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Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
Computers For the Twenty-First Century
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Computers For the Twenty-First Century

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Computer Assisted Instruction selection from Computers For the Twenty-First Century by Lockard and Abrams. Powerpoint details the five CAIs as well as gives examples.

Computer Assisted Instruction selection from Computers For the Twenty-First Century by Lockard and Abrams. Powerpoint details the five CAIs as well as gives examples.

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  • 1. Computers for the Twenty-First Century James Lockard and Peter D. Abrams <ul><li>Computers and Technology in Education </li></ul><ul><li>Computer Systems in Perspective </li></ul><ul><li>The Computer as a Tool </li></ul><ul><li>Word Processing: Managing Text </li></ul><ul><li>Databases: Managing Information </li></ul><ul><li>Spreadsheets: Managing Numbers </li></ul><ul><li>Computer Assisted Instruction </li></ul><ul><li>Interactive Media </li></ul><ul><li>Managing Learning </li></ul><ul><li>Technology Implementation </li></ul>By: Ryan Shiffer
  • 2. Taxonomy of CIA (Computer Assisted Instruction) CIA = Interaction of a learner with a computer that is playing a direct instructional role. <ul><li>Five Main Types of CIA </li></ul><ul><ul><ul><li>Drill and Practice </li></ul></ul></ul><ul><ul><ul><li>Tutorials </li></ul></ul></ul><ul><ul><ul><li>Simulations </li></ul></ul></ul><ul><ul><ul><li>Instructional Games </li></ul></ul></ul><ul><ul><ul><li>Problems Solving </li></ul></ul></ul>
  • 3. 1. Drill and Practice <ul><li>Most common type of CIA </li></ul><ul><li>Remember and use previously learned information </li></ul><ul><li>Extended repetition </li></ul><ul><li>Essential preparation for coping with more difficult skills at a later time </li></ul>Five games that aim at speed and accuracy Ranges from single digit addition to triple digit division
  • 4. 1a. Types of Drill and Practice <ul><li>Traditional flash cards or programmed instruction </li></ul><ul><ul><li>Fixed number of items </li></ul></ul><ul><ul><li>Students who master content need to complete all items </li></ul></ul><ul><li>Arbitrary master criterion </li></ul><ul><ul><li>Students who master move on to next level after predetermined number correct </li></ul></ul><ul><li>Highly Adaptive </li></ul><ul><ul><li>a. Increase or decrease in level of difficulty </li></ul></ul>
  • 5. 2. Tutorials <ul><li>Introduce and present new, unfamiliar material to learner </li></ul><ul><li>Present content in chunks </li></ul><ul><ul><li>Ask questions for short term learning </li></ul></ul><ul><li>Failure causes review before advancing to next topic </li></ul>Examples: Verb Usage Understanding Multiplication Geometry Series for Macintosh
  • 6. 2a. Types of Tutorials <ul><li>Linear </li></ul><ul><ul><li>Single path regardless of performance </li></ul></ul><ul><ul><li>Read and respond to same content </li></ul></ul><ul><ul><li>Early CAI was mostly linear </li></ul></ul><ul><li>Branching </li></ul><ul><ul><li>Alternate paths based on responses to questions </li></ul></ul><ul><ul><li>Incorrect answers leads to remediation </li></ul></ul><ul><ul><li>Learner response determines what happens </li></ul></ul>
  • 7. 3. Simulations <ul><li>Model of some reality such as an event, object, or phenomenon </li></ul><ul><li>Read, view, analyze, then decide on changes </li></ul><ul><li>Continues until predetermined solution is reached </li></ul><ul><li>Complex to design and create because of programmer needs to anticipate all reasonable responses </li></ul>Take charge of growing and evolving city Budget, traffic, population , pollution, disasters, and industrial growth
  • 8. 3a. Types of Simulations <ul><li>Physical Simulations </li></ul><ul><ul><ul><li>a. Learn about an object </li></ul></ul></ul><ul><li>Procedural Simulations </li></ul><ul><ul><ul><li>a. Developing skills and activities </li></ul></ul></ul><ul><li>Situational Simulations </li></ul><ul><ul><li>a. Role within scenario </li></ul></ul><ul><ul><li>b. discovery learning </li></ul></ul><ul><li>Process Simulations </li></ul><ul><ul><li>a. initial decisions set forth simulation </li></ul></ul>
  • 9. 4. Instructional Games <ul><li>Rules, competitive, have a winner, reward </li></ul><ul><li>Entertain, motivate, challenge </li></ul><ul><li>Military, space, or fantasy setting </li></ul>4a. Types of Instructional Games <ul><li>Well known format or new format </li></ul><ul><li>Against themselves, time limit or computer; played with each other or in teams </li></ul>
  • 10. 5. Problem Solving <ul><li>Two types </li></ul><ul><ul><li>Searching for patterns, alternative strategies, process of elimination, and trail and error </li></ul></ul><ul><ul><li>Thinking on the skills, concepts, and procedures needed to solve specific problems </li></ul></ul>Example: The Incredible Laboratory

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