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Market Research Report : Gaming Industry in India 2010

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For the complete report, get in touch with us at : info@netscribes.com ...

For the complete report, get in touch with us at : info@netscribes.com

Gaming is developing into one of the key growth segments in India with the country having majority of its population as youth. The market for gaming development in India is expected to witness growth of 30% and reach INR 19.4 bn by 2014. Mobile gaming is currently dominating the market with 57% share in the total Indian gaming market.

The report provides a global overview of the gaming market, with respective shares of console, PC, mobile and online segments and also the market share of major regions of gaming across the world. It provides a snapshot of the Indian gaming market including all segments - mobile, online, console and PC gaming. It provides a quick overview of the market with estimated market size, growth rate and developments of each segment as well. An analysis of drivers reveals that increase in disposable income, favourable demographics, cost competitiveness, proliferation of internet, increasing PC & mobile penetration and growth in mobile value added services is driving growth in this sector. The key challenges identified include manpower shortage and management, high piracy rate, poor broadband quality, high duty rates in consoles, handset compatibility and revenue sharing issues in mobile gaming.

Future trends identified include localization of content, 3D games gaining ground, service providers raking higher revenues, online gaming becoming popular for social networking sites, creation of gaming zones/ cyber cafe chains, rise in popularity of massively multiplayer online game (MMOGs), gaming companies organising gaming competitions and DTH operators tying up with gaming companies.

The competitive landscape identifies major game development companies and gaming portals in India including their business overview and work portfolio. The report also provides details of the acquisitions and key developments in the sector.

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    Market Research Report : Gaming Industry in India 2010 Market Research Report : Gaming Industry in India 2010 Presentation Transcript

    • Gaming Industry – India November 2010
    • Executive Summary Indian gaming industry is valued at INR a bn in 20-- and is expected to reach INR b bn by 20-- The market comprises of four segments - Mobile, Online, Console and PC Market Mobile gaming is the largest segment with c% share in 20-- followed by the online segment where social games has become extremely popular Drivers: Challenges: – Increase in disposable income – Broadband quality Drivers & Challenges – Favorable demographics – Cost competitiveness PLE – Increasing PC penetration – High piracy – Manpower shortage & management – High duty rates of consoles MVAS market Localization of content SAM – Proliferation of Internet – Increasing mobile penetration and growth in – Handset compatibility – Revenue sharing issues in mobile gaming Creation of gaming zones/ cyber cafe chains Rise in popularity of massively multiplayer online 3D games gaining ground Trends Service providers raking higher revenues game (MMOGs) Online gaming becoming popular for social networking Gaming companies organising gaming competitions sites DTH operators tie up with gaming companies Major clients for Indian gaming firms include game publishers, console makers , telecom operators and gaming portals Competition Online segment includes online gaming portals, Company 1 is leading player in this segment Console segment comprises of gaming console makers like Company 2, Company 3 & Company 5 PC gaming segment comprises of game publishers like Company 6 , Company 7 & Company 8 GAMING INDUSTRY IN INDIA 2010.PPT 2
    • •Market Introduction •Market Overview •Business & Revenue Model •Drivers & Challenges •Trends •Competition •Acquisitions •Key Developments GAMING INDUSTRY IN INDIA 2010.PPT 3
    • Gaming market in India is expected to grow rapidly with the mobile gaming dominating the market Gaming Market Overview Market Size and Growth •Indian gaming industry is poised to grow INR bn rapidly within the next few years 20 a6 G% a5 •Huge base of youth population is pivotal for 15 a4 LE a3 the development of gaming 10 a2 a1 •Growth in off shoring work to create confidence among the Indian studios to MP 5 0 20-- 20--e 20--e 20--e 20--e 20--e SA undertake end-to-end work for the Indian market has also begun Growing animation market is a key driver for the Transition Segments and Share uproar in the gaming industry Segment 1 Segment 2 •Technological advancements and continuous Segment 3 discoveries in the digital world is expected to 20-- Segment 4 20--e create strong opportunities for players D4% D1% E3% E4% D2% E2% E1% D3% Source: GAMING INDUSTRY IN INDIA 2010.PPT 4
    • Drivers – Summary Mobile Online Console PC Gaming Impact Gaming Gaming Gaming Increase in Disposable Income Favorable Demographics Cost Competitiveness Increasing PC Penetration Proliferation of internet Increasing mobile penetration &MVAS market GAMING INDUSTRY IN INDIA 2010.PPT 5
    • Challenges – Summary Mobile Online Console PC Gaming Impact Gaming Gaming Gaming High Piracy Manpower Shortage and Management Broadband Quality High Duty rates in Console Gaming Devices and Titles Handset compatibility and revenue sharing issues in mobile gaming GAMING INDUSTRY IN INDIA 2010.PPT 6
    • Trends Localization of Content 3D games gaining ground Service providers raking higher revenues Online gaming becoming popular for social networking sites Key Trends ` Creation of Gaming Zones/ Organized Cyber Cafe chains Rise in Popularity of Massively Multiplayer Online Game (MMOGs) Gaming companies organising gaming competitions DTH operators tie up with gaming companies 7
    • Major Players in the Market (1/12) Company Snapshot: Company 1 Corporate Information Financial Performance Total Income Headquarters City A INR mn Profit / Loss INR mn y2 y3 1,500 250 200 Founded 20-- 1,000 y1 150 100 500 Key People Mr. X 50 0 0 20-- 20-- 20-- Business Highlights • The company produces animation, visual effects, game art, and entertainment content for the media and entertainment industry worldwide • It engages in the production, co-production, and distribution of TV series, DTH videos, and feature films • It also involves in the creation of game art for online, mobile, and next-generation consoles; and produces and distributes live action television and feature films’ Source: SAMPLE GAMING INDUSTRY IN INDIA 2010.PPT 8
    • Thank you for the attention Gaming Industry – India report is a part of Research on India’s Media & Entertainment Industry Series. For more detailed information or customized research requirements please contact: Gagan Uppal Gaurav Kumar Phone: +91 22 4098 7530 Phone: +91 33 4064 6214 E-Mail: gagan.uppal@netscribes.com E-Mail: gaurav.kumar@netscribes.com Research on India is a product of Netscribes (India) Pvt. Ltd. Research on India is dedicated to disseminating information and providing quick insights on “hot” industries in India and other emerging markets. Track our new releases and major updates in these industries on About Netscribes Netscribes is a knowledge-consulting and solutions firm with clientele across the globe. The company’s expertise spans areas of investment & business research, business & corporate intelligence, content-management services, and knowledge-software services. At its core lies a true value proposition that draws upon a vast knowledge base. Netscribes is a one-stop shop designed to fulfil clients’ profitability and growth objectives. Disclaimer: This report is published for general information only. Although high standards have been used the preparation, Research on India, Netscribes (India) Pvt. Ltd. or “Netscribes” is not responsible for any loss or damage arising from use of this document. This document is the sole property of Netscribes (India) Pvt. Ltd. and prior permission is required for guidelines on reproduction. GAMING INDUSTRY IN INDIA 2010.PPT 9