Informal Adult Learning in Second Life
by Robin Ashford, Associate Librarian / Assistant Professor at George Fox University, Portland Center on Apr 18, 2009
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Presented April 14, 2009 at TCC - The TCC Worldwide Online Conference is hosted annually by University of Hawai'i, Kapi'olani Community College (KCC) and the University of Hawai'i at Manoa, ...
Presented April 14, 2009 at TCC - The TCC Worldwide Online Conference is hosted annually by University of Hawai'i, Kapi'olani Community College (KCC) and the University of Hawai'i at Manoa, Educational Technology Department in association with Osaka Gakuin University (Japan) and in partnership with LearningTimes.org in New York.
Much has been made of the potential of virtual environments for planned and formal training and educative experiences. While the potential for educational organizations planning for educational activities in virtual environments is being recognized, less emphasis has been placed on the potential for these environments for self-directed and or informal learning. Second Life, (see www.secondlife.com) an online three-dimensional world, is emerging as a current exemplar of computer-based virtual environments. Work that is currently being done in the creation of an environmental and conceptual landscape for informal learning will be explored in this presentation.
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