From Apples to eye surgery: Designing useful user experiences

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

3 comments

Comments 1 - 3 of 3 previous next Post a comment

Post a comment
Embed Video
Edit your comment Cancel

26 Favorites & 1 Group

From Apples to eye surgery: Designing useful user experiences - Presentation Transcript

  1. From Apples to eye surgery: designing useful user experiences By Ruth Ellison Twitter: @RuthEllison For Canberra Girl Geek Dinners #2 On 4 th April 2009
  2.  
    • Let me tell you a story about laser eye surgery...
  3. What is user experience (UX)?
    • "User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.
    • - Nielsen Norman Group
  4. What is user experience?
    • “ The sum of a series of interactions between people, devices and events – or any combination thereof”
    • - Eric Reiss
    • UX is the user interface
    • UX is just about usability
    • UX is just about the user
    Want more info? Check out this excellent article by Whitney Hess about 10 Most Common Misconceptions About User Experience Design , located at http://mashable.com/2009/01/09/user-experience-design/?cp=2
  5.  
  6. Why is good UX important?
    • Helps to build trust
    • Create good will
    • Encourage loyalty*
    • * Perhaps not always applicable to Government
    • Empowering your users
    • It’s good business sense
  7. Impacts of bad UX
    • Frustrated people
    • Negative perception
    • Multiple contact points with organisation = increased costs
    • Increased errors = increased costs
    Angry! By danorbithttp://www.flickr.com/photos/danorbit/2278238975/ Available under Attribution-Noncommercial-No Derivative Works 2.0 Generic license
  8. Who’s responsible for UX?
    • Is it the...
    • User interface designers?
    • Usability folks?
    • Business analysts?
    • Developers?
    • Marketing & communications people?
    • Others?
  9. It’s everyone’s business
  10. User experience needs to be...
    • Valuable
    • Usable
    • Engaging
    • Credible
    • Pleasurable
  11. Valuable
  12.  
  13. Usable
  14. More Bars in more places By DeaPeaJayfrom http://www.flickr.com/photos/deapeajay/2456458827/ Available under a Creative Commons Attribution-Share Alike 2.0 Generic license
  15. Source: http://i.gizmodo.com/5162715/cheap-user-interface-hack-finally-solves-tv-remotes-stupidity
  16. Engaging
  17.  
  18. Playing four way pong By Ruth Ellison http://www.flickr.com/photos/laruth/2898887818/in/set-72157607568443264/ Available under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.0 Generic license
  19. Source: http://reviews.cnet.com/i/bto/20080227/Wii.jpg
  20. Credible
  21. Which one instils more confidence?
  22.  
  23.  
  24. Pleasurable
  25. Photo sources: http://daddytypes.com/archive/apple-iphone-in-hand.jpg http://www.textonphone.com/img/iphone.png
  26. How do we go about creating great experiences?
    • Think outside the screen
  27. Think about...
    • The organisation
    • What are you trying to achieve?
    • Legislative requirements?
    • Timelines, budget & resourcing – what can be realistically achieved?
    • Business processes?
    • Language & definitions?
  28. Think about...
    • The people
    • Who are your users?
    • What are their goals?
    • Environment in which they will use your system?
    • Level of knowledge & experience of organisation & system?
    • Prior experiences & perceptions
  29. Think about...
    • The system
    • How offline and online materials complement each other
    • Physical layout of office/workplace/shop
    • Interactions between channels
      • phone, internet, in person
  30. Do...
    • User research to understand the people, what they do, how they think, and why they do things a certain way
    • Share the findings in interesting ways (e.g. telling stories)
    • Visualise the solution so it’s easily communicable
  31. Get...
    • Users involved in the design process
    • Stakeholders & project team involved
  32. Do...
    • Use user experience for good rather than evil
    • UX is the sum of all the interactions with the organisation/product/service
    • It’s more than the user interface
    • Develop a deep understanding of your users and what you’re trying to achieve
  33. When Signage Goes Wrong By rdolishnyhttp://www.flickr.com/photos/rdolishny/2760207306/ Available under a Creative Commons Attribution-Noncommercial 2.0 Generic license
  34. Thanks!
    • Ruth Ellison
    • Email: [email_address]
    • Web: www.ruthellison.com
    • @RuthEllison
    • Find this presentation at www.slideshare.net/ruthellison

+ Ruth EllisonRuth Ellison, 7 months ago

custom

2534 views, 26 favs, 2 embeds more stats

This was presented at the Canberra Girl Geek Dinner more

More info about this document

CC Attribution-NonCommercial LicenseCC Attribution-NonCommercial License

Go to text version

  • Total Views 2534
    • 2455 on SlideShare
    • 79 from embeds
  • Comments 3
  • Favorites 26
  • Downloads 216
Most viewed embeds
  • 75 views on http://www.ruthellison.com
  • 4 views on http://www.slideshare.net

more

All embeds
  • 75 views on http://www.ruthellison.com
  • 4 views on http://www.slideshare.net

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories

Groups / Events