The Explorer and the Mystery of the Diamond Scarab Rob Willems Hanze University Groningen, Principal Blue (the Netherlands...
How the project started <ul><li>A game for  blind children? </li></ul><ul><li>NO </li></ul><ul><li>We want a  game for all...
NOS Jeugdjournaal, March 2011 (National Television, News for children) Item on Dutch television about the game. Download t...
The project Game Development Facilitate Creative  Design Process Project Management Project Stakeholder Locomotion & Visio...
Other partners
Bio <ul><li>Projectmanager GAMBAS project  (Principal Blue) </li></ul><ul><li>Lecturer Hanze University Groningen </li></u...
The Goals <ul><li>Game for blind  and  sighted children </li></ul><ul><li>Play on an equal basis </li></ul><ul><li>Improve...
Challenges <ul><li>There are no adventure games where  blind and sighted  children  can  play  on an  equal basis </li></u...
Approach <ul><li>Designing together:  collaborative design </li></ul><ul><li>Blind & sighted children became part of a  mu...
Co-creation steps <ul><li>create awareness </li></ul><ul><li>define   shared goal </li></ul><ul><li>idea creation </li></u...
Create team <ul><li>Analyze relationship with the subject: </li></ul><ul><ul><li>Create awareness of their fun/interesting...
Create ideas <ul><li>Experience with new technology </li></ul><ul><ul><li>play Wii and keep a journal:  </li></ul></ul><ul...
Shared concepts <ul><li>Functional requirements </li></ul>obstacles  & monsters Friend/ghost  who  helps you collect objec...
Build and iterate <ul><li>Game was simulated in a gym: </li></ul><ul><ul><li>“ experience” the basic elements of the game ...
Prototype evaluation <ul><li>Navigation and orientation </li></ul><ul><ul><li>First focus: navigation, orientation, audio ...
Evaluation of navigation <ul><li>Children prefer rotation of the viewing perspective, however:  </li></ul><ul><ul><li>blin...
Position paper for “1 st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)”, Foundations of Digital Gam...
The game
10 levels
Conclusions <ul><li>It  is  possible to offer an equal game challenge  for blind and sighted children Smart combination of...
To do <ul><li>Improvement of locomotion needs to be measured </li></ul><ul><li>A method was created for longitudinal testi...
Available: Summer 2011 (PAL version) Info and (pre-) order at:  www.visio.org/wii-game
Demo of the game
Questions? <ul><li>Meet me in the breaks or in the exhibits </li></ul><ul><li>Position paper for “1 st Workshop on Game Ac...
Thank you !
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Enabled play game accessibility wii game visually impaired

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Wii game for visually impaired and fully sighted children. Presentation at Games for Health Conference, May 17, Boston

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Enabled play game accessibility wii game visually impaired

