A Personal Wisdomsourcing Project: Tools for Collaborative Problem Solving, Strategy, and Innovation

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    A Personal Wisdomsourcing Project: Tools for Collaborative Problem Solving, Strategy, and Innovation - Presentation Transcript

    1. Inexpensively Leapfrogging the Competition
      A PERSONAL WISDOMSOURCING PROJECT Tools for Collaborative Problem Solving, Strategy, and InnovationDr. Rod King
    2. OBJECTIVES OF PERSONAL WISDOMSOURCING PROJECT
      • To BrieflyIllustrate the Roadmap of Activities for Wisdomsourcing Strategy Projects
      • To Demonstrate How to Develop a Customer Experience Matrix & Trade-off Map for
      Tools on Collaborative Problem Solving, Strategy, and Innovation
      • To Ultimately Develop an Innovative Product Strategy (Trade-off Profile), Value Chain Dashboard, and Innovative Business Model for Wisdomsourcing
    3. COLLECTION/SHORTLISTING OF TOOLS FOR COLLABORATIVE PROBLEM SOLVING, STRATEGY, AND INNOVATION
    4. BRAINSTORMING
      WISDOMSOURCING
      CROWDSOURCING
    5. 1-PAGE WISDOMSOURCING, CROWDSOURCING, AND BRAINSTORMING
      Tools for Collaborative Problem Solving, Strategy, and Innovation
      Copyright 2009
      Dr. Rod King
      BRAINSTORMING
      • Alex Osborne (1953)
      • Rules for Brainstorming – No criticism during idea generation
      • ‘Blue Sky’ Thinking and Ideas
      • Myriad Generated Ideas
      • Offline
      • 1 Physical Location
      • Formal Group
      • Organic Process
      • Online Collaboration
      • Collaborative Idea Generation
      • 1D-Evaluation; Voting
      • Rod King (2009)
      • Systematic Collaboration
      • Customer Experience Problems
      • Trade-off Problems & Strategies
      • Roadmap for Wisdomsourcing
      • Customer Experience Matrix
      • 2D-Evaluation: Trade-off Map
      • Strategy Profile; Plan; Dashboard
      • Business Development Platform
      • Think Tank; Movement; Experience
      • Jeff Howe (2006)
      • Crowdsourced Goods and Information Products
      • Off-site Tools for Strategic Problem Solving
      • ‘Ad hoc’ Group
      • Unlimited Number of Volunteers
      • Peer Production; Documentation
      • Open Innovation and Value Chain
      • Prosumers: Consumers who participate like employees/producer in a business
      • Competitions; Contests; Prizes
      • Recognition; Reputation
      WISDOMSOURCING
      CROWDSOURCING
    6. OBJECTIVE OF TOOL
      To collaboratively and freely (without criticism) generate myriad ideas and select the best for a given challenge, problem, or question
      INVENTOR/DEVELOPER OF CONCEPT
      Alex Osborne (1953)
      SCOPE
      • Creative tasks or projects
      • Max. number of participants: 20
      • Not directly focused on trade-off or improving customer experiences
      EQUIPMENT/RESOURCES
      • Flip chart; Whiteboard; Post-it
      • Pens; Markers; Stickers
      • Computer/software on the Internet
      • Rules for Brainstorming Sessions
      Overview of
      BRAINSTORMING
      (Organic Collaboration Tool)
      LOCATION OF ACTIVITY
      • Traditionally, one physical location where brainstorming is conducted
      • Online (collaboration): contribu-tions from different places and times
      DECISION-MAKING MECHANISM
      • One-dimensional voting: one member, one vote (sticker)
      • Impact-Effort matrix
      ORGANIZATION OF TEAM
      • Facilitator or group leader; Scribe
      • Offline: Diverse members who belong to the same business, organization, or group
      OUTPUTS
      • Best (novel/creative) generated idea, suggestion, strategy, or tactic
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    7. OBJECTIVE OF TOOL
      To have an informal group of people outside a business or an organization carry out a project activity online that would normally be done by employees or hired personnel
      INVENTOR/DEVELOPER OF CONCEPT
      Jeff Howe (2006)
      SCOPE
      • Online: volunteer; prize; payment
      • Unlimited number of participants
      • Not directly focused on trade-off or improving customer experiences
      EQUIPMENT/RESOURCES
      • Computer/software on the Internet
      • Off-site tools for strategic problem solving, design, or detailed work
      Overview of
      CROWDSOURCING
      (Organic Collaboration Tool)
      LOCATION OF ACTIVITY
      • Online (collaboration): contribu-tions from different physical locations and at different times
      DECISION-MAKING MECHANISM
      • One-dimensional voting: up/down; positive/negative
      ORGANIZATION OF TEAM
      • Organizer/Coordinator
      • Online location: Diverse members
      • Crowdsourcers as co-creators or prosumers
      OUTPUTS
      Best, top, or most popular
      • Idea, Suggestion, Strategy, or Tactic
      • Graphics (Logo); Design/Product
      • Algorithm; Prediction; Translation
      • News; Photo; Video; Review; Job
