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Transcript

  • 1. Turning Innovation Into Market Leadership Bryan Lee Corporate Vice President; Chief Financial Officer Home & Entertainment Division
  • 2. Digital Lifestyle Experiences
  • 3. Digital Lifestyle Experiences
  • 4. Home & Entertainment Division Home & Retail Microsoft TV Games
    • TV Platform for Network Operators
    • Consumer software
    • Mac apps
    • Hardware
    • Consoles
    • Peripherals
    • Games
    • Online
  • 5. Home And Retail
    • Continued strong revenue and profit performance
    • Excellent year for Office and Windows at retail, including strong Office 2003 launch
    • Successful launch of Mac Office 2004
    • Keyboards: 4th consecutive year of growth
    • Share gains in digital imaging and integrated software categories
  • 6. Building The TV Business
    • Foundation Edition
      • Comcast 5M-unit deal
      • Latin America: 3 of top 5 operators in Mexico deploying
    • IPTV
      • Deals with SBC, Bell Canada, Swisscom, Reliance Infocomm (India)
    • Driving standards/thought leadership
      • .NET for cable set-top boxes
      • Video on Demand
      • IPTV
  • 7. Xbox Hits its Sweet Spot
    • 15.5M consoles shipped worldwide
      • Market share momentum:
        • 33% in U.S. (23% prior year)
        • 25% in Europe (23% prior year)
      • Target: more than 20M by end of FYO5
    • Stellar software results
      • Attach Rate = 6.9: Strong third-party support
      • 50% Y/Y unit growth (June quarter)
      • 425+ Xbox titles and 100+ Xbox Live titles
    • 1M Xbox Live members in 24 countries
      • Target: more than 1.5M members by end of FY05
    Source: NPD (U.S.), Chart Track (Europe), and GfK (Europe)
  • 8.
    • Xbox Live Reaches 1 Million Mark…
    1 2 3 5 4 Number of years 0 200,000 400,000 600,000 800,000 1,000,000 Number of subscribers
  • 9. Upcoming Hot Titles…
  • 10. Great Games For Everyone
  • 11. The Xbox Assets
    • Achieved #2 market position
    • Established consumer brand for the home
    • IP franchises – Halo, Project Gotham Racing, Fable
    • Strong third-party partnerships
    • Innovation and leadership through software and services – Xbox Live , XNA
    Now we’re proving we can lead We’ve proven we can play;
  • 12. © 2004 Microsoft Corporation. All rights reserved. This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.
  • 13.  

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