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sixth sense technology 2014 ,by Richard Des Nieves,Bengaluru,kar,India.
 

sixth sense technology 2014 ,by Richard Des Nieves,Bengaluru,kar,India.

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for more Information visit the below references.....! ...

for more Information visit the below references.....!
http://www.pranavmistry.com/projects/sixthsense/
https://code.google.com/p/sixthsense/wiki/Software

Microsoft 2020 technology future vision
http://www.youtube.com/watch?v=2wto6SFl13A

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    sixth sense technology 2014 ,by Richard Des Nieves,Bengaluru,kar,India. sixth sense technology 2014 ,by Richard Des Nieves,Bengaluru,kar,India. Presentation Transcript

    • 1
    • Under the guidance of Asst.Prof. LAKSHMI BAI G M.Tech., Dept of CS&E. RICHARD DES NIEVES M (1CK10CS030) Kolar - 563101 C. BYREGOWDA INSTITUTE OF TECHNOLOGY Presented By Technical Seminar On 2 SIXTH SENSE TECHNOLOGY
    •  INTRODUCTION  WHAT IS SIXTH SENSE TECHNOLOGY  WHAT DOES IT DO  EVOLUTION OF THE TECHNOLOGY  SIXTH SENSE OVERVIEW  SIXTH SENSE PROTOTYPE  COMPONENTS  HOW IT WORKS  HARDWARE SETUP  SOFTWARE SETUP  PRESTENT DEVICES  APPLICATIONS  ADVANTAGES  DISADVANTAGES  FUTURE ENHANCEMENTS  CONCLUSION  REFFERENCE CONTENTS 3
    • INTRODUCTION  Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information.  Technology that plays with Human gestures to make the world more interactive and workflow much easier.  Pranav Mistry , of Indian origin, a Ph.D student of Fluid Interfaces Group at the MIT Media Lab is the mastermind behind the sixth sense technology. Pranav Mistry 4
    • WHAT IS SIXTH SENSE TECHNOLOGY 'Sixth Sense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. It augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. 5
    • WHY SIXTH SENSE ? 6
    • WHAT DOES IT DO?  “Sixth Sense” brings intangible, digital information into the tangible world, and allows us to interact with this information via natural hand gestures.  6thfrees information from its confines, seamlessly integrating it with reality, thus making the entire world your computer. 7
    • EVOLUTION OF THE TECHNOLOGY 8
    • SIXTH SENSE DEVICE Earlier Devices 9
    • SIXTH SENSE OVERVIEW  Developed by Pranav Mistry Research assistant/PhD candidate MIT,USA.  Portable device that is worn around neck.  Consists of: Camera Colored Markers Projector A smart phone 10
    • SIXTH SENSE PROTOTYPE A Pocket Projector Projects visual information to interfaces like wall, physical objects. A Camera Tracks user hand gestures. Colored Markers Movements of fiducials are interpreted into gestures. Mirror Smart phone 11
    • C A M E R A  Captures an object in view and tracks the user’s hand gestures.  It sends the data to smart phone.  It acts as a digital eye, connecting you to the world of digital information. 12
    • P R O J E C T O R  The projector projects visual information enabling surfaces and physical objects to be used as interfaces.  The project itself contains a battery inside, with 3 hours of battery life.  A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person. 13
    • MIRROR  The usage of the mirror is significant as the projector dangles pointing downwards from the neck. 14
    • SMART PHONE  A Web-enabled smart phone in the user’s pocket processes the video data  Other software searches the Web and interprets the hand gestures 15
    • C O L O R M A R K E R S  It is at the tip of the user’s fingers .  Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures.  The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces. 16
    • HARDWARE SETUP  Mobile:  Nokia n95 smart phone is used . & it also supports any smart phones.  It is multitasking capability.  Built-in camera provides execution of both:  Gesture tracking engine with Gesture enabled application.  Projector:  Pocket projector Pk101 from Optoma is used. 17
    • Software Setup: Applications are implemented using JAVA 2MICRO edition. Computer vision library is written in symbian c++ (used in Gesture tracking). The software works on the basis of computer vision Events & Gestures:  Events & Gestures are detected using colored markers attached to fingers. 18
    • Examples Of Hand Gestures 19
    • HOW IT WORKS ? captureSend for processing Reflect on desired surfaceProject image Send Info • Images • Pictures • Gesture Info on surface 20
    • Present Device 21
    • A P P L I C A T I O N S 22
    • Make a call You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map With the map application we can call up the map of our choice and then use thumbs and index fingers to navigate the map 23
    • Check the time Draw a circle on your wrist to get a virtual watch that gives you the correct time. Create multimedia reading experiences Sixth Sense can be programmed to project related videos onto newspaper articles you are reading. 24
    • Drawing application The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger. Zooming features The user can zoom in or zoom out using intuitive hand movements. 25
    • Get product information Sixth Sense uses image recognition or marker technology to recognize products we pick up, then feeds us information on those products. Get book information The system can project Amazon ratings on that book, as well as reviews and other relevant information. 26
    • Take pictures If you fashion your index fingers and thumbs into a square ("framing" gesture), the system will snap a photo. After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them. 27
    • ADVANTAGES  Portable  Support Multi touch and Multi user interaction.  Cost Effective (350$).  Data access directly from the machines in real time.  Mind map the idea anywhere.  Open Source Software. 28
    • DISADVANTAGES  Hardware limitations of the devices, that we currently carry around with us.  For example many phones will not allow the external camera feed to be manipulated in real time.  Post processing can occur however. 29
    • FUTURE ENHANCEMENTS  To get rid of color markers.  To incorporate camera and projector inside mobile computing device.  To have 3D gesture tracking.  To make Sixth Sense work as fifth Sense for disabled person. 30
    • The Future Technology… 31
    • 32
    • CONCLUSION  Sixth Sense recognizes the objects around us, displaying information automatically and letting us to access it in any way we need.  The Sixth Sense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system.  Allowing us to interact with this information via natural hand gestures.  The potential of becoming the ultimate "transparent" user interface for accessing information about everything around us. 33
    • REFERENCE  Jasleen Josan ,“SIXTH SENSE TECHNOLOGY”. International Journal of Recent Advances in Engineering & Technology (IJRAET) ISSN. ISSN (Online): 2347 - 2812, Volume-1, Issue - 1, October, 2013.  Abhinav Sharma ,“SIXTH SENSE TECHNOLOGY”. International Journal on Recent and Innovation Trends in Computing and Communication. ISSN 2321 – 8169 ,IJRITCC | APR 2013, Avalable @ http://www.ijritcc.org .  “Basic Principles of Sixth Sense Technology”, Monika Arora / VSRD International Journal of CS & IT Vol. 2 (8), 2012. VSRD-IJCSIT, Vol. 2 (8), 2012, 687-693.  http://www.pranavmistry.com/projects/sixthsense/  https://code.google.com/p/sixthsense/wiki/Software  Microsoft 2020 technology future vision http://www.youtube.com/watch?v=2wto6SFl13A. 34
    • Thank You…… Any Queries ?? 35