• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
SIG-Gloc#03-1
 

SIG-Gloc#03-1

on

  • 670 views

2010年3月27日に開催されたSIG-GLOC#3の第1部、ローカライズサミット報告のスライドです。

2010年3月27日に開催されたSIG-GLOC#3の第1部、ローカライズサミット報告のスライドです。

Statistics

Views

Total Views
670
Views on SlideShare
670
Embed Views
0

Actions

Likes
0
Downloads
2
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    SIG-Gloc#03-1 SIG-Gloc#03-1 Presentation Transcript

    • Windward Japan
    •   Localizing large RPGs (Bioware)  Standardizing the Localization Process (SOE)→  On the fly Player Messaging (EA & Lingoona)  New Distribution, New Marketing, new Localization (THQ)  Localizing for the Spanish Speaking Community (Pink Noise & Wordlab)
    •   Make your games appealing to the Asian Market(SCEK, EAK)  Advanced Localization Methods for Japanese Games (SCE, Capcom, Game Arts)  A case study: Buzz Localization (SCE)  Game Market Graphs
    • Localizing large RPGs (Bioware)   Mass Effect 300,000 – 25,000   Mass Effect2 450,000 – 30,000          
    • SF
    • Localizing large RPGs (Bioware)
    • Localizing large RPGs (Bioware)
    • Localizing large RPGs (Bioware)
    • Localizing large RPGs (Bioware)
    • Localizing large RPGs (Bioware)         Patch  
    • On the fly Player Messaging(EA & Lingoona)     Metadata  
    •   <article + monster + s > <action> hits you for <damage + point / points of damage
    • New Distribution, New Marketing,new Localization (THQ)  Virtual localization studio
    •   →      ―   ―   ―
    • Localizing for the Spanish SpeakingCommunity (Pink Noise & Wordlab)         Quiero coger esos conejos.  
    • Make your games appealing to the Asian Market(SCEK, EAK)
    •    IP  Free to play            1.5  
    • Advanced Localization Methodsfor Japanese Games    
    • A case study: Buzz Localization (SCE) BUZZ!  BUZZ! →SCEE       Yes / No   Yes / No 
    • A case study: Buzz Localization (SCE) BUZZ! 3
    • A case study: Buzz Localization (SCE) BUZZ!
    • A case study: Buzz Localization (SCE) BUZZ!