0
+1PLAY   CONSULT       CONCEPT        +2                 ING
Game DesignBaby Steps to Start Playing
Content1.   What’s the objective of this workshop for you?2.   Which variables can I use to make it remarkable?3.   Which ...
Content1.   Briefing2.   Concept3.   Objective, challenges and why it is fun4.   Score-model5.   Design Document & Databas...
Content1.   Briefing                                    Idea2.   Concept                                   Creation3.   Ob...
Content1.   Briefing                                    Idea2.   Concept                                   Creation3.   Ob...
Content1.   Briefing                                     Idea2.   Concept                                    Creation3.   ...
1/6: Briefing1.   Objective2.   Target audience (players)3.   Essence of the problem / challenge4.   Most suitable platfor...
2/6: Concept
2/6: Concept1. Objective in the game (desired outcome)
2/6: Concept1. Objective in the game (desired outcome)2. What’s the essence of the problem?
2/6: Concept1. Objective in the game (desired outcome)2. What’s the essence of the problem?3. How would you validate (un)d...
2/6: Concept1.   Objective in the game (desired outcome)2.   What’s the essence of the problem?3.   How would you validate...
2/6: Concept1.   Objective in the game (desired outcome)2.   What’s the essence of the problem?3.   How would you validate...
2/6: Concept1.   Objective in the game (desired outcome)2.   What’s the essence of the problem?3.   How would you validate...
Game Elements
Game Elements     Visual
Game Elements     Visual    Objective
Game Elements     Visual    Objective     Tactics
Game Elements     Visual    Objective     Tactics     Story
Game Elements     Visual    Objective     Tactics     Story    Mastery
Game Elements     Visual    Objective     Tactics     Story    Mastery    DO NOT    DISTURB
Game Elements    Objective     Actions
Game Elements                 ObjectiveChallenge   Challenge   Challenge   Challenge   A           B           C          ...
Game Elements                     ObjectiveChallenge   Challenge      Challenge    Challenge   A           B              ...
Game Elements                     ObjectiveChallenge   Challenge      Challenge    Challenge   A           B              ...
Game Elements                         Objective    Challenge   Challenge      Challenge    Challenge       A           B  ...
Game Elements                                  Objective             Challenge   Challenge      Challenge    Challenge    ...
3/6: Objective1.   Write down the objective in the game2.   Define challenges derived from the main objective3.   Develop ...
Game Flow            * Balancing the Flow gives the              player a ‘Sense of Control’
Game Flow                         Purpose            * Balancing the Flow gives the              player a ‘Sense of Control’
Game Flow                              Purpose                 * Balancing the Flow gives the                   player a ‘...
Game Flow                                      Purpose                         * Balancing the Flow gives the             ...
Game Flow                                                 Purpose        Experiment                                    * B...
Game Flow                       Learn                     Purpose        Experiment                                    * B...
Game Flow                                    Mastery*                       Learn                         Purpose        E...
4/6: Score-model1.   Which actions help the player to achieve the set challenges2.   Which actions limit the player from a...
5/6: Design document1. Define the playground in detail *2. Write a document that programmers understand   (Tip: use schema...
6/6: Play-test1.   Play the game with your team2.   Play the game with strangers3.   Listen, learn, adjust, test = iterate...
Why use games?1. 100% Attention2. Fun!3. Voluntary4. Active experience5. Multi-sensory & Re-playable6. Hours, weeks and po...
Game Over?The objective of this workshop was to experience the basics ofgame designMore information on www.brandnewgame.nl...
Book: www.brandnewplayground.comPLAY                 CONSULT                                    INGBlog: www.gamingandbran...
Upcoming SlideShare
Loading in...5
×

Workshop Bart Hufen

112

Published on

Presentatie van Bart Hufen tijdens het State of the Art Marketing event 2013.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
112
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Transcript of "Workshop Bart Hufen"

