The document discusses the challenges of creating effective game mechanics for motivating participants. It states that games are anything with rules and objectives. When gamifying a task, the rules should be chosen carefully based on pilot studies and the subject category. Feedback on performance and motivation are also important to consider, rather than focusing solely on winners and losers. The goal is to generate better quality data rather than prioritizing winning.
14. Gamifica'on: The Challenge of Rules
Pete Cape, SSI
Opportunities &
Challenges in MR
Our LiIle Game
Thinking now just
about mobile phones.
Please write down the
names of all the
mobile phone brands
you can think of.
Your
Photo
Thinking now just
about mobile phones.
Here is a li<le game.
You have 60 seconds to
write down all the
brands of mobile
phones you can think
of, to a maximum of
10. Your Dme starts
now!
15. Gamifica'on: The Challenge of Rules
Pete Cape, SSI
Opportunities &
Challenges in MR
Our LiIle Game
Thinking now just
about mobile phones.
Please write down the
names of all the
mobile phone brands
you can think of.
Your
Photo
Thinking now just
about mobile phones.
Here is a li<le game.
You have 60 seconds to
write down all the
brands of mobile
phones you can think
of, to a maximum of
10. Your Dme starts
now!
Thinking now just
about mobile phones.
Here is a li<le game.
You have 60 seconds to
write down all the
brands of mobile
phones you can think
of, you need to get at
least 5. Your Dme
starts now!
23. Gamifica'on: The Challenge of Rules
Pete Cape, SSI
Opportunities &
Challenges in MR
The perfect game? Your
Photo
Thinking about mobile phones. Here is a li<le game. You have 60
seconds to write down all the brands of mobile phones you can think
of to a maximum of 10. Your Dme starts now!”
IF FIRSTCOUNT > 0 AND < 5
“most people are able to get x+1 brands, you are very close – can
you think of 1 more?”
IF FINALCOUNT > 0
“You got <X>. It’s not easy under Dme pressure, so well done”.