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Windward Japan
    Localizing large RPGs (Bioware)    Standardizing the Localization Process     (SOE)→    On the fly Player Messaging...
    Make your games appealing to the Asian     Market(SCEK, EAK)    Advanced Localization Methods for     Japanese Games...
Localizing large RPGs (Bioware)     Mass Effect 300,000 – 25,000     Mass Effect2 450,000 – 30,000                   ...
SF
Localizing large RPGs (Bioware)
Localizing large RPGs (Bioware)
Localizing large RPGs (Bioware)
Localizing large RPGs (Bioware)
Localizing large RPGs (Bioware)                       Patch      
On the fly Player Messaging(EA & Lingoona)             Metadata  
    <article + monster + s > <action> hits you for <damage     + point / points of damage
New Distribution, New Marketing,new Localization (THQ)      Virtual localization studio
      →                ―              ―             ―
Localizing for the Spanish SpeakingCommunity (Pink Noise & Wordlab)                        Quiero coger esos conejos...
Make your games appealing to the Asian Market(SCEK, EAK)
         IP    Free to play                                             1.5  
Advanced Localization Methodsfor Japanese Games    
A case study: Buzz Localization (SCE)                                 BUZZ!    BUZZ!   →SCEE                        ...
A case study: Buzz Localization (SCE)                                 BUZZ!       3
A case study: Buzz Localization (SCE)                                 BUZZ!
A case study: Buzz Localization (SCE)                                 BUZZ!
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SIG-Gloc#03-1

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2010年3月27日に開催されたSIG-GLOC#3の第1部、ローカライズサミット報告のスライドです。

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Transcript of "SIG-Gloc#03-1"

  1. 1. Windward Japan
  2. 2.   Localizing large RPGs (Bioware)  Standardizing the Localization Process (SOE)→  On the fly Player Messaging (EA & Lingoona)  New Distribution, New Marketing, new Localization (THQ)  Localizing for the Spanish Speaking Community (Pink Noise & Wordlab)
  3. 3.   Make your games appealing to the Asian Market(SCEK, EAK)  Advanced Localization Methods for Japanese Games (SCE, Capcom, Game Arts)  A case study: Buzz Localization (SCE)  Game Market Graphs
  4. 4. Localizing large RPGs (Bioware)   Mass Effect 300,000 – 25,000   Mass Effect2 450,000 – 30,000          
  5. 5. SF
  6. 6. Localizing large RPGs (Bioware)
  7. 7. Localizing large RPGs (Bioware)
  8. 8. Localizing large RPGs (Bioware)
  9. 9. Localizing large RPGs (Bioware)
  10. 10. Localizing large RPGs (Bioware)         Patch  
  11. 11. On the fly Player Messaging(EA & Lingoona)     Metadata  
  12. 12.   <article + monster + s > <action> hits you for <damage + point / points of damage
  13. 13. New Distribution, New Marketing,new Localization (THQ)  Virtual localization studio
  14. 14.   →      ―   ―   ―
  15. 15. Localizing for the Spanish SpeakingCommunity (Pink Noise & Wordlab)         Quiero coger esos conejos.  
  16. 16. Make your games appealing to the Asian Market(SCEK, EAK)
  17. 17.    IP  Free to play            1.5  
  18. 18. Advanced Localization Methodsfor Japanese Games    
  19. 19. A case study: Buzz Localization (SCE) BUZZ!  BUZZ! →SCEE       Yes / No   Yes / No 
  20. 20. A case study: Buzz Localization (SCE) BUZZ! 3
  21. 21. A case study: Buzz Localization (SCE) BUZZ!
  22. 22. A case study: Buzz Localization (SCE) BUZZ!
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