NEM Open Forum 2009.ppt


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  • - Main aspects of the SO: context, background, market dimension, ... (1 slide)
  • NEM Open Forum 2009.ppt

    1. 1. Where we are in the FP7 Brief on Call results Future Work Programme “Networked Media & 3D Internet” Luis Rodr í guez-Rosell ó Head of Unit “Networked Media Systems” DG-INFSO NEM Open Forum Saint Malo, September 29 th
    2. 2. EU R&D on Networked Media The current project portfolio and clusters <ul><li>Media Delivery Platforms and Content Delivery Networks: High quality TV via P2P; Digital Cinema, Next generation of P2P; IPTV and VoIP over IMS; Seamless content delivery; Scalable video coding </li></ul><ul><li>User Centric Media: Shared interactive experiences; Community content (including co-creation); Dynamic personalisation and interaction; Seamless integration of UGC and professional content; Real-time context-aware media streaming; New forms of mobile music; Networked games environments; Interactive multimedia experiences </li></ul><ul><li>3D Media: Mobile 3D TV over DVB-H; Digital Cinema; Content generation and delivery of 3D digital TV; Spatial sound and vision; Feeling of physical presence </li></ul><ul><li>Multimedia Search: P2P search; P2P tagged media; Multimedia content analysis; Automated annotation; Mixed-media queries; Data fusion; Location-based; Retrieval of 3D objects; Direct Search </li></ul>
    3. 3. “ Networked Media & 3D Internet” The Work Programme 2009-10: context and focus <ul><li>Context : </li></ul><ul><li>Creation of multimedia content is evolving at a fast pace akin to new ways of media delivery, including 3D Media and Ultra HDTV. Both are relying on the Internet as a key infrastructure. </li></ul><ul><li>The Internet has revolutionised access to multimedia content and ever increasing data traffic creates new demands and places constraints to network platforms. </li></ul><ul><li>Search and retrieval are essential tools in the new media landscape </li></ul><ul><li>Dual role of users as producers/consumers and the combination of virtual and/or augmented reality has the potential to generate innovative business models and new economic activities. </li></ul><ul><li>R&D focus : </li></ul><ul><li>“ Networked Media and 3D Internet” as one of the pillars of the Future Internet. </li></ul><ul><li>Significant research results are expected in the areas: </li></ul><ul><ul><li>a) Content-aware Networks and Network-aware Applications </li></ul></ul><ul><ul><li>b) 3D Media Internet </li></ul></ul><ul><ul><li>c) Networked Search and Retrieval </li></ul></ul><ul><ul><li>d) Immersive Media Experiences beyond HDTV and Electronic Cinema </li></ul></ul>
    4. 4. The Work Programme: what was called for <ul><li>Content-aware Networks and Network-aware Applications </li></ul><ul><li>Mass distribution, real time delivery and rendering, representation, augmented worlds. </li></ul><ul><li>User generated content/social networks, Enriched media experiences (at the “Extended Home”, content and context-aware, personalised, social media, real time). Optimal QoE. Users as producers, consumers, managers of content. </li></ul><ul><li>3D Media Internet </li></ul><ul><li>Networked Search and Retrieval </li></ul><ul><li>Large scale distributed MM content, interaction, dynamic adaptation to context and application, personalised search </li></ul><ul><li>Immersive Media Experiences beyond HDTV and Electronic Cinema </li></ul><ul><li>Next generation MM and cinema: higher QoE (frame rates, contrast range, colour, resolution, “spacialised” sound, 3D, innovative 3D/multi-viewpoint coding…) </li></ul>
    5. 5. The outcome Selected proposals overview <ul><li>Overall very good coverage of the Work Programme </li></ul><ul><li>Extensive coverage of Content-aware Networks and Network-aware Applications </li></ul><ul><li>Good integration potential and complementarities with current portfolio and clusters </li></ul><ul><li>Smooth continuity in relation to ongoing networked search projects. </li></ul><ul><li>5 CSA projects to Support the coordination of the area </li></ul><ul><li>Adequate participation balance: </li></ul><ul><ul><li>47% Industrial partners (19% SME) </li></ul></ul><ul><ul><li>28% Academia </li></ul></ul><ul><ul><li>21% Research Centres. </li></ul></ul>* 0 6 d) Immersive media 1 * 6 c) Networked search 3 1 7 b) 3D Media Internet 3 0 11 a) Content aware nets CSA (5) NoE (1) IP + STREP (17) Number of selected proposals addressing the target outcome
    6. 6. Upcoming R&D on Networked Media and 3D Internet (1/2) <ul><li>Content-aware Networks and Network-aware Applications: </li></ul><ul><li>Networked Media “ecosystem” </li></ul><ul><li>Content-centric network architecture </li></ul><ul><li>P2P architecture for User Generated Content </li></ul><ul><li>Network-controlled adaptive content delivery </li></ul><ul><li>Optimization of bandwidth of HD-SD IPTV and Internet TV streaming </li></ul><ul><li>Collaborative, social, context-aware and scalable media distribution </li></ul><ul><li>Optimization of content source selection and distribution (user preferences, network state </li></ul><ul><li>Compression and delivery of multi-view video and multi-channel audio </li></ul><ul><li>European reference architecture for Future Media Internet </li></ul><ul><li>Contribution of Networked Media community to Web standards </li></ul>
    7. 7. Upcoming R&D on Networked Media and 3D Internet (2/2) <ul><li>New paradigms for realistic 3D communication over the Internet Virtual instantaneous transportation of people </li></ul><ul><li>Real time interaction between humans and virtual humans </li></ul><ul><li>Immersive and interactive TV (live events, ultra-high resolution panoramas…) </li></ul><ul><li>3D display and transmission of multi-view signals </li></ul><ul><li>New forms for the creation and delivery of live media content (automatic capturing of the events in 3D, realistic, interactive and immersive play-back…) </li></ul><ul><li>Virtual Centre of Excellence </li></ul><ul><li>3D Media Internet & Immersive Media Experiences </li></ul><ul><li>Networked Search and Retrieval </li></ul><ul><li>Open platform for multimedia and multimodal content indexing, sharing, search and retrieval </li></ul><ul><li>Use of events as the primary means to organise and index media: experiential, new social networking (event-based communities), personalised, automated media search and content retrieval </li></ul><ul><li>European coordination action </li></ul>
    8. 8. Future Research Preparatory work for the Work Programme 2011-2013 in Networked Media Systems <ul><li>Public consultation (open until December 2009) </li></ul><ul><li>Workshop on future R&D challenges in the Networked Media Systems (19 th of January 2010) based on the results of a public consultation; </li></ul><ul><li>Topical Workshops </li></ul><ul><ul><li>Immersive media experiences (inc Games) </li></ul></ul><ul><ul><li>Convergence Internet/Broadcasting+ …/ The Future of Digital Broadcasting </li></ul></ul><ul><li>Future Internet (R&D agenda, Public Private Partnership…) </li></ul><ul><li>NEM Strategic R&D Agenda </li></ul><ul><li>NEM Open Forum to provide strategic direction </li></ul>