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iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
iPhone vs iPad - User Experience Differences
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iPhone vs iPad - User Experience Differences

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High-level UX features, to consider when you design apps for iPhone and iPad

High-level UX features, to consider when you design apps for iPhone and iPad

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  • 1. iPhone vs. iPadUser Experience Differences
  • 2. Hello!I’m Rustam Iskandarov, I’m doing UX at SoftServe
  • 3. We talk aboutHigh-level UX features, to consider when you design apps for iPhone and iPad
  • 4. 1. Small vs. BIG
  • 5. Limited screen size(displays single screen at atime)• less data displayed;• less controls visible and available on a single screen;• smaller buttons;• slow interaction.
  • 6. BIG screen(displays more data on a singlescreen; allows split-view,a-la 2 screens at a time)• more data displayed;• more controls visible and available on a single screen;• big buttons;• faster interaction.
  • 7. 2. Portrait vs. Landscape
  • 8. Portrait - is default andnatural orientation.See the phone in your hand?It is good to support bothorientations.
  • 9. No default orientation.But, iPad strives to computerdisplay, which is landscapeoriented, which is more naturalfor human perception.Landscape – is more naturalorientation.So it’s a MUST to support both.
  • 10. 3. Familiar vs. Surprising
  • 11. Strict and familiar UI behaviorLots of Apps are used for a yearsPeople expect that your application’s UIwill have similar behavior and interaction.
  • 12. New UI behaviorEven in native apps some controls, behavior,interaction is inconsistent.But,You’ve got a space for creativity to enhanceinteractivity, add some sexy metaphor to interaction,surprise your customers )
  • 13. 4. Private vs. Shared
  • 14. Privatehand-held mobile device, basically for personal use
  • 15. SharedThe screen can be easily viewed by 3-4 usersaround you…iPad invites social interaction, public presentations,etc.
  • 16. 5. Mobile vs. Hybrid
  • 17. Very MobileIt is intend to be used with one hand, in anycondition, in any situation (when user walk, run,jump, drive a car... Anything)
  • 18. Hand/desk hybrid device(intend to be used more leisurely with both hands,or like a laptop)
  • 19. Consider this high-level features, before you dig into details riskandarov@gmail.com

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