Designmetode 1: Introduktion til interaktionsdesign
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Designmetode 1: Introduktion til interaktionsdesign

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Introduktion til didaktisk designmetode med udgangspunkt i interaktionsdesign

Introduktion til didaktisk designmetode med udgangspunkt i interaktionsdesign

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Designmetode 1: Introduktion til interaktionsdesign Designmetode 1: Introduktion til interaktionsdesign Presentation Transcript

  • INTRODUKTION TILINTERAKTIONSDESIGN IT-Didaktisk Design, 2. semester f2013
  • CENTRALEDESIGN PRACTICE TERMER I INTERAKTIONS DESIGNDESIGN COMPLEXITY & CONSTRAINTSDESIGN REFLEXIVITYDESIGN MATERIALS AND TOOLSDESIGN PROCESSDESIGN SITUATIONDESIGN PRODUCT
  • INTERAKTIONSDESIGNInteraktionsdesign er en metode: InteraktionsteoriInteraktionsdesign er en proces: At interaktionsdesigneInteraktionsdesign er et produkt: Et interaktionsdesignInteraktionsdesign er en rolle: Interaktionsdesigneren
  • DESIGN PRACTICEDealing with a design task In an unknown or partially known situation With demanding and stressed clients and users With insuf ficent information With new technology and new materials With limited time and resources With limited knowledge and skill And with inappropriate toolsIs a common situation for any interaction designer (Stolterman, 2008 p. 55)
  • DESIGN COMPLEXIT Y & CONSTRAINTS”…the complixity of the process demands conceptual clarityfrom the designer”(Löwgren & Stolterman 2004, p. 41)”The complexity a designer experiences when faced with adesign situation”(Stolterman, 2008 p. 57) ‘Design paralysis’ For at undgå dette‘Constraints’”When everything is possible and nothing is given, creativity hasno friction, nothing to work with, nothing to build on” (Löwgren& Stolterman 2004, p. 27)
  • DESIGN REFLEXIVIT YDesign is a thinking proces(Löwgren & Stolterman)Design as reflection-in-action and reflection on reflection-in-action(Schön)Design includes and requires reflexivity and responsibility
  • DESIGN MATERIALS & TOOLS”In order to cope with a complex design process, a designer needs toexternalise the actual design thinking through representations […] theseexternal representations are carriers of the fir st ideas, of the thoughtsthat emanate from the vision” ( Löwgren & Stolterman 2004, p. 28) Sketching / draf ts Scenarios / stor yboards Low -tech prototypes / models Probes Fictional inquir y Inspirational cards workshop Focus groups Inter views Field studies / obser vations Questionaires / sur veys Use cases= designerly tools = clearly defined tools with a precise purpose
  • DESIGN PROCESSDesign som proces/verbum: At designe”Design is about shaping the world we live in by creating theconditions, opportunities, and restrictions that will make upthat world”(Löwgren & Stolterman, 2004 p. 11)
  • DESIGN SITUATION & CONTEXTUAL DESIGN”The designer needs to understand the situation she issupposed to change with her design”(Löwgren & Stolterman 2004, p. 24)”Every design addresses a specific context. A new design willbecome a part of an already existing reality”(Löwgren & Stolterman 2004, p. 30)
  • DESIGN PRODUCTDesign som produkt/substantiv: Et design skabelsen af et ultimate particular / design artifact resultatet/udbyttet/manifestationen af designprocessen overvindelsen/overkommelsen af ‘design complexity’ skabelsen af ‘artifacts as theories’”The purpose is to compose a whole entity out of existing andnot-yet-existing reality” (Löwgren & Stolterman 2004, p. 32)