Second Life as Knowledge Medium in Distance Education Marianne Riis, PhD Candidate, Aalborg University
Second Life is not a game !
Second Life is a world – the resident (user) must create his/her own purpose for being in-world
“ Hallo, it’s 1’s and 0’s that disappear as soon as you unplug or loose your internet connection!”
So, is it possible to use Second Life
to share and create knowledge??
PhD (2008-2010):3D-mediation as a supplement in problem based blended learning at the Master programme on ICT and Learning, MIL and in the COMBLE project
Respectful and radical remediation within Didactic Design
Action Research inspired approach explain, understand but also change existing practice
Research design
Multiple case study
MIL (re design/
participation)
3-4 cycles
Blended
COMBLE (design/
participation)
2 cycles
Online/Blended
+
Continous multiple
in-world observations and interviews
The MIL-SL course
Period :5 weeks (November/December)
Subject : Analysis of ICT and Didactic Design (course 1 out of 2)
Analytical object : Locations and processes in Second Life
Goals : identify, analyze, assess and reflect based on theory and practice Think out-of-the-box
Participants: 12-15 students, 1 teacher, 2 guest lecturers and several guests
Mode : Blended (methods, tools and locations)
MIL’ing class ’08
FirstClass (FC) setting
Second Life (SL) setting
Respectful office
Radical classroom
SL pics Fall’08
Get-off-to-a-good-start
MI build
Connectivism course
25 scheduled activities (1-3 hrs.)
Get-off-to-a-good-start
Building class
Didactic Design Discussions
Visits (education and business)
Friday Bar
Your Tour
X-Mas celebration
Ad hoc meetings
Building Class
Quantitative outcome (1)
12 students participated full time , 1 student analyzed SL and GC and 2 students participated ad hoc
There were 25 scheduled activities lasting between 1-3 hrs. The students were expected to participate in 1 – all of them participated in several
The meta-conference in FC contained 232 postings (5 weeks) …
Didactic Design Discussions
Quantitative outcome (2)
FC discussion postings:
Didactics and target groups – 32 postings by 12 students and me (8). Approx. 40 A4 pages.
Orientation and navigation – 8 postings by 5 students and me (1). Approx. 8 A4 pages.
Interaction – 0 posts!
Learning processes – 68 posting by 11 students and me (21). Approx. 83 A4 pages.
Audio-visuals – 9 postings by 2 students and me (4). Approx. 15 A4 pages. almost 10 (3) postings pr. student (146 pages (36) )
Danish educational visits
Percipitopia
- SDU
WD’s holodeck
- Wonderful Denmark
Qualitative outcome (1)
SL learning curve is very steep
Takes a lot of time, practice and patience
SL is still an emerging technology
Huge potential but too time consuming at this point
Considerations about target groups are important – teacher/facilitator crucial
Any pedagogical strategy can be used – all work with different purposes
International educational visits
Rockcliffe University
- Canada
Metaverse Labs
- Israel
Qualitative outcome (2)
A very social and personal environment
International/inter-cultural
Immersive and augmented depending on goals and processes
Avatar-mediation can be very fruitful, but also has some disadvantages
Communication and dissemination possibilities not good enough … yet
Don’t dismiss anything before trying – don’t judge a book by it’s cover!
International debate visits
Metanomics
Science Friday
Flexibility in Distance Education?
SL lacks sufficient asynchronous communication possibilities
At MIL synchronous communication is rarely used between teachers and students in the course periods – rationale: flexibility
MIL’s SL-course emphasized synchronous communication possibly creating a Rosenthal (pygmalion) effect!
SL entreprenuers
Pop Art Lab
(non-profit)
Electric Pixels
(profit)
Friday Bar
Your Tour
Genome Island
FLS
Student creations
A conceptual model
(Cement Canning)
A photostory
(Halis Luminos)
Yes! SL can be used as Knowledge Medium
Future changes …
Earlier (more focused) course start, includes rethinking f2f-seminar
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