our kids
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    • Why not the others?
      • Windows only
      • Limited / no development abilities
      • Uploads limited, if at all
      • Acceptable materials defined by others (PG-13)
      • Limited market share
    • Second Life: Users
      • Over 12.2 million accounts in SL (Jan. ‘08)
        • Probably 1/2 to 2/3 are unique
      • Demographics (Jan. 2008)
        • Age: 35% are 25-34
        • Sex: 65% male, 35% female
        • Location: 35% in USA
      • No recent demographics
        • Possibly due to change in Linden leadership?
        • Best guess: no increase in growth, or small decrease
    • Second Life: Currency
      • While SL is free…
      • … need $ for many ‘essential’ needs
      • Linden Dollars (L $)
        • USD $1 = L $266 (8/08)
      • LindeX
        • $8,941,800,000 Linden exchanged in 8/08
        • Over $9,500,000 USD exchanged in 8/08
          • 24,757 L$  USD$
          • 300,455 USD$  L$
    • Second Life: Building & Scripting
      • All objects and scripts created by residents
      • All objects and scripts created by residents
    •  
    • (the following movies were removed from presentation)
      • Avatars
      • Moving Around
      • The Amphitheater on Vassar Island
      • Castle Vassar
      • The Virtual Reality Room on Vassar Island
      • Virtual Art Gallery
      • The Ghent Altarpiece
      • The Sistine Chapel on Vassar Island
      • Taylor and Main Hall
      • Ferry House
    • Teaching and Learning
    • Media Studies 2007
    • Media Studies 2007
    • Media Studies 2009
    • Women’s Studies
      • Avatar’s in the Curriculum
      • WMST 375 Senior Seminar in Women’s Studies
      • “ Thinking Women’s Bodies”
    • Avatars
    • Examples
    • Examples
    • Examples
    • Examples
    • (movie removed) Sculpture: Doubleday Hall on Vassar Island
    • (movie removed) Cognitive Science
    • Research
    • Cognitive Science Research
    • Cognitive Science Research
    • Cognitive Science Research
    • Cognitive Science Research
    • Cognitive Science Research
    • (movie removed) Chemistry: Rhodopsin Molecule
    • Future Directions
      • Voice
      • Open source
        • Browser now
        • Server ???
      • Realism
        • Images
        • Physics
      • More natural navigation
    • Concerns
      • Privacy
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    • Concern: Commercial
      • Web / Internet also commercial
      • Has driven innovation in SL
        • Just like in RL
    • Dell Computer Sears NBA Pontiac Sundance Channel Coldwell Banker
    • Educational vs. Commercial
    • Educational vs. Commercial
    • Educational vs. Commercial
    • Educational vs. Commercial
    • Educational vs. Commercial
    • X X X
    • Concern: Adult Oriented
      • So is the internet
      • So is email
        • Spam
      • Can avoid it just as on Internet
        • Or in RL
      • Education and awareness
      • BTW…
        • Frequently first to make money with new tech.
    • Islands vs. Parcels (know your neighbors)
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    • Concern: Social Issues
      • 2 types
        • RL social issues
        • SL social issues
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    • Concern: RL Social Issues
      • “… Internet users in all countries spent more time per week socializing with friends than non-users.”
        • From World Internet Project, a project of the UCLA International Institute, February 9, 2004
      • Virtual worlds no diff. than other technologies
    •  
    • Concern: RL Social Issues
      • Augment or enhance
        • Not replace
      • Virtual worlds no diff. than other technologies
    •  
    • Concern: SL Social Issues
      • Need a code of conduct
      • Virtual worlds no diff. than other technologies
        • Angry email
        • Anonymous blog posts
    • Media Studies
    • Media Studies
    •  
    • Concern: Cost
      • Compared to?
        • Island: less than USD $2,700 / year
      • Why single out this technology?
        • LMS: $7,500 - $50,000 / year
      • Virtual worlds no diff. than other technologies
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    • Concern: Why bother?
      • Don’t get hung up on the nomenclature:
      Island / “sim”ulator avatar inventory Linden Labs buildings, cars, etc.
      • “ It’s not real ”
        • Neither is your web site
      • At least try it before you rule it out
      server objects account file storage hosting company
    • Concern: Why bother?
      • The genre will likely stay
        • Remember Habbo Hotel?
          • 92 million registered users
          • 8.6 million unique visitors each month (36 minutes / session)
          • 90% of users between 13 - 18 years old
          • - http://www. sulake .com/habbo
          • USD $30 million in revenue in 2005
            • From Nielsen Netratings, June 2006 as reported by www.techcrunch.com, July 10, 2006
        • Remember Club Penguin?
          • Founded in October, 2005 (1.5 million)
          • 700,000 paid subscribers at $5.95 / month
          • 4 million unique visitors in January, 2007
            • From “Your Igloo or Mine,” Newsweek, February 23, 2007
          • Disney purchased in August ‘07 for reported $700 million
    • Challenges
      • Evolving technology
      • Learning curve
        • Can be steep
        • Changing UI
      • Software
        • Frequent upgrades
      • Hardware
        • Graphics intensive
    • Challenges
      • Tech support
      • Anonymity
      • No local backup
      • Must use SL development tools
        • But this is changing (sculpted prims)
    • Comments
      • Fix what worked yesterday
      • Find what is needed today
      • Also …
      • Explore & Evaluate new technology
        • See what sticks
    • Comments
      • Help plan the future
        • Inform
        • Inspire
      • Not just react
        • What fun is that?
    • Questions?
    • Thank you!