PEACE 3.0social media. game. you.
ExpectationProblemsSolutionsCase studies
Why should we care ?It affects all aspects of our lifeIt is now or neverit is fun, not boring
Martin NiemöllerPastor. Anti-NaziGermanyFirst they came for the communists,and I didnt speak out because I wasnt a communi...
Youth & Peace building       boring
Youth & Peace building   Taking the first step
Youth & Peace building     Lack of skills
AutonomyMasteryPurpose
What’sour solutions ?
PEACE 3.0social media. game. you.
definitionVarious activities   technology       Integrate     social interaction
Why should we care ?                        4.6 billion2/3   of internet population uses      social media
Why should we care ?                   400 million 3rd most populated country
What’s the potential?  Dialogue vs Monologue  Loyalty building  Collaboration  Networking
Case studies SMEX social media exchange
Case studies      ICT4PEACE
definition         Game    Not only entertainReal world events simulation
Why should we care ?Extreme optimism           Social interaction
Why should we care ?Blissful productivity                 Epic meaning
Case studies    Manage a refugee camp
Case studies Learn about non-violent strategies
Case studies                    AKRONA                    Strategic                    Economic                    Needs  ...
Case studies   Solving critical problems
Social media  INTERACTIONSerious Game  SIMULATION
“What great things wouldyou attempt if you knew youcould never fail” Robert H.Schuller                         ©ray tan/ji...
Peace 3.0
Peace 3.0
Peace 3.0
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Peace 3.0

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Peace 3.0

  1. 1. PEACE 3.0social media. game. you.
  2. 2. ExpectationProblemsSolutionsCase studies
  3. 3. Why should we care ?It affects all aspects of our lifeIt is now or neverit is fun, not boring
  4. 4. Martin NiemöllerPastor. Anti-NaziGermanyFirst they came for the communists,and I didnt speak out because I wasnt a communist.Then they came for the trade unionists,and I didnt speak out because I wasnt a trade unionist.Then they came for the Jews,and I didnt speak out because I wasnt a Jew.Then they came for meand there was no one left to speak out for me.
  5. 5. Youth & Peace building boring
  6. 6. Youth & Peace building Taking the first step
  7. 7. Youth & Peace building Lack of skills
  8. 8. AutonomyMasteryPurpose
  9. 9. What’sour solutions ?
  10. 10. PEACE 3.0social media. game. you.
  11. 11. definitionVarious activities technology Integrate social interaction
  12. 12. Why should we care ? 4.6 billion2/3 of internet population uses social media
  13. 13. Why should we care ? 400 million 3rd most populated country
  14. 14. What’s the potential? Dialogue vs Monologue Loyalty building Collaboration Networking
  15. 15. Case studies SMEX social media exchange
  16. 16. Case studies ICT4PEACE
  17. 17. definition Game Not only entertainReal world events simulation
  18. 18. Why should we care ?Extreme optimism Social interaction
  19. 19. Why should we care ?Blissful productivity Epic meaning
  20. 20. Case studies Manage a refugee camp
  21. 21. Case studies Learn about non-violent strategies
  22. 22. Case studies AKRONA Strategic Economic Needs Security Exercise Manage resources
  23. 23. Case studies Solving critical problems
  24. 24. Social media INTERACTIONSerious Game SIMULATION
  25. 25. “What great things wouldyou attempt if you knew youcould never fail” Robert H.Schuller ©ray tan/jinified/2011

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