PRESS START
@rockcreeksm
MICHELLE CHIN
JESS HANG
SARAH THRASHER
ANDREW WACHHOLZ
UX & DEVELOPMENT
PLAYING NICELY
TOGETHER
ROCKCREEKSM.COM
Build the thing
that people want
to use.
YOUR MISSION:
•ROLES
•PROJECT SCOPE
•GET OUT OF YOUR COMFORT ZONE
•NOT WATERFALL, NOT AGILE
•“WAGILE”
o WATERFALL APPROACH
o SOME AGILE METHODS
•ZURB FOUNDATION
•TWITTER BOOTSTRAP
•PROTY (FORUM ONE)
•CLICKABLE PDFs/PPTs
COME TO JESUS
IT’S DANGEROUS TO GO
ALONE! TAKE THIS.
HOW FAR
SHOULD YOU GO?
But why is it worth it?
THANK YOU MARIO!
BUT OUR PRINCESS IS
IN ANOTHER CASTLE.
WTH!?
•SAME PAGE EARLY ON
•EVERYONE HAS A SAY
•WEIGH IN OPTIONS EARLY
•ASK QUESTIONS
•NO WIREFRAMES TO INTERPRET!
•BETTER COMMUNICATION
•FIGURE OUT FEASIBILITY
EARLY ON
•TANGIBLE REFERENCE
•EXTERNAL (CLIENT) WIN!
•KINESTHETIC LEARNING
•COMMUNICATION IS KEY
•EARLY COLLABORATION
•BALANCE YOUR OWN WANTS
•KEEP EXPECTATIONS REALISTIC
•IT TAKES EFFORT - BABY ST...
@rockcreeksm
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
UX & Development: Playing Nicely Together
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UX & Development: Playing Nicely Together

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Our presentation from Capital Camp on July 27, 2013 in Washington, DC. Our static slide deck is posted after the video.

A similar version of this presentation was given at the iRockville Meetup on July 16, 2013.

A symbiotic relationship between user experience and development requires work, but the results are amazing. When these two worlds collide and collaborate, work gets done faster and more efficiently, iterative design becomes a staple, and the project’s budget (and team) bears less stress.

However, collaboration like this isn’t always easily cultivated and sometimes people just don’t understand how to play nice. Add to this, a history of project managers focusing only on UX at the beginning and then attempting to bring development in at the tail end, and you have a recipe for team frustration and shrinking timelines.

So, can there be a silver lining from the storm? The answer is yes.

In our presentation, we’ll talk about how to begin engaging team members; best practices for facilitating, maintaining, and troubleshooting this collaboration; and the benefits of fostering a collaborative relationship so it can thrive.

Focusing on our method of using digital prototyping to bridge the gap between creative design and logical development, we’ll share our insights of implementing this tool as a way to encourage and empower team collaboration. Additionally, we'll discuss our own hurdles we overcame to show you how this can really be implement into your own project process.

From establishing a healthy collaboration between user experience designers and developers, we’ve had a notable amount of success with our projects. We’ve had shorter development time, less meetings (which everyone loves), and a better understanding of each other’s work.

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UX & Development: Playing Nicely Together

  1. 1. PRESS START @rockcreeksm
  2. 2. MICHELLE CHIN JESS HANG SARAH THRASHER ANDREW WACHHOLZ UX & DEVELOPMENT PLAYING NICELY TOGETHER ROCKCREEKSM.COM
  3. 3. Build the thing that people want to use. YOUR MISSION:
  4. 4. •ROLES •PROJECT SCOPE •GET OUT OF YOUR COMFORT ZONE
  5. 5. •NOT WATERFALL, NOT AGILE •“WAGILE” o WATERFALL APPROACH o SOME AGILE METHODS
  6. 6. •ZURB FOUNDATION •TWITTER BOOTSTRAP •PROTY (FORUM ONE) •CLICKABLE PDFs/PPTs
  7. 7. COME TO JESUS
  8. 8. IT’S DANGEROUS TO GO ALONE! TAKE THIS.
  9. 9. HOW FAR SHOULD YOU GO?
  10. 10. But why is it worth it?
  11. 11. THANK YOU MARIO! BUT OUR PRINCESS IS IN ANOTHER CASTLE. WTH!?
  12. 12. •SAME PAGE EARLY ON •EVERYONE HAS A SAY
  13. 13. •WEIGH IN OPTIONS EARLY •ASK QUESTIONS •NO WIREFRAMES TO INTERPRET!
  14. 14. •BETTER COMMUNICATION •FIGURE OUT FEASIBILITY EARLY ON
  15. 15. •TANGIBLE REFERENCE •EXTERNAL (CLIENT) WIN! •KINESTHETIC LEARNING
  16. 16. •COMMUNICATION IS KEY •EARLY COLLABORATION •BALANCE YOUR OWN WANTS •KEEP EXPECTATIONS REALISTIC •IT TAKES EFFORT - BABY STEPS •IT’S WORTH IT!
  17. 17. @rockcreeksm

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