  1. 1. +1PLAY CONSULT CONCEPT +2 ING
  2. 2. Game DesignBaby Steps to Start Playing
  3. 3. Content1. What’s the objective of this workshop for you?2. Which variables can I use to make it remarkable?3. Which rules are there on this playground?4. What’s the score model (do’s ++ and don’ts --)?5. When is it finished?
  4. 4. Content1. Briefing2. Concept3. Objective, challenges and why it is fun4. Score-model5. Design Document & Database6. Play-test & iterate
  5. 5. Content1. Briefing Idea2. Concept Creation3. Objective, challenges and why it is fun4. Score-model5. Design Document & Database6. Play-test & iterate
  6. 6. Content1. Briefing Idea2. Concept Creation3. Objective, challenges and why it is fun Game4. Score-model Design5. Design Document & Database6. Play-test & iterate
  7. 7. Content1. Briefing Idea2. Concept Creation3. Objective, challenges and why it is fun Game4. Score-model Design5. Design Document & Database6. Play-test & iterate Development
  8. 8. 1/6: Briefing1. Objective2. Target audience (players)3. Essence of the problem / challenge4. Most suitable platform5. Other important guidelines
  9. 9. 2/6: Concept
  10. 10. 2/6: Concept1. Objective in the game (desired outcome)
  11. 11. 2/6: Concept1. Objective in the game (desired outcome)2. What’s the essence of the problem?
  12. 12. 2/6: Concept1. Objective in the game (desired outcome)2. What’s the essence of the problem?3. How would you validate (un)desired behavior (reward & punish)
  13. 13. 2/6: Concept1. Objective in the game (desired outcome)2. What’s the essence of the problem?3. How would you validate (un)desired behavior (reward & punish)4. Describe plausible scenario’s & situations
  14. 14. 2/6: Concept1. Objective in the game (desired outcome)2. What’s the essence of the problem?3. How would you validate (un)desired behavior (reward & punish)4. Describe plausible scenario’s & situations5. What is a suitable metaphor for this subject?
  15. 15. 2/6: Concept1. Objective in the game (desired outcome)2. What’s the essence of the problem?3. How would you validate (un)desired behavior (reward & punish)4. Describe plausible scenario’s & situations5. What is a suitable metaphor for this subject?6. Make a mood-board for your game concept
  16. 16. Game Elements
  17. 17. Game Elements Visual
  18. 18. Game Elements Visual Objective
  19. 19. Game Elements Visual Objective Tactics
  20. 20. Game Elements Visual Objective Tactics Story
  21. 21. Game Elements Visual Objective Tactics Story Mastery
  22. 22. Game Elements Visual Objective Tactics Story Mastery DO NOT DISTURB
  23. 23. Game Elements Objective Actions
  24. 24. Game Elements ObjectiveChallenge Challenge Challenge Challenge A B C ... Actions
  25. 25. Game Elements ObjectiveChallenge Challenge Challenge Challenge A B C ... + Positive Score - Negative Consequence Consequence model Actions
  26. 26. Game Elements ObjectiveChallenge Challenge Challenge Challenge A B C ... User Interface Feedback System + Positive Score - Negative Consequence Consequence model Actions
  27. 27. Game Elements Objective Challenge Challenge Challenge Challenge A B C ... User InterfaceRuleset Feedback System + Positive Score - Negative Consequence Consequence model Actions
  28. 28. Game Elements Objective Challenge Challenge Challenge Challenge A B C ... User Interface Ruleset Feedback System + Positive Score - Negative Consequence Consequence model Metaphor& Visual Layer Actions
  29. 29. 3/6: Objective1. Write down the objective in the game2. Define challenges derived from the main objective3. Develop the basic game-loop to fulfill challenges4. Define levels for gradual growth in required skills = Purpose, meaning, fun, replayable?
  30. 30. Game Flow * Balancing the Flow gives the player a ‘Sense of Control’
  31. 31. Game Flow Purpose * Balancing the Flow gives the player a ‘Sense of Control’
  32. 32. Game Flow Purpose * Balancing the Flow gives the player a ‘Sense of Control’ SS G RE PRO
  33. 33. Game Flow Purpose * Balancing the Flow gives the player a ‘Sense of Control’StartDoing SS G RE PRO
  34. 34. Game Flow Purpose Experiment * Balancing the Flow gives the player a ‘Sense of Control’StartDoing SS G RE PRO
  35. 35. Game Flow Learn Purpose Experiment * Balancing the Flow gives the player a ‘Sense of Control’StartDoing SS G RE PRO
  36. 36. Game Flow Mastery* Learn Purpose Experiment * Balancing the Flow gives the player a ‘Sense of Control’StartDoing SS G RE PRO
  37. 37. 4/6: Score-model1. Which actions help the player to achieve the set challenges2. Which actions limit the player from achieving the set challenges3. How do we reward and punish these actions4. Make sure the game shows Clear and Consistent Feedback = Empowerment, sense of control, good feeling (flow)
  38. 38. 5/6: Design document1. Define the playground in detail *2. Write a document that programmers understand (Tip: use schematics, structures and pictures)3. Fill a dBase with your game loop mechanics, questions, answers, actions, scores, etc. *(visual style, storyline, size, actions, rules, score model, feedback, text, dialogue, interface, sound design, music, animations, etc. )
  39. 39. 6/6: Play-test1. Play the game with your team2. Play the game with strangers3. Listen, learn, adjust, test = iterate!4. The players are always right...
  40. 40. Why use games?1. 100% Attention2. Fun!3. Voluntary4. Active experience5. Multi-sensory & Re-playable6. Hours, weeks and potentially years of engagement7. Immersion: suitable to address complex issues8. Measurable effect!
  41. 41. Game Over?The objective of this workshop was to experience the basics ofgame designMore information on www.brandnewgame.nlAnd feel free to download my book
  42. 42. Book: www.brandnewplayground.comPLAY CONSULT INGBlog: www.gamingandbranding.com CONCEPTBizz: www.brandnewgame.nlTwitter: @BartHufen #gamification
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×