How I design and develop a learning solution

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Process followed for instructional design that leads to great business results.

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  • What business results What will people do differetnly or better Who will seem and confirm the changes How will results be measured
  • How I design and develop a learning solution

    1. 1. How I design and develop a Learning Solution
    2. 2. Design and Develop Learning Solutions <ul><li>Create the plan </li></ul><ul><li>Outcomes, objectives, and goals </li></ul><ul><li>Principles of Adult Learning </li></ul><ul><li>Design Methodology </li></ul><ul><li>Evaluation Methodology </li></ul>
    3. 3. The Plan <ul><li>Identify stakeholders </li></ul><ul><li>Identify timelines </li></ul><ul><li>Manage the project </li></ul><ul><li>It’s in the details 125 Line Items </li></ul>
    4. 6. Outcomes, objectives, goals <ul><li>Discover </li></ul><ul><li>answers </li></ul><ul><li>by using </li></ul><ul><li>expert </li></ul><ul><li>Consulting </li></ul><ul><li>skills. </li></ul>
    5. 7. Objectives <ul><li>The learner will.. </li></ul><ul><li>To the extent that.. </li></ul><ul><li>As evaluated by… </li></ul><ul><li>Diagram is copyright of Cathy Moore </li></ul>Business objective
    6. 8. Output <ul><li>List of objectives- mapped to on the job actions </li></ul><ul><li>Evaluation strategy- mapped to on the job actions </li></ul><ul><li>Start of the storyboard and Agenda </li></ul>
    7. 9. Evaluation Methodology <ul><li>Influences </li></ul><ul><li>Kirkpatrick </li></ul><ul><li>Brinkerhoff </li></ul><ul><li>St. Francis Xavier Adult learning program </li></ul><ul><li>6D’s of Breakthrough Learning- Fort Hill Company </li></ul>
    8. 10. Evaluation Methodology <ul><li>During the discover phase create an evaluation plan </li></ul><ul><li>Identify what would you measure and how would you measure it </li></ul><ul><li>What already exists? </li></ul>
    9. 11. Principles Of Adult Learning <ul><li>Make it relevant </li></ul><ul><li>Use it </li></ul><ul><li>Bloom </li></ul><ul><li>ERGA </li></ul><ul><li>Brain Rules </li></ul>
    10. 12. Storyboard
    11. 13. Storyboard grows into…
    12. 14. Delivery Choices
    13. 15. DESIGN CHOICES Type Learner time Development Time Development cost Sustainability Learner access Sustainability Maintenance Solution efficacy Option 1 Option 2
    14. 16. Execute Plan <ul><li>Change plan </li></ul><ul><li>Communication </li></ul><ul><li>Build the learning </li></ul><ul><li>Deliver </li></ul><ul><li>Report </li></ul>

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