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How does your media product represent particular social - AS Media Studies
1. How does your media
product represent
particular social groups?
By: Rebecca Lewis
Nightmare in the Woods
2. Representation in the film & Stereotypes
• Young people are the main focus in Nightmare in the Woods, the
main characters in the film are aged the same as the target audience
and this helps the film represent the younger characters in a relatable
light/state.
• The characters are teenage girls because usually the protagonist in a
film based on horror a young girl will become possessed instead of a
man; this is due to the stereotype of weakness, emotional personal
traits and general female characteristics.
3. Camera Angles: representation of a
particular social group
• The camera is looking down on the possessed character and this aims
to represent that the character is under some form of influence and
she isn’t in control of her own physical form or emotions.
• Also the teenage girls are shown in a relatable way to the audience
because socially they would be classed as the ‘generic’ idea of a
teenage girl; this is shown through their clothes, actions and social
dialect.
• This representation supports the stereotype of young girls/women
being easily influenced and in need of a superior to help and guide
them in life.
4. Expressionism in the film
• The films lighting is all natural and no filters were used on any of the
shots, this is because during the first two minuets of the film we
aimed to make it look as though the conversation could be genuine
and typical of teenagers. Also, by using natural lighting it helped the
film in terms of achieving that of a low budget film and what to
expect in such a ‘casual’ scene in the film. To conclude the lack of
filter and use of natural lighting positively affected our film both in
terms of cost and overall out come/ appearance.
5. Editing
• Due to the majority of the first two minuets of our film being
conversation and two shots, we decided to use a lot of the technique
‘shot, reverse, shot’ and then edit these shots together, to represent a
conversation taking place.
• Also during the editing process passages of time were added such as
the fade in and out of the ‘typewriter’ style time added in after the
phone call scene. This is a quick and affective way of clearly
highlighting/ showing a passage of time in the film; also it was done
in Final Cut, which is the editing software we used.
6. Iconography
• The iconography in our film all relates to the genre of Horror/Thriller.
Blood, red eye contacts, general teenage girl necessities (such as
makeup) and characters with a link to the storylines background are
all iconographical features we used in out film.
7. Mise-en-scene
• The mise-en-scene used was everything seen on scene/ in shot. Some
items we had in our film were not intended on being added in the
original thought / planning process but during the filming process we
found that they would benefit our film. For example, the guitar being
played during the opening scene was spontaneous yet seemed to fit
well so the shot was used in the final editing process.
8. Locations
• There are four different locations used during the first two minuets of
the film; The Woods, bedroom, street leading to the house where one
of the girls lives and the bathroom used for getting ready to go to the
woods. These locations weren’t shown in a linear order during the
first two minuets but further on in the film the shots would make
more sense because the storyline would be revealed more to the
audience in small sections and hints.
9. Typography
• The typography used in the first two minuets of the film is mostly
black on a plain background or black over a blood red shade, this is to
give the illusion of foreshadowing what is to happen in the film itself
and the blood represents the bloodshed of the characters in the film.
• Also the black writing in the beginning titles could represent the lack
of soul (which is a reference to possession of sorts) and the loss of a
life, which also will take place in the film.
10. Camera Movement and Angles
• Canted angles and handheld camera movement take place during the
first shot of the film (the bloody hand leading to the possessed
character ‘Kelsey’), this helps to give the illusion that something is
wrong and that there’s something strange and un-nerving about the
woods/ happenings in this scene.