Reframe Overview Pub Media Convening

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    Reframe Overview Pub Media Convening - Presentation Transcript

    1. The Reframe Project Making our visual heritage accessible to all.
      • Losing our visual heritage
        • Disappearing media
        • Archival and Preservation Issues
        • Rights – expiring, tangled, confusing
        • “ stuck on the shelf”
      • Media not accessible
        • Less than ideal even for the best researchers
      • Not transitioning well to digital paradigm
        • VHS is dead
        • DVD not dying soon, but
        • More demand for online delivery (especially educational)
      • Costs to transition are enormous
      Problems to Address
      • Multiple Platforms
      • People want their content when, where, how and on what device they want it, and yesterday.
      • Content should be accessible on multiple sites, for multiple devices and technologies
      • These platforms are multiplying almost weekly. Each one is a different negotiation. Indies and small companies are at a disadvantage.
      Current Internet & User Realities
      • DRM –
      • the good and the (mostly) bad
      • DRM currently desired by distributors and many filmmakers
      • Ensures content not pirated, stolen or misused
      • DRM exists and can be implemented
      • But, it doesn’t work or make sense
      • Apple, EMI and Amazon – movement against DRM
      • Strong anti-DRM sentiment
      • This will hit video next
      Current Internet & User Realities
      • Search vs. Find
      • Recommender Systems, Linking and Lists
      • The Long Tail
      • Google, Digg, Delicious, etc.
      • Visual Search – audience expects to see previews (at minimum)
      • Trusted Source and Curation become key
      Current Internet & User Realities
      • Participatory Culture
      • UGC, Pro-Am and Amateur
      • Comments, Tagging, Blogging, Friends
      • Social Networking – Community Building
      • Viral sharing of content and links
      • Mash-Ups, Sampling and Clip Usage
      • Gaming and Second Life (meet Kaneva )
      Current Internet & User Realities
      • Big Picture
      • Non/commercial Split is False
      • Participatory Culture
      • Open Content movement
      • Electracy
      Current Internet & User Realities
      • Black and White is Bad
      • Need new, viable models for content dissemination
      • Need systems that can adapt as needs and technologies change
      • Need systems that encourage community building, education and access
      • With -Profit solutions
      Reframing the Issues
      • A platform to develop Field-wide Solutions – digitization, rights, archival and preservation concerns, public media, etc.
      • Digitize and make available our visual heritage through new platforms
      • Curated, trusted source website with robust social networking and find features
      • Not a distributor, but an aggregator of content, a platform and a service to the field
      • Nonexclusive basis
      • First partnership is with Amazon – CreateSpace, Unbox
      • Negotiate other platforms on group’s behalf and to their needs
      • Ongoing adaptation to community and field-wide needs
      Reframe Snapshot
    2. Analog Content Film / Video Digitization Digital Content (returns)
      • Key Benefits
      • Become part of Reframe’s online community
      • Additional marketplace (Amazon, iTunes, Google Video)
      • Nonexclusive, Set your own price and “variable splits”
      • Additional format (DVD, download for purchase and download for rent)
      • Future Proof Archive
      • Collective bargaining power and solutions
      • Own rights, and digitize collection
      Content Holder (Distributors, Archives, Private Collections) Digital format for existing markets and other uses Non-exclusive Reframe Social Networking Curated Collections Blogs / Groups Field-Wide Solutions: Rights, Public Media, Archival Issues, etc. On Demand DVD Purchase Online digital rental and purchase Non-exclusive multiple marketplace Open Content Initiatives
      • CreateSpace and Unbox
      • Digitize video for free ; film at low cost
      • New methods of delivery:
        • DVD on Demand - no inventory needed
        • Digital Download To Own or Rent
        • Variable time, users, prices
        • Digitize on Demand
      • Future Proof Archive & Digital Copy Return
      Reframe and Amazon
      • Debenham Media Group
      • Examples
        • 30 minutes of 16mm film 24fps: 1080 feet $140
        • 90 minutes of 16mm film 24fps: 3240 feet $418
        • 90 minutes of 35mm film 24fps: 8100 feet $673
        • plus media, approximate
      • Quality Transfer with Colorist
      • Deferral Program
      • Digitize on Demand
      Film Digitization
      • Negotiated fair split for rights-holder
      • Good rates for bulk and FPA file
      • Variable Pricing and Variable Splits
      • Nonexclusive in every way
      • Opt-in for all options
      • 3 year term
      Reframe and Amazon
      • $1st – 50
        • Amazon/Renew 60%
        • Content-holder 40%
      • $51st – 200
        • Amazon/Renew 15%
        • Content-holder 85%
      • $201st +
        • Amazon/Renew 10%,
        • Content-holder 90%,
      DVD Revenue Share
    3. DVD Revenue Share
    4. DVD Revenue Share
      • Digital Download To Own
      • Digital Download To Rent
      • Variable time, users, prices
      • Split is always:
        • 50% Amazon/Renew
        • 50% Rights-holder
      • DRM and “Digital Locker”
      • TiVO deal allows for content directly to TV
      Unbox and Digital Download
      • Negotiate on behalf of all partners
        • Mobile
        • iTunes, Jaman, others
        • Better terms because of more titles
        • Transparent deal terms
      • Nonexclusive and Opt-In
      • This is First Stage – will work with content holders to adapt program as needed
      • Can accommodate free and fee – for those wanting open content
      Other Platforms
    5. Reframe Website
      • Educational & Institutional Focus
      • Curated – top down, bottom up
      • Branded by Rights-Holder
      • Participatory – Social Networking
      • Recommender systems, Cataloguing systems – multiple ways to find content
      • Widgets – for use on content-holder sites, blogs, other social networks, etc
      • Site/Platform Licensing
    6. Rights-holder Tools
      • Customer Information
      • By Title Tracking of Sales, Usage and Viewing
      • Opt-in Tools for new partnerships
      • Change pricing and terms
      • Cataloguing, Uploading new items, etc
    7. Field-Wide Solutions
      • Rights Issues
      • DRM and Interoperability
      • Archival and Preservation
      • Public Media
      • Convenings
      • Education
    8. Future Phases
      • Subscription and Site Licensing Models
      • International Delivery Partnerships
      • Greater integration with scholarly & educational uses
      • Mobile and Gaming Applications
      • Sampling, Clips Licensing, Rights-Locator
      • Ability to commission/license works for distribution platforms (PRX model)
    9. Reframe Sustainability
      • Start-up funding – MacArthur Foundation
      • Mix of long-term support
        • foundation,
        • corporate,
        • sales,
        • advertising,
        • sublicensing
      • With Profit Solution
        • That can allow open and paid use of quality, important media arts for educational and consumer markets
    10. Reframe & Public Media
      • Potential Solution and/or Experiment
      • American Archive
      • Built to respond to needs of the field
      • Built to include stakeholder input
    11. The Reframe Project Making our visual heritage accessible to all.

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