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Jesse Schell presents the Pleasure Revolution at the Emerging Media Conference San Francisco 2011. Download the presentation and/or watch videos from this and other presentations from EmMeCon at ...

Jesse Schell presents the Pleasure Revolution at the Emerging Media Conference San Francisco 2011. Download the presentation and/or watch videos from this and other presentations from EmMeCon at http://wappow.com/resources/videos

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  • I gave this talk at DICE about how advances in sensing technology will make our entire lives an interconnected series of games. The most common reaction to this was, “Oh my God! It’s 1984!” But technically, it’s Brave New World.

The pleasure revolution The pleasure revolution Presentation Transcript

  • The Pleasure Revolution
    The Secret of 21st Century Design
    Jesse Schell
  • To fill in all the gaps in my knowledge beforehand was out of the question for me. I had to write now, or not at all. And I wanted to write.
  • Games
    Real Life
  • Choco-fication!
  • Rewards can Backfire
  • Pleasure is… CONTEXTUAL
  • Pleasure is… CONTEXTUAL
  • Pleasure is COMPLEX
  • Pleasure is POWERFUL
  • Games are special because…
    They are interactive
    They are designed ENTIRELY for pleasure
  • “Hafta”
    “Wanna”
    Duty
    Fun
    Work
    Play
    Slavery
    Freedom
    Efficiency
    Pleasure
  • Marc LeBlanc’s Taxonomyof Game Pleasures
  • 1. Sensation
  • 2. Fantasy
  • 3. Narrative
  • 4. Challenge
  • 5. Fellowship
  • 6. Discovery
  • 7. Expression
  • 8. Submission
  • PENS: Three Major Needs(www.immersyve.com)
    Competence
    Relatedness
    Autonomy
    I want to be good at what I do!
    I want freedom!
    I want to connect to others!
  • Novelty
  • Why so few sports?
    Because
    fellowship > novelty!
  • Laughing
  • Nurturing
  • Destruction
  • Beauty
  • Stereoscopic 3D?
  • 1849
  • ?
    =
  • Sharing
  • Anticipation
  • Fiero
  • Possibility
  • Yikes!
  • Tidiness
  • Progress
  • Wonder
  • Pride
  • Secrets
  • Post Secret
  • ???
  • Pleasure is…
    Complex and Counterintuitive
    Embarrassing to discuss
    Not fully understood by anyone
    The motivation for EVERYTHING we do
    The key to design in the 21st century
  • But… How can I learn how to design pleasurable experiences?
  • Thanks!
    Email: jesse@schellgames.comTwitter: @jesseschell
    Slides: jesseschell.com