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Code Orange Gfh V3
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Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
Code Orange Gfh V3
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Code Orange Gfh V3

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Bill Becker and Bruce Milligan, representing the MedStar Health network's Simulation and Training Environment Lab (SiTEL), presented this Power Point outlining SiTEL's Mass Casualty Incident training …

Bill Becker and Bruce Milligan, representing the MedStar Health network's Simulation and Training Environment Lab (SiTEL), presented this Power Point outlining SiTEL's Mass Casualty Incident training game.

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  • That’s why SiTEL’s access to in-house SMEs is so crucial to the development of Code Orange.
  • Transcript

    • 1. Code Orange
      A Multiplayer 3-D Game for Hospital Mass Casualty Incident Training
      Games for Health 2010
      Bruce Milligan - Designer
      Bill Becker - Lead Programmer
      Simulation and Training Environment Lab
    • 2. Who are we?
      Division of MedStar Health
      SiTEL offers professional training, including:
      • On-line education
      • 3. Live hands-on training with mannequins
      • 4. Clinical medical simulation, virtual apparatus, and other devices
      • 5. 3-D multimedia including serious games
      • 6. More than 70 employees
      • 7. Headquartered in Washington, DC
    • Who is MedStar Health?
      • A $3.8 billion, not-for-profit organization
      • 8. The largest health care system in the greater Baltimore-Washington corridor
      • 9. 9 hospitals and 20 other health-related businesses
      • 10. Over 29,000 employees and 5,300 affiliated physicians
      • 11. Serves a half-million patients annually
      • 12. Committed to the use of new technologies for training.
    • Traditional MCI Training
      • Classroom lectures and exercises
      • 13. Tabletop exercises in HCC
      • 14. Live training events
    • Liabilities of Traditional Training Methods
      Traditional training exercises take valuable people and equipment offline. They also consume vital space from hospitals that often have a 90% daily occupancy rate.
      • Too expensive!
      It can cost up to $50,000-$250,000 for a one-day exercise
    • 18. Code Orange - Game Vitals
      • First-person, 3-D virtual hospital
      • 19. Up to 12 human players
      • 20. Approximately 2 hours of playing time per session
      • 21. First Scenario – Conventional terror bombing
      • 22. Editable scenarios
      • 23. Integrated into SiTEL’s Learning Management System
      • 24. Full event capture for AAR and offline post-session analysis
      .
      Our audience: Hospital management and staff
    • 25. More Benefits: 3-D Games as a Serious Choice
      • 3-D environments are compelling
      • 26. 3-D training is less expensive
      • 27. Mistakes can be made
      • 28. Training areas are there when needed
      • 29. “Volunteers” are always available
      Immersive and realistic
      Training costs can be reduced
      Better to kill NPCs than your patients
      A 3-D hospital is always available
      Orange includes over 400 patient and staff NPCs.
    • 30. The Mission
      • To create a credible virtual hospital
      • 31. Simulate the sights, sounds, and pressure of a real hospital during a crisis
      • 32. To make a game that is both compelling and realistic
      • 33. If it isn’t compelling, they won’t play
      • 34. If it isn’t realistic, they won’t learn what they need to know
      • 35. Create an MCI situation – something hospital employees may encounter only once in their careers
      • 36. Effectively teach that all the normal rules change during an MCI – real triaging occurs (some patients will die), time and space become luxuries, and that working with and trusting unknown people and organizations is a must
      • 37. To make a game that is useful for two players or for a dozen
      • 38. Meets requirements for always available training
      • 39. Requires credible AI for all player positions
    • Code Orange: Strategic Goals
      • Teaching staff how to handle a surge of patients into a hospital that is already almost full and how to handle patient flow throughout the hospital
      • 40. Teaching the structure and procedures of HICS (the Hospital Incident Command System)
      • 41. Helping staff to focus on four key resources during a disaster:
      • 42. People (staff and patients)
      • 43. Supplies
      • 44. Space (hospital bays and other areas)
      • 45. Time (the one resource that is always fixed)
      • 46. Teaching the importance of communication
    • The Code Orange Virtual Hospital
      Emergency Department
      Hospital Command Center
      Triage Area
    • 47. The Triage Area
    • 48. The Emergency Department
    • 49. The Hospital Command Center
    • 50. Code Orange – Short Video Tour
    • 51. Teamwork is a must!
    • 52. The Job Action Sheet
      The heart of the HICS system:
      Players will use them as personal “scorecards” in the game, so they can keep track of whether or not they are accomplishing key tasks at the right time
    • 53. Communications are the Key
      • If you don’t communicate with your colleagues during an MCI, people will die
      • 54. Code Orange puts a premium on communications between players
      • 55. Chat (same room)
      • 56. Telephone (i.e., private chat) & voicemail
      • 57. Written messages using HICS forms.
      • 58. Technical challenges arise in the capture and analysis of game data as a result of permitting “free-form” chat during gameplay
    • Part of an Integrated System
      Credentials and Session information
      SiTELMS
      Code Orange
      Assessment data
      Refine assessment
      Assessment & raw data
      Offline Analysis Tools
      Data Repository
      Refine Game Model
    • 59. A Unique Partnership
      Partners in the development of Code Orange include:
      • MedStar Health physicians, nurses, and administrators
      • 60. Incident Commanders and staff from hospitals in D.C. and elsewhere
      • 61. In-house subject matter experts
      • 62. Code Orange Advisory Board (with members located around the U.S. and abroad)
    • Challenges!
    • 63. Serious Challenges
      Don’t Forget who the Real Experts are
      • By the time we finish a commercial product, we typically know far more than the average user will ever know.
      • 64. By the time we finish a serious game, we know a fraction of what our end users have known for years.
    • Looking Ahead…
    • 65. “The Incident Commander has declared the Incident is over.”
      Questions?
      Contact: Bruce Milligan
      Bruce.Milligan@email.sitel.org
      202-364-5180, ext. 131

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