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  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.

Transcript

  • 1. videocriture: interactive video vernaculars Adrian Miles InterMedia UiB (Norway) RMIT (Australia) [email_address] http://hypertext.rmit.edu.au/vog/vlog/ 2002
  • 2. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive.
  • 3. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web browsers or clients as a de facto tv
  • 4. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web browsers or clients as a de facto tv • looks backwards for a networked model
  • 5. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web or clients as de facto tv • looks backwards for a networked model • treats the network as broad or narrowcast where the model is middlecasting
  • 6. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web or clients as de facto tv • looks backwards for a networked model • treats the network as broad or narrowcast where the model is middlecasting • interactivity must be within the video stream
  • 7. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video
  • 8. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen
  • 9. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen • we are time poor - example of tv advertising
  • 10. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen • we are time poor - example of tv advertising • we are bandwidth poor - instant broadband will not erase lack
  • 11. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen • we are time poor - example of tv advertising • we are bandwidth poor - instant broadband will not erase lack • we are screen poor and window rich - collage + montage
  • 12. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm
  • 13. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm • they assume temporally constrained and delimited media (tape, film, broadcast)
  • 14. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm • they assume temporally constrained and delimited media (tape, film, broadcast) • this media has a fixed duration, it occupies time
  • 15. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm • they assume temporally constrained and delimited media (tape, film, broadcast) • this media has a fixed duration, it occupies time • if the computer screen is the medium of publication (and interaction/consumption) this is no longer the case
  • 16. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm
  • 17. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext
  • 18. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • yes, linking.
  • 19. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • yes, linking. • but wait . . .
  • 20. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • yes, linking. • but wait . . . . . . there’s more
  • 21. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities
  • 22. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open
  • 23. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable
  • 24. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable • works are performative (not constative)
  • 25. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable • works are performative (not constative) • and can be ergodic
  • 26. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable • works are performative (not constative) • and can be ergodic • are about vectors, events, relations
  • 27. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts
  • 28. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work
  • 29. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user
  • 30. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user • video has a variable duration (user controlled variable looping)
  • 31. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user • video has a variable duration (user controlled variable looping) • video has a possible open duration
  • 32. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user • video has a variable duration (user controlled variable looping) • video has a possible open duration • we now have relations between video panes
  • 33. videocriture: interactive video vernaculars [email_address] 2002 So what?
  • 34. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed
  • 35. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly
  • 36. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly • offers viable models to explore broadband entertainment, documentary, fiction, and education
  • 37. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly • offers viable models to explore broadband entertainment, documentary, fiction, and education • is a vernacular which needs a grammar or rhetoric
  • 38. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly • offers viable models to explore broadband entertainment, documentary, fiction, and education • is a vernacular which needs a grammar or rhetoric • is a vernacular that provides a grammar or rhetoric
  • 39. videocriture: interactive video vernaculars [email_address] 2002 vogs http://hypertext.rmit.edu.au/vog/ nordic interactive cinema network http://www.intermedia.uib.no/nicn/