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    8. OBJECTIVE OF TOOL
      To collaboratively as well as systematically identify and resolve customer experience problems especially trade-offs in businesses
      INVENTOR/DEVELOPER OF CONCEPT
      Rod King (2009)
      SCOPE
      • Business Development Platform
      • Online: volunteer; payment; prize
      • Unlimited number of participants
      • Directly focuses on trade-off and improving customer experiences
      EQUIPMENT/RESOURCES
      • Computer/software on the Internet
      • Roadmap of Activities for Wisdomsourcing Strategy Projects
      Overview of
      WISDOMSOURCING
      (Systematic Collaboration Tool)
      LOCATION OF ACTIVITY
      • Online (collaboration): contribu-tions from different physical locations and at different times
      DECISION-MAKING MECHANISM
      • One-dimensional evaluation: Customer Experience Quotient
      • Two-dimensional evaluation: Trade-off Map
      ORGANIZATION OF TEAM
      • Organizer/Coordinator
      • Online location: Diverse members on the Internet
      • Crowdsourcers as prosumers
      OUTPUTS
      Best
      • Idea, Suggestion, Strategy, or Tactic
      • Prototype; (Business) Model; Design; Plan
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    9. QUALITATIVE CUSTOMER EXPERIENCE OFTOOLS FOR COLLABORATIVE PROBLEM SOLVING, STRATEGY, AND INNOVATION
    10. QUALITY/PERFORMANCE
      A large amount of ideas are generated in a brainstorming session. However, few ideas are of high quality. There is usually no period for the priming or incubation of ideas.
      FUNCTONALITY/CONTENT/THEME
      Brainstorming is an organic (unstructured) technique for genera-ting ideas. It is simple to learn and implement due to its simple rules.
      SOCIAL AURA/CACHET/PRESTIGE
      Brainstorming is associated with novel but impractical or ‘blue sky’ ideas. Brainstorming is fun and could foster camaradie among participants.
      PERSONALIZATION/CUSTOMIZATN.
      Brainstorming is flexible enough to be personalized. Other techniques such as brainwriting, affinity diagramming, and mind mapping can enhance brainstorming.
      CUSTOMER DELIGHT & PAIN OF
      BRAINSTORMING
      COST (PRICE)
      Unless when a facilitator is hired, a brainstorming session can be conducted without incurring additional cost.
      COMPLEXITY
      The process of brainstorming is relatively simple to learn and use. There are few rules or steps to follow.
      INACCESSIBILITY/UNAVAILABILITY
      The brainstorming technique is widely known. Sessions in brainstorming can be quickly organized.
      TIME/SPEED/DELAY
      A brainstorming session typically lasts about 1hr.
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    11. QUALITY/PERFORMANCE
      The quality of generated ideas, materials, or product depends on the number, quality, and diversity of members in a crowdsourcing team.
      FUNCTONALITY/CONTENT/THEME
      Crowdsourcing describes a process where an ‘ad hoc’ group of people on the Internet undertakes a project task that would normally be done in a business or an organization.
      SOCIAL AURA/CACHET/PRESTIGE
      Some projects such as the Linux operating system and Wikipedia have contributed to enhancing the image of crowdsourcing. Crowdsourcing is also considered to be cost effective.
      PERSONALIZATION/CUSTOMIZATN.
      The process of crowdsourcing is highly customizable. Crowdsourcing can be applied to many projects and tasks in business.
      CUSTOMER DELIGHT & PAIN OF
      CROWDSOURCING
      COST (PRICE)
      Crowdsourcing is highly cost- effective. Costs in a crowdsourcing project are associated with software and/or prizes. Often, crowdsourcers work for free, reputation, or glory..
      COMPLEXITY
      Traditionally, crowdsourcing is carried out organically where crowd-sourcers merely contribute and/or rate ideas. Crowdsourcing is more complex when developing products.
      INACCESSIBILITY/UNAVAILABILITY
      A crowdsourcing software/platform is not widely available or accessible. Most crowdsourcing activities focus on a niche. Also, crowdsourcing has to be carried out on the Internet.
      TIME/SPEED/DELAY
      Crowdsourcing has a flexible time span or duration. The time for a crowdsourcing task can be fixed in a competition or contest.
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    12. QUALITY/PERFORMANCE
      Wisdomsourcing mainly aims to generate disruptive innovation/Blue Ocean strategies that reduce or elim-inate customer experience problems or trade-offs.
      FUNCTONALITY/CONTENT/THEME
      Wisdomsourcing covers both organic and systematic approaches to strate-gic problem solving and innovation. There’s a Roadmap of Activities for Wisdomsourcing Strategy Projects.
      SOCIAL AURA/CACHET/PRESTIGE
      The Wisdomsourcing group, a Global Think Tank for collaboratively identifying and resolving problems, is attracting a high cadre of members.