  1. 1. The Explorer and the Mystery of the Diamond Scarab Rob Willems Hanze University Groningen, Principal Blue (the Netherlands) Grants:
  2. 2. How the project started <ul><li>A game for blind children? </li></ul><ul><li>NO </li></ul><ul><li>We want a game for all! </li></ul>
  3. 3. NOS Jeugdjournaal, March 2011 (National Television, News for children) Item on Dutch television about the game. Download the video: http://www.gambas-games.nl/video/jeugdjournaal.mov (large file!)
  4. 4. The project Game Development Facilitate Creative Design Process Project Management Project Stakeholder Locomotion & Vision Experts Visually impaired and full sighted children
  5. 5. Other partners
  6. 6. Bio <ul><li>Projectmanager GAMBAS project (Principal Blue) </li></ul><ul><li>Lecturer Hanze University Groningen </li></ul><ul><li>Expertise: usability, game design and game experience </li></ul>
  7. 7. The Goals <ul><li>Game for blind and sighted children </li></ul><ul><li>Play on an equal basis </li></ul><ul><li>Improve locomotion skills </li></ul>
  8. 8. Challenges <ul><li>There are no adventure games where blind and sighted children can play on an equal basis </li></ul><ul><li>Blind children can play special audio games , but other (co-located) children can not follow the game </li></ul><ul><li>There are not many exercises for blind children to train their locomotion skills in an entertaining way </li></ul>
  9. 9. Approach <ul><li>Designing together: collaborative design </li></ul><ul><li>Blind & sighted children became part of a multidisciplinary team (4 blind and 4 sighted) </li></ul>
  10. 10. Co-creation steps <ul><li>create awareness </li></ul><ul><li>define shared goal </li></ul><ul><li>idea creation </li></ul><ul><li>experience with new technology </li></ul><ul><li>evaluate and combine ideas </li></ul>create team create ideas evaluate & select shared concepts build & iterate <ul><li>evaluate & optimize </li></ul><ul><li>experience concept </li></ul>obstacles & monsters torch & sonar Friend who helps collect objects <ul><li>look for mutual ideas </li></ul>
  11. 11. Create team <ul><li>Analyze relationship with the subject: </li></ul><ul><ul><li>Create awareness of their fun/interesting gaming experiences and preferences. </li></ul></ul><ul><li>Create shared goals: </li></ul><ul><ul><li>experience adventures </li></ul></ul><ul><ul><li>being smart </li></ul></ul><ul><ul><li>learn new things </li></ul></ul><ul><ul><li>makes you laugh </li></ul></ul>
  12. 12. Create ideas <ul><li>Experience with new technology </li></ul><ul><ul><li>play Wii and keep a journal: </li></ul></ul><ul><ul><ul><li>what they like/dislike </li></ul></ul></ul><ul><ul><ul><li>how to make the Wii more suitable </li></ul></ul></ul><ul><li>Idea creation - assisted </li></ul><ul><ul><li>role playing adventure </li></ul></ul><ul><ul><li>creating world with Lego bricks and toy animals </li></ul></ul><ul><ul><li>user walk through of the interaction (Wii Balance Board & Wii-mote) </li></ul></ul>
  13. 13. Shared concepts <ul><li>Functional requirements </li></ul>obstacles & monsters Friend/ghost who helps you collect objects torch & sonar Adventure in dark world sound of walls information about Egypt Gateway to different level Create a list of mutual elements:
  14. 14. Build and iterate <ul><li>Game was simulated in a gym: </li></ul><ul><ul><li>“ experience” the basic elements of the game concept </li></ul></ul><ul><ul><li>audio feedback: musical instruments or voice </li></ul></ul><ul><ul><li>sighted children had limited vision glasses </li></ul></ul><ul><li>Difficult navigation situations were “solved” in situ </li></ul>
  15. 15. Prototype evaluation <ul><li>Navigation and orientation </li></ul><ul><ul><li>First focus: navigation, orientation, audio feedback </li></ul></ul><ul><ul><li>Equal challenge for the blind and sighted children </li></ul></ul><ul><li>Fun and game play </li></ul><ul><ul><li>Second focus: design and evaluating game fun experience and the game play </li></ul></ul><ul><ul><li>Introduction of mini challenges: </li></ul></ul><ul><ul><ul><li>enrich the game experience </li></ul></ul></ul><ul><ul><ul><li>provide specific locomotion exercises </li></ul></ul></ul>
  16. 16. Evaluation of navigation <ul><li>Children prefer rotation of the viewing perspective, however: </li></ul><ul><ul><li>blind children tend to lose their orientation </li></ul></ul><ul><ul><li>less possibilities to train the children’s balance. </li></ul></ul><ul><li>Faster speed for walking backwards </li></ul><ul><li>Feedback about the direction of your own movements. </li></ul>
  17. 17. Position paper for “1 st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)”, Foundations of Digital Games (Bordeaux, France)
  18. 18. The game
  19. 19. 10 levels
  20. 20. Conclusions <ul><li>It is possible to offer an equal game challenge for blind and sighted children Smart combination of audio & visual & tactile feedback </li></ul><ul><li>Co-design works! </li></ul><ul><ul><li>valuable method to develop applications for children with visual impairment </li></ul></ul><ul><ul><li>many valuable insights and experiences for the developers </li></ul></ul><ul><ul><li>creative input from children throughout the process </li></ul></ul><ul><ul><li>a lot of the final solutions were created by the children </li></ul></ul><ul><li>Very rewarding that, through listening, blind children can give feedback on other players! </li></ul>
  21. 21. To do <ul><li>Improvement of locomotion needs to be measured </li></ul><ul><li>A method was created for longitudinal testing of the improvement of locomotion skills. This will be implemented in schools for visually impaired children </li></ul>
  22. 22. Available: Summer 2011 (PAL version) Info and (pre-) order at: www.visio.org/wii-game
  23. 23. Demo of the game
  24. 24. Questions? <ul><li>Meet me in the breaks or in the exhibits </li></ul><ul><li>Position paper for “1 st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID'11)”, Foundations of Digital Games (Bordeaux, France) </li></ul><ul><li>Contact information: </li></ul><ul><li>Rob Willems (Hanze University Groningen, Principal Blue), the Netherlands </li></ul><ul><li>Email: [email_address] , phone: +31 654 296 058 </li></ul>
  25. 25. Thank you !
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