Agile Games - Playful approaches to agile principles

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I facilitated this workshop during the 2nd Holtzbrinck Publishing Group's International CTO Conference 2013 in Berlin. …

I facilitated this workshop during the 2nd Holtzbrinck Publishing Group's International CTO Conference 2013 in Berlin.
It's about Agile Games and how they revolutionise the way we train Agile Teams.

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  • 1. Agile Games Playful approaches to agile principles 2nd int. CTO Conference | Berlin | Nov. 7th 2013
  • 2. Robert'Misch' Agile''Coach' ' '
  • 3. Agile Enthusiast since 2007 ! Agile Leadership ! Agile Enterprise ! Scrum, Kanban, Lean Startup ! Speaker + Facilitator ! !
  • 4. too ?complicated
  • 5. Benjamin Franklin Well done is better than well said.“ „
  • 6. One does not learn architecture from classrooms and libraries as much as one does by doing it and reflecting on the outcomes and their effects on others. “ „ Russell Ackoff, Re-Creating the Corporation
  • 7. Warm-Up
  • 8. The Table Game
  • 9. Build groups of 10 people 1 person to stand out of each group Each team: form a circle (facing in) Each player: hold the rope in your right hand Each player: pass the other end to a person across from you Project Mgr: direct team so that it is untangled and standing side by side in a circle Team: follow PM’s instructions Project Mgr: observe and do not say anything Team: Untangle yourself
  • 10. When to play the Rope Game? What can we learn from this exercise? In a nutshell
  • 11. What can we learn from this? This exercise demonstrates the power of a team’s ability to solve complex problems when they collaborate. ! It resonates with Agile in that you encourage the team to be self-organising to get the full benefit of their abilities.
 faster, proper solution (is there a ’best solution’?) ! more fun
  • 12. Benjamin Franklin All mankind is divided into three classes: those that are immovable, those that are movable, and those that move. “ „
  • 13. Sir Ken Robinson, alphabet, by Erwin Wagenhofer People are at their best, when they do what they love. “ „
  • 14. Moving Motivators (by Jurgen Appelo, Management 3.0)
  • 15. 1st Step: Important to You unimportant important
  • 16. 2nd Step: Effects of Change positive change negative change
  • 17. Your turn (25 mins) 1. Pair up w/s.o. you haven't talked to today 2. Do the following one-by-one (play / observe) A. Find out what’s important to you ! B. Consider a change in your work life and determine how this affects your motivators
  • 18. 3rd Step: Reflection on Motivation positive change negative change unimportant important
  • 19. When to play Moving Motivators? What can we learn from this exercise? In a nutshell
  • 20. reveals the effect of (organisational) change on your/your team’s motivators interesting for teams to find out what motivates their team members can be performed with people in (private) one-on-one situations helps you realize that you may have some work to do on your own motivation …
  • 21. helpful resources on Moving Motivators http://www.noop.nl/2011/09/moving-motivators-free- exercise.html ! http://www.management30.com/product/moving-motivators/
  • 22. Key Characteristics of Games
  • 23. Start Ending
  • 24. Focus&
  • 25. Challenge
  • 26. Context
  • 27. safe-­‐to-­‐fail
  • 28. Debriefing transforming fun to real learning
  • 29. 20sticksofspaghetti oneyardtape oneyardstring onemarshmallow+ + + ChallengeThe ©"h$p://marshmallowchallenge.com/Instruc7ons.html" "
  • 30. Your turn (18 mins) 1. Split into groups of 10 players 2. Each team grab 20 sticks of spaghetti, 1 mtr of string, 1 mtr of tape, 1 marshmallow, scissors 3. W/the material at hand tinker a „building“/„skeleton“ as tall as possible w/Marshallow on top within 18 mins must be stable enough to stand upright for at least 15 secs w/o touching it measure + write down the hight of your „building“ / „skeleton“
  • 31. Start TypicalProgress 18 Minutes Orient 0 18 Minutes Orient 0 18 Plan Minutes Orient 0 18 Plan Build Minutes Orient 0 18 Plan Ta-Da! Minutes BuildOrient 0 18 Plan Oh-Oh! Minutes Build RecentKindergartenSchoolGraduates
  • 32. When to play Marshmallow Challenge? What can we learn from this exercise? In a nutshell
  • 33. incremental* intera+ve*
  • 34. fun, playful approaches repetitive exercises => training productive work => transfer learnings to work life pushes unconventional approaches boosts creativity & imagination helps form new teams Why Games?
  • 35. Want to learn more about Play4Agile Unconference
 http://p4a13.wordpress.com/ Agile Games Conference, Boston, MA
 http://www.agilegames2013.com/ http://tastycupcakes.org/category/games/
 Agile Games?
  • 36. play games! Do it again:
  • 37. Feedback Door
  • 38. Robert'Misch! Agile'Coach' Robert.Misch@gutefrage.net' My'slides'will'be'available'for'download' from'tomorrow,'Friday'Nov.'8th' ''''''''''www.speakerdeck.com/robertmisch'