      PERSONALIZATION/CUSTOMIZATN.
      The Roadmap of Activities for Wisdomsourcing Strategy Projects is highly modularized and customizable.
      CUSTOMER DELIGHT & PAIN OF
      WISDOMSOURCING
      COST (PRICE)
      Wisdomsourcing requires special tools and training. An integrated software application does not yet exist for doing Wisdomsourcing projects.
      COMPLEXITY
      Modules of Wisdomsourcing such as Organic Wisdomsourcing are simple. However, other modules are more complex.
      INACCESSIBILITY/UNAVAILABILITY
      Wisdomsourcing is not yet widely available to the public. At the moment, only members of the Wisdomsourcing group on LinkedIn can participate in projects.
      TIME/SPEED/DELAY
      Wisdomsourcing Strategy projects could be split into phases of information collection, analysis, design, report writing, and implementation.
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    13. QUANTITATIVE CUSTOMER EXPERIENCE OFTOOLS FOR COLLABORATIVE PROBLEM SOLVING, STRATEGY, AND INNOVATION
    14. Systematic Customer Experience Matrixfor Tools on: Collaborative Problem Solving, Strategy, and Innovation
      Market Segment/Location: ………..……………………………………...
      Key -> 1: Low level; 10: Extraordinary level
      Customer Experience Quotient (CEQ) = Pain/Delight
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    15. TRADE-OFF MAP FOR TOOLS ON COLLABORATIVE PROBLEM SOLVING, STRATEGY, AND INNOVATION
    16. Trade-off Mapfor Tools on: Wisdomsourcing, Crowdsourcing, and Brainstorming
      Zero Trade-off-Experience
      (cf. “Wrecking-ball moment”)
      MARKET (CUSTOMER JOB): Problem Solving/Strategy/Innovation
      Period/Year: 2009
      ‘Hit’ Zone
      High-end
      SuperHit
      Sweet Spot-
      WISDOMSOURCING
      Luxury Spot
      Disruption Spot
      Oasis-
      CROWDSOURCING
      BRAINSTORMING
      Volcano
      DELIGHT:
      Fidelity
      Low-end
      Green Ocean
      No Man’s Land
      Red Ocean
      Fidelity Belly
      Convenience
      Inconvenience
      PAIN: Inconvenience
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    17. TEMPLATES FORWISDOMSOURCING STRATEGY PROJECTS
    18. OBJECTIVE OF TOOL
      INVENTOR/DEVELOPER OF CONCEPT
      SCOPE
      EQUIPMENT/RESOURCES
      Overview of
      ………………………………………….
      LOCATION OF ACTIVITY
      DECISION-MAKING MECHANISM
      ORGANIZATION OF TEAM
      OUTPUTS
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    19. QUALITY/PERFORMANCE
      FUNCTONALITY/CONTENT/THEME
      SOCIAL AURA/CACHET/PRESTIGE
      PERSONALIZATION/CUSTOMIZATN.
      CUSTOMER DELIGHT & PAIN OF
      ………………………………………….
      COST (PRICE)
      COMPLEXITY
      INACCESSIBILITY/UNAVAILABILITY
      .
      TIME/SPEED/DELAY
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    20. Systematic Customer Experience Matrixfor Tools on: ……………………………………………….
      Market Segment/Location: ………..……………………………………...
      Key -> 1: Low level; 10: Extraordinary level
      Customer Experience Quotient (CEQ) = Pain/Delight
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    21. Trade-off Map of Experiences and Strategies for Tools on: …………………………………………………………………………………
      Zero Trade-off-Experience
      (cf. “Wrecking-ball moment”)
      MARKET (CUSTOMER JOB): ……………………………………………………….
      Period/Year: …………………………………
      ‘Hit’ Zone
      High-end
      SuperHit
      Sweet Spot
      Luxury Spot
      Disruption Spot
      Oasis
      Volcano
      DELIGHT:
      Fidelity
      Low-end
      Green Ocean
      No Man’s Land
      Red Ocean
      Fidelity Belly
      Convenience
      Inconvenience
      PAIN: Inconvenience
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    22. TRANSPORTATION EXAMPLE ONCUSTOMER EXPERIENCE MATRIX
    23. Systematic Customer Experience Matrixfor Tools on: Intercity Travel (Transportation)
      Market Segment/Location: (Frequent) Intercity Travelers
      Key -> 1: Low level; 10: Extraordinary level
      Customer Experience Quotient (CEQ) = Pain/Delight
      Copyright 2009. Dr. Rod King. rodkuhnking@sbcglobal.net &http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing
    24. REFERENCES
      Christensen, C.M. (1997) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press.
      Kim, W.C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press.
      King, R. (2009) Fractal Box Thinking: A Simple Visual Tool for Total Problem Solving and Innovation. Fresno, California: TOAD Publishing.
      Maney, K. (2009) Trade-Off. New York: Broadway Books.
      Verganti, R. (2009) Design-Driven Innovation. Boston: Harvard Business School (HBS) Press.
      Dr. Rod King
       
      Thought Leader, Speaker, Consultant, and Trainer on Trade-Off Mapping & Customer Experience Innovation
      rodkuhnking@sbcglobal.net & http://tradeoffmap.ning.com
      http://twitter.com/RodKuhnKing

    + Rod KingRod King, 2 weeks ago

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