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2010年3月27日に開催されたSIG-GLOC#3の第1部、ローカライズサミット報告のスライドです。

2010年3月27日に開催されたSIG-GLOC#3の第1部、ローカライズサミット報告のスライドです。

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  • 1. Windward Japan
  • 2.   Localizing large RPGs (Bioware)  Standardizing the Localization Process (SOE)→  On the fly Player Messaging (EA & Lingoona)  New Distribution, New Marketing, new Localization (THQ)  Localizing for the Spanish Speaking Community (Pink Noise & Wordlab)
  • 3.   Make your games appealing to the Asian Market(SCEK, EAK)  Advanced Localization Methods for Japanese Games (SCE, Capcom, Game Arts)  A case study: Buzz Localization (SCE)  Game Market Graphs
  • 4. Localizing large RPGs (Bioware)   Mass Effect 300,000 – 25,000   Mass Effect2 450,000 – 30,000          
  • 5. SF
  • 6. Localizing large RPGs (Bioware)
  • 7. Localizing large RPGs (Bioware)
  • 8. Localizing large RPGs (Bioware)
  • 9. Localizing large RPGs (Bioware)
  • 10. Localizing large RPGs (Bioware)         Patch  
  • 11. On the fly Player Messaging(EA & Lingoona)     Metadata  
  • 12.   <article + monster + s > <action> hits you for <damage + point / points of damage
  • 13. New Distribution, New Marketing,new Localization (THQ)  Virtual localization studio
  • 14.   →      ―   ―   ―
  • 15. Localizing for the Spanish SpeakingCommunity (Pink Noise & Wordlab)         Quiero coger esos conejos.  
  • 16. Make your games appealing to the Asian Market(SCEK, EAK)
  • 17.    IP  Free to play            1.5  
  • 18. Advanced Localization Methodsfor Japanese Games    
  • 19. A case study: Buzz Localization (SCE) BUZZ!  BUZZ! →SCEE       Yes / No   Yes / No 
  • 20. A case study: Buzz Localization (SCE) BUZZ! 3
  • 21. A case study: Buzz Localization (SCE) BUZZ!
  • 22. A case study: Buzz Localization (SCE) BUZZ!