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Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
Creating Games with Desire2Learn
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Creating Games with Desire2Learn

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Robert Wall and Liz Crowell from UCO’s Center for eLearning and Continuing Education, led the session entitled “Designing Games with Desire2Learn Technology”. During this session, participants gained …

Robert Wall and Liz Crowell from UCO’s Center for eLearning and Continuing Education, led the session entitled “Designing Games with Desire2Learn Technology”. During this session, participants gained an understanding of why games are so addictive and how they can apply the same techniques to modules within Desire2Learn Learning Environment using release conditions, learning objectives and much more.

Published in: Education, Technology
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Transcript

  • 1. Agenda • • • • • • • Gamification Technology for Teachers Letter of Intent Combining Gamification and TfT Challenges What's Next Questions
  • 2. Run Down on Gamification • • • • • • Made as a board game at first (notecards and dice) Race-to-the-top mechanic Iterative gameplay Content navigation Experience based NPCs
  • 3. Technology for Teachers • • • Required course Technology prep for future teachers Individual Identification Plan
  • 4. Designed for Games • • • • • • • Progression Meaningful Choices Practice Mastery Guiding Hand Problem Solving Familiar UI
  • 5. Designed for Instruction • • Instructor Guided Student Specific o • • • • o Topic Learning Preference Intrinsic and Extrinsic Motivation Group and Individual Activities 12 days - 3 weeks Archived Resources
  • 6. Letter of Intent • • • Game Walkthrough Explanation of Design Instructions for Teaching and Learning
  • 7. How it came together • D2L Activities o o o • • • o Discussions Dropbox Quizzes Grades Conditional Release Intelligent Agents Valence API o o o UI Progress Gamification
  • 8. Challenges Faced • • • • • • • Map Release conditions Valence Unique files types Intelligence agents only as emails The way grades are recorded More development time
  • 9. Roadmap (What's Next) • • • • • Pilot Class Genders Pilot Data Granularity
  • 10. Liz Crowell University of Central Oklahoma ecrowell1@uco.edu @LizbonOKC Robert Wall University of Central Oklahoma rwall3@uco.edu @thadewey

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